shell控制端下使用input可以实现模拟触屏、虚拟按键及其他触摸操作,如果在dos端需要在每个命令前加adb -s ip shell ,具体选项如下
一、 text <string> (Default: touchscreen)
向当前输入框中键入字符串,如input text "cs input text"

二、keyevent [–longpress] <key code number or name> … (Default: keyboard)
发送事件,测试发现,该动作无法实现长按动作,即使使用–longpress也不可以,如果需要长按操作需要用swipe实现,关于key code numbername的对应关系及翻译见文章末尾,input keyevent number与input keyevent name一样,模拟按home键:input keyevent KEYCODE_HOMEinput keyevent 3

三、tap <x> <y> (Default: touchscreen):触摸某个点,点触屏幕的某个点
关于坐标值获取:可以通过获取事件的方式获得,如接了触摸屏,把/dev/input下面的event与设备对应,即找到触摸屏对应的event,通过cat /proc/bus/input/devices可以看到设备与与event的对应关系,如下:

master:/ # cat /proc/bus/input/devices
I: Bus=0000 Vendor=0000 Product=0000 Version=0000
N: Name="rk8xx_pwrkey"
P: Phys=rk8xx_pwrkey/input0
S: Sysfs=/devices/platform/ff3c0000.i2c/i2c-0/0-0020/input/input0
U: Uniq=
H: Handlers=event0 cpufreq keychord
B: PROP=0
B: EV=3
B: KEY=10000000000000 0

I: Bus=0000 Vendor=0000 Product=0000 Version=0000
N: Name="gsensor"
P: Phys=
S: Sysfs=/devices/platform/ff150000.i2c/i2c-6/6-0069/input/input1
U: Uniq=
H: Handlers=event1
B: PROP=0
B: EV=9
B: ABS=7

I: Bus=0000 Vendor=0000 Product=0000 Version=0000
N: Name="gyro"
P: Phys=
S: Sysfs=/devices/platform/ff150000.i2c/i2c-6/6-0069-1/input/input2
U: Uniq=
H: Handlers=event2
B: PROP=0
B: EV=d
B: REL=38
B: ABS=38

I: Bus=0000 Vendor=0001 Product=0001 Version=0100
N: Name="rk_headset"
P: Phys=
S: Sysfs=/devices/platform/rk_headset/input/input3
U: Uniq=
H: Handlers=event3
B: PROP=0
B: EV=3
B: KEY=400000000 0 0 0

I: Bus=0003 Vendor=26ae Product=8506 Version=0100
N: Name="wch.cn USB2IIC_CTP_CONTROL"
P: Phys=usb-fe3e0000.usb-1/input0
S: Sysfs=/devices/platform/fe3e0000.usb/usb6/6-1/6-1:1.0/0003:26AE:8506.0001/input/input4
U: Uniq=
H: Handlers=event4 cpufreq
B: PROP=2
B: EV=b
B: KEY=400 0 0 0 0 0
B: ABS=261800000000003

可以看到触摸屏对应的event为input/input4,通过getevent去获取屏幕输入事件,getevent /dev/input/input4,点击屏幕可以看到shell端会输出一些内容,其中就有坐标值:

0003 0039 00000054				//1
0003 0035 000002fc				//2
0003 0036 000003cc				//3
0001 014a 00000001				//4
0003 0000 000002fc				//5
0003 0001 000003cc				//6
0000 0000 00000000				//7
0003 0039 ffffffff				//8
0001 014a 00000000				//9
0000 0000 00000000				//10

第2、3行或第5、6行即为x、y坐标值,使用坐标值时需要从16进制转换成十进制,可以通过此方法捕捉对应按键的坐标值,实现虚拟按键操作

四、swipe <x1> <y1> <x2> <y2> [duration(ms)] (Default: touchscreen):从屏幕某个点划到某个点,可以带事件,两个点只要位置不超过按键或者图标位置即可实现长按也可实现短触
与tap类似,不过swipe是划,从某个点到某个点,因此需要两个坐标值,其后可以跟时间,由此可以实现长按操作。如在空白界面输入input swipe 100 200 100 200 10000即可进入桌面设置,此方法可以实现对一个图标的长按操作。
五、 draganddrop [duration(ms)] (Default: touchscreen):实现拖拽动作
此选项就是实现拖拽的动作,将一个东西从某个坐标拖到某个坐标,坐标获取方式如tap一样。
draganddrop和swipe都有一个时间选项,此选项表示的是过程时间,不是在某个点的停留时间,如果想实现在某个点停留只需要把两个坐标设置成同一个位置即可。

六、press (Default: trackball) //忽略
七、roll (Default: trackball) //忽略,字面意思是控制球,应该类似于王者荣耀中的方向控制球之类的,具体没测试过

key code numbername的对应关系:

