亮屏的本质是改变屏幕的电源状态,经过一系列的调用会来到PowerManagerService中的updatePowerStateLocked()

1.PowerManagerService到DisplayPowerController

private void updatePowerStateLocked() {

if (!mSystemReady || mDirty == 0) {

return;

}

if (!Thread.holdsLock(mLock)) {

Slog.wtf(TAG, "Power manager lock was not held when calling updatePowerStateLocked");

}

try {

// Phase 0: Basic state updates.

updateIsPoweredLocked(mDirty);

updateStayOnLocked(mDirty);

updateScreenBrightnessBoostLocked(mDirty);

// Phase 1: Update wakefulness.

// Loop because the wake lock and user activity computations are influenced

// by changes in wakefulness.

final long now = SystemClock.uptimeMillis();

int dirtyPhase2 = 0;

for (;;) {

int dirtyPhase1 = mDirty;

dirtyPhase2 |= dirtyPhase1;

mDirty = 0;

updateWakeLockSummaryLocked(dirtyPhase1);

updateUserActivitySummaryLocked(now, dirtyPhase1);

if (!updateWakefulnessLocked(dirtyPhase1)) {

break;

}

}

// Phase 2: Update display power state.

boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);

// Phase 3: Update dream state (depends on display ready signal).

updateDreamLocked(dirtyPhase2, displayBecameReady);

// Phase 4: Send notifications, if needed.

finishWakefulnessChangeIfNeededLocked();

// Phase 5: Update suspend blocker.

// Because we might release the last suspend blocker here, we need to make sure

// we finished everything else first!

updateSuspendBlockerLocked();

} finally {}

}

然后经过函数updateDisplayPowerStateLocked来到DisplayPowerController的requestPowerState函数

public boolean requestPowerState(DisplayPowerRequest request,

boolean waitForNegativeProximity) {

synchronized (mLock) {

boolean changed = false;

if (waitForNegativeProximity

&& !mPendingWaitForNegativeProximityLocked) {

mPendingWaitForNegativeProximityLocked = true;

changed = true;

}

if (mPendingRequestLocked == null) {

mPendingRequestLocked = new DisplayPowerRequest(request);

changed = true;

} else if (!mPendingRequestLocked.equals(request)) {

mPendingRequestLocked.copyFrom(request);

changed = true;

}

if (changed) {

mDisplayReadyLocked = false;

}

if (changed && !mPendingRequestChangedLocked) {

mPendingRequestChangedLocked = true;

sendUpdatePowerStateLocked();

}

return mDisplayReadyLocked;

}

}

再次经过sendUpdatePowerStateLocked以及handler+meesage的消息,进入如下的switch结构

private final class DisplayControllerHandler extends Handler {

public DisplayControllerHandler(Looper looper) {

super(looper, null, true /*async*/);

}

@Override

public void handleMessage(Message msg) {

switch (msg.what) {

case MSG_UPDATE_POWER_STATE:

updatePowerState();

break;

case MSG_PROXIMITY_SENSOR_DEBOUNCED:

debounceProximitySensor();

break;

case MSG_SCREEN_ON_UNBLOCKED:

if (mPendingScreenOnUnblocker == msg.obj) {

unblockScreenOn();

updatePowerState();

}

break;

}

}

}

2.DisplayPowerController中的block机制

block的机制的存在是为了保证在屏幕亮时所有工作都已经准备好(如屏幕完成上电以及所有窗口绘制完成),所以前后需要执行两次的updatePowerState()才会使屏幕真正的亮起来,从PMS传递过来的消息会先走到MSG_UPDATE_POWER_STATE执行第一次updatePowerState(),其核心是走到animateScreenStateChange()

private void animateScreenStateChange(int target, boolean performScreenOffTransition) {

// If there is already an animation in progress, don't interfere with it.

if (mColorFadeOnAnimator.isStarted()

|| mColorFadeOffAnimator.isStarted()) {

if (target != Display.STATE_ON) {

return;

}

// If display state changed to on, proceed and stop the color fade and turn screen on.

mPendingScreenOff = false;

}

// If we were in the process of turning off the screen but didn't quite

// finish. Then finish up now to prevent a jarring transition back

// to screen on if we skipped blocking screen on as usual.

if (mPendingScreenOff && target != Display.STATE_OFF) {

setScreenState(Display.STATE_OFF);

mPendingScreenOff = false;

mPowerState.dismissColorFadeResources();

}

if (target == Display.STATE_ON) {

// Want screen on. The contents of the screen may not yet

// be visible if the color fade has not been dismissed because

// its last frame of animation is solid black.

if (!setScreenState(Display.STATE_ON)) {

return; // screen on blocked

}

if (USE_COLOR_FADE_ON_ANIMATION && mPowerRequest.isBrightOrDim()) {

// Perform screen on animation.

if (mPowerState.getColorFadeLevel() == 1.0f) {

mPowerState.dismissColorFade();

} else if (mPowerState.prepareColorFade(mContext,

mColorFadeFadesConfig ?

