最近在ubuntu学习 objective c,于是找到了下面的办法 ,懒得翻译了,哈哈,这样学习objective c就暂时不用弄虚拟机了。

Objective C is the primary language for developing software for the Apple Mac. In fact, apparently you're only allowed to use that, rather than all the other wonderful programming languages. But that's another story (see  section 3.3.1 of the SDK agreement).

Objective C adds Smalltalk style messaging on top of C. You don't need an Apple Mac to start writing Objective C, on Ubuntu you can just run the following to get all the edpendencies

  sudo apt-get install gobjc gnustep gnustep-make gnustep-common


I think that's the right list - those short of disk space could probably find a more minimal set! If you get crazy errors like this:

  /usr/share/GNUstep/Makefiles/GNUstep.sh:288: no such file or directory:
    /usr/share/GNUstep/Makefiles/print_unique_pathlist.sh


Make sure that your shell start up script (.bashrc or .zshrc) has

  #GNUSTEP Environment vars 
  . /usr/share/GNUstep/Makefiles/GNUstep.sh


Hopefully that's a more condensed version of the tortuous path I went through to get things installed... Back to the interesting bits.

The  hello world program is exactly the same as for C. By convention ObjectiveC programs use the ".m" extension (for method). You can compile this by simply doing  gcc helloworld.m

  #include <stdio.h>

  int main(int n, char** argv) {
    printf("Hello world\n");
    return 0;
  }


Obviously that's not very interesting. Header files are declared in a  .h file and take the following form. 

  • An @interface declaration simply states the data of the object, following that there are a number of method declarations. 
  • + indicates a class level message (e.g. a static) 
  • - indicates an instance method. 
  • NSObject is the object we inherit from


NSString is the interface for immutable strings, similar to  std::string or  java.lang.String. I created  hello.h.

  #import <Foundation/Foundation.h>

  @interface Hello : NSObject{
    NSString* name;    
  }

  + (NSString*) details;

  - (NSString*) name;
  - (void) setName : (NSString*)newName;

  @end


Implementation files follow a similar pattern,  hello.m looks like this. retain/release are messages on the  base object which control when an object goes out of scope by using reference counting. I'm sure there's much more to it than that, but I found these  simple rules explained what I needed to get going without much hassle.

  #include "hello.h"

  @implementation Hello

  + (NSString*) details {
    return @"This is a string.";
  }

  - (NSString*) name {
    return name;
  }

  - (void) setName: (NSString*)newName {
    [name release];
    name = [newName retain];
  }


We can use this object in the main file ( helloworld.m). The first line initializes a pool because some of the  NSString constructors return autoreleased objects. Sending messages to objects uses the [] syntax. The example below shows a static method call (send a message to the class object itself) and a method call (send the message to the instance).

  #include "hello.h"

  int main(int n, const char* argv[]) {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSString* s = [Hello details];
    printf("Result from a static call: %s\n", [s UTF8String]);

    Hello* hello = [[Hello alloc] init];
    printf("Name is not initialized: %s\n", [[hello name] UTF8String]);

    [hello setName: @"Jeff"];
    printf("Your name is %s\n", [[hello name] UTF8String]);

    return 0;
  }


Building this requires a makefile, following the instructions in the  tutorial I created  GNUmakefile with the following:

  include $(GNUSTEP_MAKEFILES)/common.make

  APP_NAME = Hello
  Hello_OBJC_FILES = hello.m helloworld.m

  include $(GNUSTEP_MAKEFILES)/application.make


Which when build gives me an executable in  ./Hello.app/Hello:

  Result from a static call: This is a string.
  Name is not initialized: (null)
  Your name is Jeff


Hurrah, my first ObjectiveC app... Now it's only a small matter of time before I become rich on the app store and can retire! Or not :)
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