/** Key code constant: Unknown key code. */
    public static final int KEYCODE_UNKNOWN         = 0;
    /** Key code constant: Soft Left key.
     * Usually situated below the display on phones and used as a multi-function
     * feature key for selecting a software defined function shown on the bottom left
     * of the display. */
    public static final int KEYCODE_SOFT_LEFT       = 1;
    /** Key code constant: Soft Right key.
     * Usually situated below the display on phones and used as a multi-function
     * feature key for selecting a software defined function shown on the bottom right
     * of the display. */
    public static final int KEYCODE_SOFT_RIGHT      = 2;
    /** Key code constant: Home key.
     * This key is handled by the framework and is never delivered to applications. */
    public static final int KEYCODE_HOME            = 3;
    /** Key code constant: Back key. */
    public static final int KEYCODE_BACK            = 4;
    /** Key code constant: Call key. */
    public static final int KEYCODE_CALL            = 5;
    /** Key code constant: End Call key. */
    public static final int KEYCODE_ENDCALL         = 6;
    /** Key code constant: '0' key. */
    public static final int KEYCODE_0               = 7;
    /** Key code constant: '1' key. */
    public static final int KEYCODE_1               = 8;
    /** Key code constant: '2' key. */
    public static final int KEYCODE_2               = 9;
    /** Key code constant: '3' key. */
    public static final int KEYCODE_3               = 10;
    /** Key code constant: '4' key. */
    public static final int KEYCODE_4               = 11;
    /** Key code constant: '5' key. */
    public static final int KEYCODE_5               = 12;
    /** Key code constant: '6' key. */
    public static final int KEYCODE_6               = 13;
    /** Key code constant: '7' key. */
    public static final int KEYCODE_7               = 14;
    /** Key code constant: '8' key. */
    public static final int KEYCODE_8               = 15;
    /** Key code constant: '9' key. */
    public static final int KEYCODE_9               = 16;
    /** Key code constant: '*' key. */
    public static final int KEYCODE_STAR            = 17;
    /** Key code constant: '#' key. */
    public static final int KEYCODE_POUND           = 18;
    /** Key code constant: Directional Pad Up key.
     * May also be synthesized from trackball motions. */
    public static final int KEYCODE_DPAD_UP         = 19;
    /** Key code constant: Directional Pad Down key.
     * May also be synthesized from trackball motions. */
    public static final int KEYCODE_DPAD_DOWN       = 20;
    /** Key code constant: Directional Pad Left key.
     * May also be synthesized from trackball motions. */
    public static final int KEYCODE_DPAD_LEFT       = 21;
    /** Key code constant: Directional Pad Right key.
     * May also be synthesized from trackball motions. */
    public static final int KEYCODE_DPAD_RIGHT      = 22;
    /** Key code constant: Directional Pad Center key.
     * May also be synthesized from trackball motions. */
    public static final int KEYCODE_DPAD_CENTER     = 23;
    /** Key code constant: Volume Up key.
     * Adjusts the speaker volume up. */
    public static final int KEYCODE_VOLUME_UP       = 24;
    /** Key code constant: Volume Down key.
     * Adjusts the speaker volume down. */
    public static final int KEYCODE_VOLUME_DOWN     = 25;
    /** Key code constant: Power key. */
    public static final int KEYCODE_POWER           = 26;
    /** Key code constant: Camera key.
     * Used to launch a camera application or take pictures. */
    public static final int KEYCODE_CAMERA          = 27;
    /** Key code constant: Clear key. */
    public static final int KEYCODE_CLEAR           = 28;
    /** Key code constant: 'A' key. */
    public static final int KEYCODE_A               = 29;
    /** Key code constant: 'B' key. */
    public static final int KEYCODE_B               = 30;
    /** Key code constant: 'C' key. */
    public static final int KEYCODE_C               = 31;
    /** Key code constant: 'D' key. */
    public static final int KEYCODE_D               = 32;
    /** Key code constant: 'E' key. */
    public static final int KEYCODE_E               = 33;
    /** Key code constant: 'F' key. */
    public static final int KEYCODE_F               = 34;
    /** Key code constant: 'G' key. */
    public static final int KEYCODE_G               = 35;
    /** Key code constant: 'H' key. */
    public static final int KEYCODE_H               = 36;
    /** Key code constant: 'I' key. */
    public static final int KEYCODE_I               = 37;
    /** Key code constant: 'J' key. */
    public static final int KEYCODE_J               = 38;
    /** Key code constant: 'K' key. */
    public static final int KEYCODE_K               = 39;
    /** Key code constant: 'L' key. */
    public static final int KEYCODE_L               = 40;
    /** Key code constant: 'M' key. */
    public static final int KEYCODE_M               = 41;
    /** Key code constant: 'N' key. */
    public static final int KEYCODE_N               = 42;
    /** Key code constant: 'O' key. */
    public static final int KEYCODE_O               = 43;
    /** Key code constant: 'P' key. */
    public static final int KEYCODE_P               = 44;
    /** Key code constant: 'Q' key. */
    public static final int KEYCODE_Q               = 45;
    /** Key code constant: 'R' key. */
    public static final int KEYCODE_R               = 46;
    /** Key code constant: 'S' key. */
    public static final int KEYCODE_S               = 47;
    /** Key code constant: 'T' key. */
    public static final int KEYCODE_T               = 48;
    /** Key code constant: 'U' key. */
    public static final int KEYCODE_U               = 49;
    /** Key code constant: 'V' key. */
    public static final int KEYCODE_V               = 50;
    /** Key code constant: 'W' key. */
    public static final int KEYCODE_W               = 51;
    /** Key code constant: 'X' key. */
    public static final int KEYCODE_X               = 52;
    /** Key code constant: 'Y' key. */
    public static final int KEYCODE_Y               = 53;
    /** Key code constant: 'Z' key. */
    public static final int KEYCODE_Z               = 54;