ColorFade.MODE_FADE :

ColorFade.MODE_WARM_UP)) {

mColorFadeOnAnimator.start();

} else {

mColorFadeOnAnimator.end();

}

} else {

// Skip screen on animation.

mPowerState.setColorFadeLevel(1.0f);

mPowerState.dismissColorFade();

}

} else if (target == Display.STATE_DOZE) {

// Want screen dozing.

// Wait for brightness animation to complete beforehand when entering doze

// from screen on to prevent a perceptible jump because brightness may operate

// differently when the display is configured for dozing.

if (mScreenBrightnessRampAnimator.isAnimating()

&& mPowerState.getScreenState() == Display.STATE_ON) {

return;

}

// Set screen state.

if (!setScreenState(Display.STATE_DOZE)) {

return; // screen on blocked

}

// Dismiss the black surface without fanfare.

mPowerState.setColorFadeLevel(1.0f);

mPowerState.dismissColorFade();

} else if (target == Display.STATE_DOZE_SUSPEND) {

// Want screen dozing and suspended.

// Wait for brightness animation to complete beforehand unless already

// suspended because we may not be able to change it after suspension.

if (mScreenBrightnessRampAnimator.isAnimating()

&& mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {

return;

}

// If not already suspending, temporarily set the state to doze until the

// screen on is unblocked, then suspend.

if (mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {

if (!setScreenState(Display.STATE_DOZE)) {

return; // screen on blocked

}

setScreenState(Display.STATE_DOZE_SUSPEND); // already on so can't block

}

// Dismiss the black surface without fanfare.

mPowerState.setColorFadeLevel(1.0f);

mPowerState.dismissColorFade();

} else {

// Want screen off.

mPendingScreenOff = true;

if (mPowerState.getColorFadeLevel() == 0.0f) {

// Turn the screen off.

// A black surface is already hiding the contents of the screen.

setScreenState(Display.STATE_OFF);

mPendingScreenOff = false;

mPowerState.dismissColorFadeResources();

} else if (performScreenOffTransition

&& mPowerState.prepareColorFade(mContext,

mColorFadeFadesConfig ?

ColorFade.MODE_FADE : ColorFade.MODE_COOL_DOWN)

&& mPowerState.getScreenState() != Display.STATE_OFF) {

// Perform the screen off animation.

mColorFadeOffAnimator.start();

} else {

// Skip the screen off animation and add a black surface to hide the

// contents of the screen.

mColorFadeOffAnimator.end();

}

}

}

mColorFadeOnAnimator与亮屏动画相关,默认是关闭的,这里不讨论,对于亮屏来说target == Display.STATE_ON为true,接着看函数setScreenState

private boolean setScreenState(int state) {

if (mPowerState.getScreenState() != state) {

final boolean wasOn = (mPowerState.getScreenState() != Display.STATE_OFF);

mPowerState.setScreenState(state);

// Tell battery stats about the transition.

try {

mBatteryStats.noteScreenState(state);

} catch (RemoteException ex) {

// same process

}

}

// Tell the window manager policy when the screen is turned off or on unless it's due

// to the proximity sensor. We temporarily block turning the screen on until the

// window manager is ready by leaving a black surface covering the screen.

// This surface is essentially the final state of the color fade animation and

// it is only removed once the window manager tells us that the activity has

// finished drawing underneath.

final boolean isOff = (state == Display.STATE_OFF);

if (isOff && mReportedScreenStateToPolicy != REPORTED_TO_POLICY_SCREEN_OFF

&& !mScreenOffBecauseOfProximity) {

mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_OFF;

unblockScreenOn();

mWindowManagerPolicy.screenTurnedOff();

} else if (!isOff && mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_OFF) {

mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_TURNING_ON;

if (mPowerState.getColorFadeLevel() == 0.0f) {

blockScreenOn();

} else {

unblockScreenOn();

}

mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);

}

// Return true if the screen isn't blocked.

return mPendingScreenOnUnblocker == null;

