android edittext 动画,如何在Android中的TextView或EditText中添加动画表情符号
我会尝试:>将动画图像(可能是.gif文件?)拆分成单独的帧,然后将它们组合成一个AnimationDrawable,然后传递给ImageSpan的构造函数.> Subclass ImageSpan并覆盖onDraw()方法,添加自己的逻辑,根据某种计时器绘制不同的帧.有一个api演示,演示如何使用Movie类加载可能值得研究的动画gif.大编辑:好吧,抱歉没有早点回来,但我不得不留出
我会尝试:
>将动画图像(可能是.gif文件?)拆分成单独的帧,然后将它们组合成一个AnimationDrawable,然后传递给ImageSpan的构造函数.
> Subclass ImageSpan并覆盖onDraw()方法,添加自己的逻辑,根据某种计时器绘制不同的帧.有一个api演示,演示如何使用Movie类加载可能值得研究的动画gif.
大编辑:
好吧,抱歉没有早点回来,但我不得不留出一些时间来自己调查.我玩过它,因为我可能需要一个解决方案,我自己的未来项目之一.不幸的是,我遇到了使用AnimationDrawable的类似问题,这似乎是由DynamicDrawableSpan(ImageSpan的间接超类)使用的缓存机制引起的.
对我来说另一个问题是,似乎没有一个简单的wat来使Drawable或ImageSpan无效. Drawable实际上有invalidateDrawable(Drawable)和invalidateSelf()方法,但是第一个在我的情况下没有任何效果,而后者仅在附加了一些神奇的Drawable.Callback时才有效.我找不到任何关于如何使用这个的体面文档……
所以,我更进一步向上逻辑树来解决问题.我必须事先添加一个警告,这很可能不是最佳解决方案,但现在它是我唯一能够开展工作的解决方案.如果你偶尔使用我的解决方案,你可能不会遇到问题,但我总是避免用表情符号填满整个屏幕.我不确定会发生什么,但话说回来,我可能甚至都不想知道.
不用多说,这是代码.我添加了一些评论,使其不言自明.它很可能是一个使用不同的Gif解码类/库,但它应该与任何在那里工作.
AnimatedGifDrawable.java
public class AnimatedGifDrawable extends AnimationDrawable {
private int mCurrentIndex = 0;
private UpdateListener mListener;
public AnimatedGifDrawable(InputStream source, UpdateListener listener) {
mListener = listener;
GifDecoder decoder = new GifDecoder();
decoder.read(source);
// Iterate through the gif frames, add each as animation frame
for (int i = 0; i < decoder.getFrameCount(); i++) {
Bitmap bitmap = decoder.getFrame(i);
BitmapDrawable drawable = new BitmapDrawable(bitmap);
// Explicitly set the bounds in order for the frames to display
drawable.setBounds(0, 0, bitmap.getWidth(), bitmap.getHeight());
addFrame(drawable, decoder.getDelay(i));
if (i == 0) {
// Also set the bounds for this container drawable
setBounds(0, 0, bitmap.getWidth(), bitmap.getHeight());
}
}
}
/**
* Naive method to proceed to next frame. Also notifies listener.
*/
public void nextFrame() {
mCurrentIndex = (mCurrentIndex + 1) % getNumberOfFrames();
if (mListener != null) mListener.update();
}
/**
* Return display duration for current frame
*/
public int getFrameDuration() {
return getDuration(mCurrentIndex);
}
/**
* Return drawable for current frame
*/
public Drawable getDrawable() {
return getFrame(mCurrentIndex);
}
/**
* Interface to notify listener to update/redraw
* Can't figure out how to invalidate the drawable (or span in which it sits) itself to force redraw
*/
public interface UpdateListener {
void update();
}
}
AnimatedImageSpan.java
public class AnimatedImageSpan extends DynamicDrawableSpan {
private Drawable mDrawable;
public AnimatedImageSpan(Drawable d) {
super();
mDrawable = d;
// Use handler for 'ticks' to proceed to next frame
final Handler mHandler = new Handler();
mHandler.post(new Runnable() {
public void run() {
((AnimatedGifDrawable)mDrawable).nextFrame();
// Set next with a delay depending on the duration for this frame
mHandler.postDelayed(this, ((AnimatedGifDrawable)mDrawable).getFrameDuration());
}
});
}
/*
* Return current frame from animated drawable. Also acts as replacement for super.getCachedDrawable(),
* since we can't cache the 'image' of an animated image.
*/
@Override
public Drawable getDrawable() {
return ((AnimatedGifDrawable)mDrawable).getDrawable();
}
/*
* Copy-paste of super.getSize(...) but use getDrawable() to get the image/frame to calculate the size,
* in stead of the cached drawable.
*/
@Override
public int getSize(Paint paint, CharSequence text, int start, int end, Paint.FontMetricsInt fm) {
Drawable d = getDrawable();
Rect rect = d.getBounds();
if (fm != null) {
fm.ascent = -rect.bottom;
fm.descent = 0;
fm.top = fm.ascent;
fm.bottom = 0;
}
return rect.right;
}
/*
* Copy-paste of super.draw(...) but use getDrawable() to get the image/frame to draw, in stead of
* the cached drawable.
*/
@Override
public void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) {
Drawable b = getDrawable();
canvas.save();
int transY = bottom - b.getBounds().bottom;
if (mVerticalAlignment == ALIGN_BASELINE) {
transY -= paint.getFontMetricsInt().descent;
}
canvas.translate(x, transY);
b.draw(canvas);
canvas.restore();
}
}
用法:
final TextView gifTextView = (TextView) findViewById(R.id.gif_textview);
SpannableStringBuilder sb = new SpannableStringBuilder();
sb.append("Text followed by animated gif: ");
String dummyText = "dummy";
sb.append(dummyText);
sb.setSpan(new AnimatedImageSpan(new AnimatedGifDrawable(getAssets().open("agif.gif"), new AnimatedGifDrawable.UpdateListener() {
@Override
public void update() {
gifTextView.postInvalidate();
}
})), sb.length() - dummyText.length(), sb.length(), Spannable.SPAN_EXCLUSIVE_EXCLUSIVE);
gifTextView.setText(sb);
正如您所看到的,我使用Handler来提供“ticks”以前进到下一帧.这样做的好处是,只有在应该渲染新帧时,它才会触发更新.实际的重绘是通过使包含AnimatedImageSpan的TextView无效来完成的.与此同时,缺点是每当你在同一个TextView中有一堆GIF动画(或者就此而言是多个)时,视图可能会像疯了一样更新……明智地使用它. 🙂
更多推荐
所有评论(0)