    /** Key code constant: ',' key. */
    public static final int KEYCODE_COMMA           = 55;
    /** Key code constant: '.' key. */
    public static final int KEYCODE_PERIOD          = 56;
    /** Key code constant: Left Alt modifier key. */
    public static final int KEYCODE_ALT_LEFT        = 57;
    /** Key code constant: Right Alt modifier key. */
    public static final int KEYCODE_ALT_RIGHT       = 58;
    /** Key code constant: Left Shift modifier key. */
    public static final int KEYCODE_SHIFT_LEFT      = 59;
    /** Key code constant: Right Shift modifier key. */
    public static final int KEYCODE_SHIFT_RIGHT     = 60;
    /** Key code constant: Tab key. */
    public static final int KEYCODE_TAB             = 61;
    /** Key code constant: Space key. */
    public static final int KEYCODE_SPACE           = 62;
    /** Key code constant: Symbol modifier key.
     * Used to enter alternate symbols. */
    public static final int KEYCODE_SYM             = 63;
    /** Key code constant: Explorer special function key.
     * Used to launch a browser application. */
    public static final int KEYCODE_EXPLORER        = 64;
    /** Key code constant: Envelope special function key.
     * Used to launch a mail application. */
    public static final int KEYCODE_ENVELOPE        = 65;
    /** Key code constant: Enter key. */
    public static final int KEYCODE_ENTER           = 66;
    /** Key code constant: Backspace key.
     * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */
    public static final int KEYCODE_DEL             = 67;
    /** Key code constant: '`' (backtick) key. */
    public static final int KEYCODE_GRAVE           = 68;
    /** Key code constant: '-'. */
    public static final int KEYCODE_MINUS           = 69;
    /** Key code constant: '=' key. */
    public static final int KEYCODE_EQUALS          = 70;
    /** Key code constant: '[' key. */
    public static final int KEYCODE_LEFT_BRACKET    = 71;
    /** Key code constant: ']' key. */
    public static final int KEYCODE_RIGHT_BRACKET   = 72;
    /** Key code constant: '\' key. */
    public static final int KEYCODE_BACKSLASH       = 73;
    /** Key code constant: ';' key. */
    public static final int KEYCODE_SEMICOLON       = 74;
    /** Key code constant: ''' (apostrophe) key. */
    public static final int KEYCODE_APOSTROPHE      = 75;
    /** Key code constant: '/' key. */
    public static final int KEYCODE_SLASH           = 76;
    /** Key code constant: '@' key. */
    public static final int KEYCODE_AT              = 77;
    /** Key code constant: Number modifier key.
     * Used to enter numeric symbols.
     * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is
     * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */
    public static final int KEYCODE_NUM             = 78;
    /** Key code constant: Headset Hook key.
     * Used to hang up calls and stop media. */
    public static final int KEYCODE_HEADSETHOOK     = 79;
    /** Key code constant: Camera Focus key.
     * Used to focus the camera. */
    public static final int KEYCODE_FOCUS           = 80;   // *Camera* focus
    /** Key code constant: '+' key. */
    public static final int KEYCODE_PLUS            = 81;
    /** Key code constant: Menu key. */
    public static final int KEYCODE_MENU            = 82;
    /** Key code constant: Notification key. */
    public static final int KEYCODE_NOTIFICATION    = 83;
    /** Key code constant: Search key. */
    public static final int KEYCODE_SEARCH          = 84;
    /** Key code constant: Play/Pause media key. */
    public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;
    /** Key code constant: Stop media key. */
    public static final int KEYCODE_MEDIA_STOP      = 86;
    /** Key code constant: Play Next media key. */
    public static final int KEYCODE_MEDIA_NEXT      = 87;
    /** Key code constant: Play Previous media key. */
    public static final int KEYCODE_MEDIA_PREVIOUS  = 88;
    /** Key code constant: Rewind media key. */
    public static final int KEYCODE_MEDIA_REWIND    = 89;
    /** Key code constant: Fast Forward media key. */
    public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;
    /** Key code constant: Mute key.
     * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */
    public static final int KEYCODE_MUTE            = 91;
    /** Key code constant: Page Up key. */
    public static final int KEYCODE_PAGE_UP         = 92;
    /** Key code constant: Page Down key. */
    public static final int KEYCODE_PAGE_DOWN       = 93;
    /** Key code constant: Picture Symbols modifier key.
     * Used to switch symbol sets (Emoji, Kao-moji). */
    public static final int KEYCODE_PICTSYMBOLS     = 94;   // switch symbol-sets (Emoji,Kao-moji)
    /** Key code constant: Switch Charset modifier key.
     * Used to switch character sets (Kanji, Katakana). */
    public static final int KEYCODE_SWITCH_CHARSET  = 95;   // switch char-sets (Kanji,Katakana)
    /** Key code constant: A Button key.
     * On a game controller, the A button should be either the button labeled A
     * or the first button on the bottom row of controller buttons. */
    public static final int KEYCODE_BUTTON_A        = 96;
    /** Key code constant: B Button key.
     * On a game controller, the B button should be either the button labeled B
     * or the second button on the bottom row of controller buttons. */
    public static final int KEYCODE_BUTTON_B        = 97;
    /** Key code constant: C Button key.
     * On a game controller, the C button should be either the button labeled C
     * or the third button on the bottom row of controller buttons. */
    public static final int KEYCODE_BUTTON_C        = 98;
    /** Key code constant: X Button key.
     * On a game controller, the X button should be either the button labeled X
     * or the first button on the upper row of controller buttons. */
    public static final int KEYCODE_BUTTON_X        = 99;
    /** Key code constant: Y Button key.
     * On a game controller, the Y button should be either the button labeled Y
     * or the second button on the upper row of controller buttons. */
    public static final int KEYCODE_BUTTON_Y        = 100;
    /** Key code constant: Z Button key.