}

2.1blockScreenOn

其中,mPowerState.setScreenState(state)与屏幕上电有关,这个放在本篇后面讲,对于第一次updatePowerState,屏幕还未上电,即mPowerState.getColorFadeLevel() == 0.0f结果为true,执行blockScreenOn()

private void blockScreenOn() {

if (mPendingScreenOnUnblocker == null) {

Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);

mPendingScreenOnUnblocker = new ScreenOnUnblocker();

mScreenOnBlockStartRealTime = SystemClock.elapsedRealtime();

Slog.i(TAG, "Blocking screen on until initial contents have been drawn.");

}

}

blockscreenon的实质是new一个ScreenOnUnblocker对象,这个对象直到unblockscreen才会置为空,以此来实现block机制

2.2回调WMS

setScreenState在执行blockScreenOn之后会执行这一段话

mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);

WindowManagerPolicy的实现是PhoneWindowManager,所以继续看相关代码

@Override

public void screenTurningOn(final ScreenOnListener screenOnListener) {

updateScreenOffSleepToken(false);

synchronized (mLock) {

mScreenOnEarly = true;

mScreenOnFully = false;

mKeyguardDrawComplete = false;

mWindowManagerDrawComplete = false;

mScreenOnListener = screenOnListener;

if (mKeyguardDelegate != null) {

mHandler.removeMessages(MSG_KEYGUARD_DRAWN_TIMEOUT);

mHandler.sendEmptyMessageDelayed(MSG_KEYGUARD_DRAWN_TIMEOUT, 1000);

mKeyguardDelegate.onScreenTurningOn(mKeyguardDrawnCallback);

} else {

finishKeyguardDrawn();

}

}

}

其中,mKeyguardDelegate是用来向锁屏传递消息的对象,如果锁屏存在的话,会把mKeyguardDrawnCallback传递到锁屏中去,锁屏中进行相关判断,满足条件则运行callback中的方法,mKeyguardDrawnCallback中的方法最终依然是执行finishKeyguardDrawn(),所以直接看这个函数

private void finishKeyguardDrawn() {

synchronized (mLock) {

if (!mScreenOnEarly || mKeyguardDrawComplete) {

return; // We are not awake yet or we have already informed of this event.

}

mKeyguardDrawComplete = true;

if (mKeyguardDelegate != null) {

mHandler.removeMessages(MSG_KEYGUARD_DRAWN_TIMEOUT);

}

mWindowManagerDrawComplete = false;

}

// ... eventually calls finishWindowsDrawn which will finalize our screen turn on

// as well as enabling the orientation change logic/sensor.

mWindowManagerInternal.waitForAllWindowsDrawn(mWindowManagerDrawCallback,

WAITING_FOR_DRAWN_TIMEOUT);

}

mKeyguardDrawComplete的存在是为了防止重复调用,不过多讨论,finishKeyguardDrawn最后是走到了WindowManagerInternal里面,WindowManagerInternal的实现类是WindowManagerService

2.3窗口绘制检查

public void waitForAllWindowsDrawn(Runnable callback, long timeout) {

boolean allWindowsDrawn = false;

synchronized (mWindowMap) {

mWaitingForDrawnCallback = callback;

final WindowList windows = getDefaultWindowListLocked();

for (int winNdx = windows.size() - 1; winNdx >= 0; --winNdx) {

final WindowState win = windows.get(winNdx);

final boolean isForceHiding = mPolicy.isForceHiding(win.mAttrs);

final boolean keyguard = mPolicy.isKeyguardHostWindow(win.mAttrs);

if (win.isVisibleLw()

&& (win.mAppToken != null || isForceHiding || keyguard)) {

win.mWinAnimator.mDrawState = DRAW_PENDING;

// Force add to mResizingWindows.

win.mLastContentInsets.set(-1, -1, -1, -1);

mWaitingForDrawn.add(win);

// No need to wait for the windows below Keyguard.

if (isForceHiding) {

break;

}

}

}

mWindowPlacerLocked.requestTraversal();

mH.removeMessages(H.WAITING_FOR_DRAWN_TIMEOUT);

if (mWaitingForDrawn.isEmpty()) {

allWindowsDrawn = true;

} else {

mH.sendEmptyMessageDelayed(H.WAITING_FOR_DRAWN_TIMEOUT, timeout);

checkDrawnWindowsLocked();

}

}

if (allWindowsDrawn) {

callback.run();