     * On a game controller, the Z button should be either the button labeled Z
     * or the third button on the upper row of controller buttons. */
    public static final int KEYCODE_BUTTON_Z        = 101;
    /** Key code constant: L1 Button key.
     * On a game controller, the L1 button should be either the button labeled L1 (or L)
     * or the top left trigger button. */
    public static final int KEYCODE_BUTTON_L1       = 102;
    /** Key code constant: R1 Button key.
     * On a game controller, the R1 button should be either the button labeled R1 (or R)
     * or the top right trigger button. */
    public static final int KEYCODE_BUTTON_R1       = 103;
    /** Key code constant: L2 Button key.
     * On a game controller, the L2 button should be either the button labeled L2
     * or the bottom left trigger button. */
    public static final int KEYCODE_BUTTON_L2       = 104;
    /** Key code constant: R2 Button key.
     * On a game controller, the R2 button should be either the button labeled R2
     * or the bottom right trigger button. */
    public static final int KEYCODE_BUTTON_R2       = 105;
    /** Key code constant: Left Thumb Button key.
     * On a game controller, the left thumb button indicates that the left (or only)
     * joystick is pressed. */
    public static final int KEYCODE_BUTTON_THUMBL   = 106;
    /** Key code constant: Right Thumb Button key.
     * On a game controller, the right thumb button indicates that the right
     * joystick is pressed. */
    public static final int KEYCODE_BUTTON_THUMBR   = 107;
    /** Key code constant: Start Button key.
     * On a game controller, the button labeled Start. */
    public static final int KEYCODE_BUTTON_START    = 108;
    /** Key code constant: Select Button key.
     * On a game controller, the button labeled Select. */
    public static final int KEYCODE_BUTTON_SELECT   = 109;
    /** Key code constant: Mode Button key.
     * On a game controller, the button labeled Mode. */
    public static final int KEYCODE_BUTTON_MODE     = 110;
    /** Key code constant: Escape key. */
    public static final int KEYCODE_ESCAPE          = 111;
    /** Key code constant: Forward Delete key.
     * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */
    public static final int KEYCODE_FORWARD_DEL     = 112;
    /** Key code constant: Left Control modifier key. */
    public static final int KEYCODE_CTRL_LEFT       = 113;
    /** Key code constant: Right Control modifier key. */
    public static final int KEYCODE_CTRL_RIGHT      = 114;
    /** Key code constant: Caps Lock key. */
    public static final int KEYCODE_CAPS_LOCK       = 115;
    /** Key code constant: Scroll Lock key. */
    public static final int KEYCODE_SCROLL_LOCK     = 116;
    /** Key code constant: Left Meta modifier key. */
    public static final int KEYCODE_META_LEFT       = 117;
    /** Key code constant: Right Meta modifier key. */
    public static final int KEYCODE_META_RIGHT      = 118;
    /** Key code constant: Function modifier key. */
    public static final int KEYCODE_FUNCTION        = 119;
    /** Key code constant: System Request / Print Screen key. */
    public static final int KEYCODE_SYSRQ           = 120;
    /** Key code constant: Break / Pause key. */
    public static final int KEYCODE_BREAK           = 121;
    /** Key code constant: Home Movement key.
     * Used for scrolling or moving the cursor around to the start of a line
     * or to the top of a list. */
    public static final int KEYCODE_MOVE_HOME       = 122;
    /** Key code constant: End Movement key.
     * Used for scrolling or moving the cursor around to the end of a line
     * or to the bottom of a list. */
    public static final int KEYCODE_MOVE_END        = 123;
    /** Key code constant: Insert key.
     * Toggles insert / overwrite edit mode. */
    public static final int KEYCODE_INSERT          = 124;
    /** Key code constant: Forward key.
     * Navigates forward in the history stack.  Complement of {@link #KEYCODE_BACK}. */
    public static final int KEYCODE_FORWARD         = 125;
    /** Key code constant: Play media key. */
    public static final int KEYCODE_MEDIA_PLAY      = 126;
    /** Key code constant: Pause media key. */
    public static final int KEYCODE_MEDIA_PAUSE     = 127;
    /** Key code constant: Close media key.
     * May be used to close a CD tray, for example. */
    public static final int KEYCODE_MEDIA_CLOSE     = 128;
    /** Key code constant: Eject media key.
     * May be used to eject a CD tray, for example. */
    public static final int KEYCODE_MEDIA_EJECT     = 129;
    /** Key code constant: Record media key. */
    public static final int KEYCODE_MEDIA_RECORD    = 130;
    /** Key code constant: F1 key. */
    public static final int KEYCODE_F1              = 131;
    /** Key code constant: F2 key. */
    public static final int KEYCODE_F2              = 132;
    /** Key code constant: F3 key. */
    public static final int KEYCODE_F3              = 133;
    /** Key code constant: F4 key. */
    public static final int KEYCODE_F4              = 134;
    /** Key code constant: F5 key. */
    public static final int KEYCODE_F5              = 135;
    /** Key code constant: F6 key. */
    public static final int KEYCODE_F6              = 136;
    /** Key code constant: F7 key. */
    public static final int KEYCODE_F7              = 137;
    /** Key code constant: F8 key. */
    public static final int KEYCODE_F8              = 138;
    /** Key code constant: F9 key. */
    public static final int KEYCODE_F9              = 139;
    /** Key code constant: F10 key. */
    public static final int KEYCODE_F10             = 140;
    /** Key code constant: F11 key. */
    public static final int KEYCODE_F11             = 141;
    /** Key code constant: F12 key. */
    public static final int KEYCODE_F12             = 142;
    /** Key code constant: Num Lock key.
     * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.
     * This key alters the behavior of other keys on the numeric keypad. */
    public static final int KEYCODE_NUM_LOCK        = 143;
    /** Key code constant: Numeric keypad '0' key. */
    public static final int KEYCODE_NUMPAD_0        = 144;
    /** Key code constant: Numeric keypad '1' key. */
    public static final int KEYCODE_NUMPAD_1        = 145;
    /** Key code constant: Numeric keypad '2' key. */
    public static final int KEYCODE_NUMPAD_2        = 146;
    /** Key code constant: Numeric keypad '3' key. */
    public static final int KEYCODE_NUMPAD_3        = 147;
    /** Key code constant: Numeric keypad '4' key. */
    public static final int KEYCODE_NUMPAD_4        = 148;
    /** Key code constant: Numeric keypad '5' key. */
    public static final int KEYCODE_NUMPAD_5        = 149;
    /** Key code constant: Numeric keypad '6' key. */
    public static final int KEYCODE_NUMPAD_6        = 150;
    /** Key code constant: Numeric keypad '7' key. */
    public static final int KEYCODE_NUMPAD_7        = 151;
    /** Key code constant: Numeric keypad '8' key. */
    public static final int KEYCODE_NUMPAD_8        = 152;
    /** Key code constant: Numeric keypad '9' key. */
    public static final int KEYCODE_NUMPAD_9        = 153;
    /** Key code constant: Numeric keypad '/' key (for division). */
    public static final int KEYCODE_NUMPAD_DIVIDE   = 154;
    /** Key code constant: Numeric keypad '*' key (for multiplication). */
    public static final int KEYCODE_NUMPAD_MULTIPLY = 155;
    /** Key code constant: Numeric keypad '-' key (for subtraction). */
    public static final int KEYCODE_NUMPAD_SUBTRACT = 156;
    /** Key code constant: Numeric keypad '+' key (for addition). */
    public static final int KEYCODE_NUMPAD_ADD      = 157;
    /** Key code constant: Numeric keypad '.' key (for decimals or digit grouping). */
    public static final int KEYCODE_NUMPAD_DOT      = 158;
    /** Key code constant: Numeric keypad ',' key (for decimals or digit grouping). */
    public static final int KEYCODE_NUMPAD_COMMA    = 159;
    /** Key code constant: Numeric keypad Enter key. */
    public static final int KEYCODE_NUMPAD_ENTER    = 160;
    /** Key code constant: Numeric keypad '=' key. */
    public static final int KEYCODE_NUMPAD_EQUALS   = 161;
    /** Key code constant: Numeric keypad '(' key. */
    public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;
    /** Key code constant: Numeric keypad ')' key. */
    public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;
    /** Key code constant: Volume Mute key.
     * Mutes the speaker, unlike {@link #KEYCODE_MUTE}.
     * This key should normally be implemented as a toggle such that the first press
     * mutes the speaker and the second press restores the original volume. */
    public static final int KEYCODE_VOLUME_MUTE     = 164;
    /** Key code constant: Info key.
     * Common on TV remotes to show additional information related to what is
     * currently being viewed. */
    public static final int KEYCODE_INFO            = 165;
    /** Key code constant: Channel up key.
     * On TV remotes, increments the television channel. */
    public static final int KEYCODE_CHANNEL_UP      = 166;
    /** Key code constant: Channel down key.
     * On TV remotes, decrements the television channel. */
    public static final int KEYCODE_CHANNEL_DOWN    = 167;
    /** Key code constant: Zoom in key. */
    public static final int KEYCODE_ZOOM_IN         = 168;
    /** Key code constant: Zoom out key. */
    public static final int KEYCODE_ZOOM_OUT        = 169;
    /** Key code constant: TV key.
     * On TV remotes, switches to viewing live TV. */
    public static final int KEYCODE_TV              = 170;
    /** Key code constant: Window key.
     * On TV remotes, toggles picture-in-picture mode or other windowing functions. */
    public static final int KEYCODE_WINDOW          = 171;
    /** Key code constant: Guide key.
     * On TV remotes, shows a programming guide. */
    public static final int KEYCODE_GUIDE           = 172;
    /** Key code constant: DVR key.
     * On some TV remotes, switches to a DVR mode for recorded shows. */
    public static final int KEYCODE_DVR             = 173;
    /** Key code constant: Bookmark key.
     * On some TV remotes, bookmarks content or web pages. */
    public static final int KEYCODE_BOOKMARK        = 174;
    /** Key code constant: Toggle captions key.
     * Switches the mode for closed-captioning text, for example during television shows. */
    public static final int KEYCODE_CAPTIONS        = 175;
    /** Key code constant: Settings key.
     * Starts the system settings activity. */
    public static final int KEYCODE_SETTINGS        = 176;
    /** Key code constant: TV power key.
     * On TV remotes, toggles the power on a television screen. */
    public static final int KEYCODE_TV_POWER        = 177;
    /** Key code constant: TV input key.
     * On TV remotes, switches the input on a television screen. */
    public static final int KEYCODE_TV_INPUT        = 178;
    /** Key code constant: Set-top-box power key.
     * On TV remotes, toggles the power on an external Set-top-box. */
    public static final int KEYCODE_STB_POWER       = 179;
    /** Key code constant: Set-top-box input key.
     * On TV remotes, switches the input mode on an external Set-top-box. */
    public static final int KEYCODE_STB_INPUT       = 180;
    /** Key code constant: A/V Receiver power key.
     * On TV remotes, toggles the power on an external A/V Receiver. */
    public static final int KEYCODE_AVR_POWER       = 181;
    /** Key code constant: A/V Receiver input key.
     * On TV remotes, switches the input mode on an external A/V Receiver. */
    public static final int KEYCODE_AVR_INPUT       = 182;
    /** Key code constant: Red "programmable" key.
     * On TV remotes, acts as a contextual/programmable key. */
    public static final int KEYCODE_PROG_RED        = 183;
    /** Key code constant: Green "programmable" key.
     * On TV remotes, actsas a contextual/programmable key. */
    public static final int KEYCODE_PROG_GREEN      = 184;
    /** Key code constant: Yellow "programmable" key.
     * On TV remotes, acts as a contextual/programmable key. */
    public static final int KEYCODE_PROG_YELLOW     = 185;
    /** Key code constant: Blue "programmable" key.
     * On TV remotes, acts as a contextual/programmable key. */
    public static final int KEYCODE_PROG_BLUE       = 186;
    /** Key code constant: App switch key.
     * Should bring up the application switcher dialog. */
    public static final int KEYCODE_APP_SWITCH      = 187;