}

}

这个函数会检查所有的窗口是否都绘制完全,同时启动窗口UI刷新流程,等待绘制的窗口放在mWaitingForDrawn里面,如果内容为空则表示窗口绘制完全,否则需要继续等待,并且还会发送一个延时1秒的message,防止窗口绘制超时导致屏幕无法亮起。

如果窗口都绘制完成,则会进入传过来的callback的run方法,具体看一下这个传过来的callback

final Runnable mWindowManagerDrawCallback = new Runnable() {

@Override

public void run() {

mHandler.sendEmptyMessage(MSG_WINDOW_MANAGER_DRAWN_COMPLETE);

}

};

来到如下函数

private void finishWindowsDrawn() {

synchronized (mLock) {

if (!mScreenOnEarly || mWindowManagerDrawComplete) {

return; // Screen is not turned on or we did already handle this case earlier.

}

mWindowManagerDrawComplete = true;

}

finishScreenTurningOn();

}

继续看

private void finishScreenTurningOn() {

synchronized (mLock) {

// We have just finished drawing screen content. Since the orientation listener

// gets only installed when all windows are drawn, we try to install it again.

updateOrientationListenerLp();

}

final ScreenOnListener listener;

final boolean enableScreen;

synchronized (mLock) {

if (mScreenOnFully || !mScreenOnEarly || !mWindowManagerDrawComplete

|| (mAwake && !mKeyguardDrawComplete)) {

return; // spurious or not ready yet

}

listener = mScreenOnListener;

mScreenOnListener = null;

mScreenOnFully = true;

// Remember the first time we draw the keyguard so we know when we're done with

// the main part of booting and can enable the screen and hide boot messages.

if (!mKeyguardDrawnOnce && mAwake) {

mKeyguardDrawnOnce = true;

enableScreen = true;

if (mBootMessageNeedsHiding) {

mBootMessageNeedsHiding = false;

hideBootMessages();

}

} else {

enableScreen = false;

}

}

if (listener != null) {

listener.onScreenOn();

}

if (enableScreen) {

try {

mWindowManager.enableScreenIfNeeded();

} catch (RemoteException unhandled) {

}

}

}

注意这里的listener,这个listener是一个ScreenOnListener对象,ScreenOnListener类的实现在DisplayPowerController中,所以通过这个listener,phoneWindowManager把窗口绘制完成的消息由传回了DisplayPowerController

private final class ScreenOnUnblocker implements WindowManagerPolicy.ScreenOnListener {

@Override

public void onScreenOn() {

Message msg = mHandler.obtainMessage(MSG_SCREEN_ON_UNBLOCKED, this);

msg.setAsynchronous(true);

mHandler.sendMessage(msg);

}

}

2.4unblockScreenOn

ScreenOnUnblocker中的onScreenOn方法最终会走到unblockScreenOn方法

private void unblockScreenOn() {

if (mPendingScreenOnUnblocker != null) {

mPendingScreenOnUnblocker = null;

long delay = SystemClock.elapsedRealtime() - mScreenOnBlockStartRealTime;

Slog.i(TAG, "Unblocked screen on after " + delay + " ms");

Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);

}

}

并且,unblockScreenOn之后会再一次updatePowerState(),调用DisplayPowerState中的相关方法设置亮度,屏幕最终亮起来

通过unblockScreenOn方法中的log也可以得到block的总时间,一般来说,只要blockscreen前后没有过多的消息传递,可以认为block时间就是亮屏时间

3.屏幕上电

在屏幕亮起来之前需要改变屏幕的电源状态,即给屏幕上电

前面说到,在DisplayPowerController设置电源状态的方法开头有这么一段

private boolean setScreenState(int state) {

if (mPowerState.getScreenState() != state) {

final boolean wasOn = (mPowerState.getScreenState() != Display.STATE_OFF);

mPowerState.setScreenState(state);

...

mPowerState是一个DisplayPowerState对象,继续看具体的实现

public void setScreenState(int state) {

if (mScreenState != state) {

mScreenState = state;

mScreenReady = false;

scheduleScreenUpdate();

}

}

mScreenState和mScreenReady会用于状态检查,然后通过scheduleScreenUpdate向底层发出给屏幕上电的命令,具体的流程比较长而且复杂,不一一说明,大致的调用流程是

DisplayPowerState

-DisplayManagerService

-LocalDisplayAdapter

-SurfaceControl

-HWComposer

屏幕的上电时间与硬件的时序相关,并且是影响亮屏总时间的一个非常重要的因素,

查看屏幕的上电时间可以通过搜索trace文件中的setPowerModeInternal查看或者搜索surfaceControl的log,setPowerMode

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