    /** Key code constant: Generic Game Pad Button #1.*/
    public static final int KEYCODE_BUTTON_1        = 188;
    /** Key code constant: Generic Game Pad Button #2.*/
    public static final int KEYCODE_BUTTON_2        = 189;
    /** Key code constant: Generic Game Pad Button #3.*/
    public static final int KEYCODE_BUTTON_3        = 190;
    /** Key code constant: Generic Game Pad Button #4.*/
    public static final int KEYCODE_BUTTON_4        = 191;
    /** Key code constant: Generic Game Pad Button #5.*/
    public static final int KEYCODE_BUTTON_5        = 192;
    /** Key code constant: Generic Game Pad Button #6.*/
    public static final int KEYCODE_BUTTON_6        = 193;
    /** Key code constant: Generic Game Pad Button #7.*/
    public static final int KEYCODE_BUTTON_7        = 194;
    /** Key code constant: Generic Game Pad Button #8.*/
    public static final int KEYCODE_BUTTON_8        = 195;
    /** Key code constant: Generic Game Pad Button #9.*/
    public static final int KEYCODE_BUTTON_9        = 196;
    /** Key code constant: Generic Game Pad Button #10.*/
    public static final int KEYCODE_BUTTON_10       = 197;
    /** Key code constant: Generic Game Pad Button #11.*/
    public static final int KEYCODE_BUTTON_11       = 198;
    /** Key code constant: Generic Game Pad Button #12.*/
    public static final int KEYCODE_BUTTON_12       = 199;
    /** Key code constant: Generic Game Pad Button #13.*/
    public static final int KEYCODE_BUTTON_13       = 200;
    /** Key code constant: Generic Game Pad Button #14.*/
    public static final int KEYCODE_BUTTON_14       = 201;
    /** Key code constant: Generic Game Pad Button #15.*/
    public static final int KEYCODE_BUTTON_15       = 202;
    /** Key code constant: Generic Game Pad Button #16.*/
    public static final int KEYCODE_BUTTON_16       = 203;
    /** Key code constant: Language Switch key.
     * Toggles the current input language such as switching between English and Japanese on
     * a QWERTY keyboard.  On some devices, the same function may be performed by
     * pressing Shift+Spacebar. */
    public static final int KEYCODE_LANGUAGE_SWITCH = 204;
    /** Key code constant: Manner Mode key.
     * Toggles silent or vibrate mode on and off to make the device behave more politely
     * in certain settings such as on a crowded train.  On some devices, the key may only
     * operate when long-pressed. */
    public static final int KEYCODE_MANNER_MODE     = 205;
    /** Key code constant: 3D Mode key.
     * Toggles the display between 2D and 3D mode. */
    public static final int KEYCODE_3D_MODE         = 206;
    /** Key code constant: Contacts special function key.
     * Used to launch an address book application. */
    public static final int KEYCODE_CONTACTS        = 207;
    /** Key code constant: Calendar special function key.
     * Used to launch a calendar application. */
    public static final int KEYCODE_CALENDAR        = 208;
    /** Key code constant: Music special function key.
     * Used to launch a music player application. */
    public static final int KEYCODE_MUSIC           = 209;
    /** Key code constant: Calculator special function key.
     * Used to launch a calculator application. */
    public static final int KEYCODE_CALCULATOR      = 210;
    /** Key code constant: Japanese full-width / half-width key. */
    public static final int KEYCODE_ZENKAKU_HANKAKU = 211;
    /** Key code constant: Japanese alphanumeric key. */
    public static final int KEYCODE_EISU            = 212;
    /** Key code constant: Japanese non-conversion key. */
    public static final int KEYCODE_MUHENKAN        = 213;
    /** Key code constant: Japanese conversion key. */
    public static final int KEYCODE_HENKAN          = 214;
    /** Key code constant: Japanese katakana / hiragana key. */
    public static final int KEYCODE_KATAKANA_HIRAGANA = 215;
    /** Key code constant: Japanese Yen key. */
    public static final int KEYCODE_YEN             = 216;
    /** Key code constant: Japanese Ro key. */
    public static final int KEYCODE_RO              = 217;
    /** Key code constant: Japanese kana key. */
    public static final int KEYCODE_KANA            = 218;
    /** Key code constant: Assist key.
     * Launches the global assist activity.  Not delivered to applications. */
    public static final int KEYCODE_ASSIST          = 219;
    /** Key code constant: Brightness Down key.
     * Adjusts the screen brightness down. */
    public static final int KEYCODE_BRIGHTNESS_DOWN = 220;
    /** Key code constant: Brightness Up key.
     * Adjusts the screen brightness up. */
    public static final int KEYCODE_BRIGHTNESS_UP   = 221;
    /** Key code constant: Audio Track key.
     * Switches the audio tracks. */
    public static final int KEYCODE_MEDIA_AUDIO_TRACK = 222;
    /** Key code constant: Sleep key.
     * Puts the device to sleep.  Behaves somewhat like {@link #KEYCODE_POWER} but it
     * has no effect if the device is already asleep. */
    public static final int KEYCODE_SLEEP           = 223;
    /** Key code constant: Wakeup key.
     * Wakes up the device.  Behaves somewhat like {@link #KEYCODE_POWER} but it
     * has no effect if the device is already awake. */
    public static final int KEYCODE_WAKEUP          = 224;
    /** Key code constant: Pairing key.
     * Initiates peripheral pairing mode. Useful for pairing remote control
     * devices or game controllers, especially if no other input mode is
     * available. */
    public static final int KEYCODE_PAIRING         = 225;
    /** Key code constant: Media Top Menu key.
     * Goes to the top of media menu. */
    public static final int KEYCODE_MEDIA_TOP_MENU  = 226;
    /** Key code constant: '11' key. */
    public static final int KEYCODE_11              = 227;
    /** Key code constant: '12' key. */
    public static final int KEYCODE_12              = 228;
    /** Key code constant: Last Channel key.
     * Goes to the last viewed channel. */
    public static final int KEYCODE_LAST_CHANNEL    = 229;
    /** Key code constant: TV data service key.
     * Displays data services like weather, sports. */
    public static final int KEYCODE_TV_DATA_SERVICE = 230;
    /** Key code constant: Voice Assist key.
     * Launches the global voice assist activity. Not delivered to applications. */
    public static final int KEYCODE_VOICE_ASSIST = 231;
    /** Key code constant: Radio key.
     * Toggles TV service / Radio service. */
    public static final int KEYCODE_TV_RADIO_SERVICE = 232;
    /** Key code constant: Teletext key.
     * Displays Teletext service. */
    public static final int KEYCODE_TV_TELETEXT = 233;
    /** Key code constant: Number entry key.
     * Initiates to enter multi-digit channel nubmber when each digit key is assigned
     * for selecting separate channel. Corresponds to Number Entry Mode (0x1D) of CEC
     * User Control Code. */
    public static final int KEYCODE_TV_NUMBER_ENTRY = 234;
    /** Key code constant: Analog Terrestrial key.
     * Switches to analog terrestrial broadcast service. */
    public static final int KEYCODE_TV_TERRESTRIAL_ANALOG = 235;
    /** Key code constant: Digital Terrestrial key.
     * Switches to digital terrestrial broadcast service. */
    public static final int KEYCODE_TV_TERRESTRIAL_DIGITAL = 236;
    /** Key code constant: Satellite key.
     * Switches to digital satellite broadcast service. */
    public static final int KEYCODE_TV_SATELLITE = 237;
    /** Key code constant: BS key.
     * Switches to BS digital satellite broadcasting service available in Japan. */
    public static final int KEYCODE_TV_SATELLITE_BS = 238;
    /** Key code constant: CS key.
     * Switches to CS digital satellite broadcasting service available in Japan. */
    public static final int KEYCODE_TV_SATELLITE_CS = 239;
    /** Key code constant: BS/CS key.
     * Toggles between BS and CS digital satellite services. */
    public static final int KEYCODE_TV_SATELLITE_SERVICE = 240;
    /** Key code constant: Toggle Network key.
     * Toggles selecting broacast services. */
    public static final int KEYCODE_TV_NETWORK = 241;
    /** Key code constant: Antenna/Cable key.
     * Toggles broadcast input source between antenna and cable. */
    public static final int KEYCODE_TV_ANTENNA_CABLE = 242;
    /** Key code constant: HDMI #1 key.
     * Switches to HDMI input #1. */
    public static final int KEYCODE_TV_INPUT_HDMI_1 = 243;
    /** Key code constant: HDMI #2 key.
     * Switches to HDMI input #2. */
    public static final int KEYCODE_TV_INPUT_HDMI_2 = 244;
    /** Key code constant: HDMI #3 key.
     * Switches to HDMI input #3. */
    public static final int KEYCODE_TV_INPUT_HDMI_3 = 245;
    /** Key code constant: HDMI #4 key.
     * Switches to HDMI input #4. */
    public static final int KEYCODE_TV_INPUT_HDMI_4 = 246;
    /** Key code constant: Composite #1 key.
     * Switches to composite video input #1. */
    public static final int KEYCODE_TV_INPUT_COMPOSITE_1 = 247;
    /** Key code constant: Composite #2 key.
     * Switches to composite video input #2. */
    public static final int KEYCODE_TV_INPUT_COMPOSITE_2 = 248;
    /** Key code constant: Component #1 key.
     * Switches to component video input #1. */
    public static final int KEYCODE_TV_INPUT_COMPONENT_1 = 249;
    /** Key code constant: Component #2 key.
     * Switches to component video input #2. */
    public static final int KEYCODE_TV_INPUT_COMPONENT_2 = 250;
    /** Key code constant: VGA #1 key.
     * Switches to VGA (analog RGB) input #1. */
    public static final int KEYCODE_TV_INPUT_VGA_1 = 251;
    /** Key code constant: Audio description key.
     * Toggles audio description off / on. */
    public static final int KEYCODE_TV_AUDIO_DESCRIPTION = 252;
    /** Key code constant: Audio description mixing volume up key.
     * Louden audio description volume as compared with normal audio volume. */
    public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP = 253;
    /** Key code constant: Audio description mixing volume down key.
     * Lessen audio description volume as compared with normal audio volume. */
    public static final int KEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN = 254;
    /** Key code constant: Zoom mode key.
     * Changes Zoom mode (Normal, Full, Zoom, Wide-zoom, etc.) */
    public static final int KEYCODE_TV_ZOOM_MODE = 255;
    /** Key code constant: Contents menu key.
     * Goes to the title list. Corresponds to Contents Menu (0x0B) of CEC User Control
     * Code */
    public static final int KEYCODE_TV_CONTENTS_MENU = 256;
    /** Key code constant: Media context menu key.
     * Goes to the context menu of media contents. Corresponds to Media Context-sensitive
     * Menu (0x11) of CEC User Control Code. */
    public static final int KEYCODE_TV_MEDIA_CONTEXT_MENU = 257;
    /** Key code constant: Timer programming key.
     * Goes to the timer recording menu. Corresponds to Timer Programming (0x54) of
     * CEC User Control Code. */
    public static final int KEYCODE_TV_TIMER_PROGRAMMING = 258;
    /** Key code constant: Help key. */
    public static final int KEYCODE_HELP = 259;
    /** Key code constant: Navigate to previous key.
     * Goes backward by one item in an ordered collection of items. */
    public static final int KEYCODE_NAVIGATE_PREVIOUS = 260;
    /** Key code constant: Navigate to next key.
     * Advances to the next item in an ordered collection of items. */
    public static final int KEYCODE_NAVIGATE_NEXT   = 261;
    /** Key code constant: Navigate in key.
     * Activates the item that currently has focus or expands to the next level of a navigation
     * hierarchy. */
    public static final int KEYCODE_NAVIGATE_IN     = 262;
    /** Key code constant: Navigate out key.
     * Backs out one level of a navigation hierarchy or collapses the item that currently has
     * focus. */
    public static final int KEYCODE_NAVIGATE_OUT    = 263;
    /** Key code constant: Skip forward media key. */
    public static final int KEYCODE_MEDIA_SKIP_FORWARD = 272;
    /** Key code constant: Skip backward media key. */
    public static final int KEYCODE_MEDIA_SKIP_BACKWARD = 273;
    /** Key code constant: Step forward media key.
     * Steps media forward, one frame at a time. */
    public static final int KEYCODE_MEDIA_STEP_FORWARD = 274;
    /** Key code constant: Step backward media key.
     * Steps media backward, one frame at a time. */
    public static final int KEYCODE_MEDIA_STEP_BACKWARD = 275;

对应翻译如下,引自https://www.cnblogs.com/hujingnb/p/10282238.html

电话键
KEYCODE_CALL: 拨号键
KEYCODE_ENDCALL: 挂机键
KEYCODE_HOME: 按键Home
KEYCODE_MENU: 菜单键
KEYCODE_BACK: 返回键
KEYCODE_SEARCH: 搜索键
KEYCODE_CAMERA: 拍照键
KEYCODE_FOCUS: 拍照对焦键
KEYCODE_POWER: 电源键
KEYCODE_NOTIFICATION: 通知键
KEYCODE_MUTE: 话筒静音键
KEYCODE_VOLUME_MUTE: 扬声器静音键
KEYCODE_VOLUME_UP: 音量增加键
KEYCODE_VOLUME_DOWN: 音量减小键

控制键
KEYCODE_ENTER: 回车键
KEYCODE_ESCAPE: ESC键
KEYCODE_DPAD_CENTER: 导航键 确定键
KEYCODE_DPAD_UP: 导航键 向上
KEYCODE_DPAD_DOWN: 导航键 向下
KEYCODE_DPAD_LEFT: 导航键 向左
KEYCODE_DPAD_RIGHT: 导航键 向右
KEYCODE_MOVE_HOME: 光标移动到开始键
KEYCODE_MOVE_END: 光标移动到末尾键
KEYCODE_PAGE_UP: 向上翻页键
KEYCODE_PAGE_DOWN: 向下翻页键
KEYCODE_DEL: 退格键
KEYCODE_FORWARD_DEL: 删除键
KEYCODE_INSERT: 插入键
KEYCODE_TAB: Tab键
KEYCODE_NUM_LOCK: 小键盘锁
KEYCODE_CAPS_LOCK: 大写锁定键
KEYCODE_BREAK: Break/Pause键
KEYCODE_SCROLL_LOCK: 滚动锁定键
KEYCODE_ZOOM_IN: 放大键
KEYCODE_ZOOM_OUT: 缩小键

基本键
KEYCODE_0: 按键'0'
KEYCODE_1: 按键'1'
KEYCODE_2: 按键'2'
KEYCODE_3: 按键'3'
KEYCODE_4: 按键'4'
KEYCODE_5: 按键'5'
KEYCODE_6: 按键'6'
KEYCODE_7: 按键'7'
KEYCODE_8: 按键'8'
KEYCODE_9: 按键'9'
KEYCODE_A: 按键'A'
KEYCODE_B: 按键'B'
KEYCODE_C: 按键'C'
KEYCODE_D: 按键'D'
KEYCODE_E: 按键'E'
KEYCODE_F: 按键'F'
KEYCODE_G: 按键'G'
KEYCODE_H: 按键'H'
KEYCODE_I: 按键'I'
KEYCODE_J: 按键'J'
KEYCODE_K: 按键'K'
KEYCODE_L: 按键'L'
KEYCODE_M: 按键'M'
KEYCODE_N: 按键'N'
KEYCODE_O: 按键'O'
KEYCODE_P: 按键'P'
KEYCODE_Q: 按键'Q'
KEYCODE_R: 按键'R'
KEYCODE_S: 按键'S'
KEYCODE_T: 按键'T'
KEYCODE_U: 按键'U'
KEYCODE_V: 按键'V'
KEYCODE_W: 按键'W'
KEYCODE_X: 按键'X'
KEYCODE_Y: 按键'Y'
KEYCODE_Z: 按键'Z'

符号
KEYCODE_PLUS: 按键'+'
KEYCODE_MINUS: 按键'-'
KEYCODE_STAR: 按键'*'
KEYCODE_SLASH: 按键'/'
KEYCODE_EQUALS: 按键'='
KEYCODE_AT: 按键'@'
KEYCODE_POUND: 按键'#'
KEYCODE_APOSTROPHE: 按键''' (单引号)
KEYCODE_BACKSLASH: 按键'\'
KEYCODE_COMMA: 按键','
KEYCODE_PERIOD: 按键'.'
KEYCODE_LEFT_BRACKET: 按键'['
KEYCODE_RIGHT_BRACKET: 按键']'
KEYCODE_SEMICOLON: 按键';'
KEYCODE_GRAVE: 按键'`'
KEYCODE_SPACE: 空格键

多媒体键
KEYCODE_MEDIA_PLAY: 多媒体键 播放
KEYCODE_MEDIA_STOP: 多媒体键 停止
KEYCODE_MEDIA_PAUSE: 多媒体键 暂停
KEYCODE_MEDIA_PLAY_PAUSE: 多媒体键 播放/暂停
KEYCODE_MEDIA_FAST_FORWARD: 多媒体键 快进
KEYCODE_MEDIA_REWIND: 多媒体键 快退
KEYCODE_MEDIA_NEXT: 多媒体键 下一首
KEYCODE_MEDIA_PREVIOUS: 多媒体键 上一首
KEYCODE_MEDIA_CLOSE: 多媒体键 关闭
KEYCODE_MEDIA_EJECT: 多媒体键 弹出
KEYCODE_MEDIA_RECORD: 多媒体键 录音
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