Android小白第一次写博客,心情无比激动。下面给大家展示一下卫星菜单的实现。

1.简单介绍卫星菜单

在应用程序中,有很多展示菜单的方式,但其功能都是大同小异,这样一来,菜单的美观以及展示方式就显的尤为重要,卫星菜单就是很不错的一种。下面是本案例的gif图:

96c1e08f544e476a43b04f3d9aab4ea8.gif

2.学习本案例需要的知识点

(1)动画

(2)自定义ViewGroup

(3)自定义属性

a、attr.xml

b、在布局中使用自定义属性

c、在代码中获取自定义属性值

3.首先分析我们的卫星菜单需要那些自定义属性并书写代码

首先,菜单可以显示在屏幕的四个角,所以我们需要一个属性来确定它的位置,菜单在屏幕的四个角比较美观,在这里用到枚举。

其次,我们还需要一个展开半径,因此还需要自定义半径。

下面是attr.xml

4.自定义ViewGroup

–继承ViewGroup 以相关属性

public class SateMenu extends ViewGroup implements View.OnClickListener {

private int animationTime; //动画时间

private int radius; //展开半径

private int pos; //从自定义属性中获取的菜单位置

private State state; //菜单状态

private int l = 0, t = 0; //左上值

private View centerBtn = null; //展开按钮

private MenuItemListener menuItemListener; //菜单项点击监听

private Position position; //枚举型菜单位置

private enum Position { //位置枚举

LEFT_TOP, LEFT_BOTTOM, RIGHT_TOP, RIGHT_BOTTOM

}

private enum State { //菜单状态枚举

OPEN, COLSE

}

–构造方法

public SateMenu(Context context) {

//一个参数构造方法调用两个参数构造方法

this(context, null);

}

public SateMenu(Context context, AttributeSet attrs) {

//两个参数构造方法调用三个个参数构造方法

this(context, attrs, 0);

}

public SateMenu(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

animationTime = 500; //设置动画展开时间

TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.SateMenu, defStyleAttr, 0); //获取自定义属性值集合

radius = (int) a.getDimension(R.styleable.SateMenu_radius,

TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 100, getResources().getDisplayMetrics())); //获取半径并转化为像素值

state = State.COLSE; //设置菜单默认关闭

pos = a.getInt(R.styleable.SateMenu_position, 0); //获取位置

//将位置转化为枚举值 (这样就把无意义的int转化为有意义的枚举值)

switch (pos) {

case 0:

position = Position.LEFT_TOP;

break;

case 1:

position = Position.LEFT_BOTTOM;

break;

case 2:

position = Position.RIGHT_TOP;

break;

case 3:

position = Position.RIGHT_BOTTOM;

break;

}

}

–重写onMeasure方法

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

int count = getChildCount();

//测量子view

for (int i = 0; i < count; i++) {

measureChild(getChildAt(i), widthMeasureSpec, heightMeasureSpec);

}

}

–重写onLayout方法

@Override

protected void onLayout(boolean changed, int l, int t, int r, int b) {

if (changed)

btnLayout();

}

private void btnLayout() {

centerBtn = getChildAt(0);

if (position == Position.RIGHT_BOTTOM || position == Position.RIGHT_TOP) {

//如果菜单设置在屏幕的右侧,那么展开按钮的l值=ViewGroup宽度-按钮宽度

l = getMeasuredWidth() - centerBtn.getMeasuredWidth();

}

if (position == Position.LEFT_BOTTOM || position == Position.RIGHT_BOTTOM) {

//如果菜单设置在屏幕的下边,那么展开按钮的t值=ViewGroup高度-按钮高度

t = getMeasuredHeight() - centerBtn.getMeasuredHeight();

}

//设置展开按钮位置

centerBtn.layout(l, t, l + centerBtn.getMeasuredWidth(), t + centerBtn.getMeasuredHeight());

childBtnlayout(); //设置子按钮位置

centerBtn.setOnClickListener(this);

}

–设置子按钮位置需要一点点数学知识,下面我以主菜单在右下角为例,画一个简图,图片对应右侧第一个公式

5fdad2aaf04ebe21ef6ac79e1f26d5c6.png

private void childBtnlayout() {

int childMuneCount = getChildCount() - 1;

//角度等于90度/子按钮个数-1

float a = (float) (Math.PI / 2 / (childMuneCount - 1));

int cl, ct; //分别是子按钮的 左 上

for (int i = 0; i < childMuneCount; i++) {

if (position == Position.RIGHT_BOTTOM || position == Position.RIGHT_TOP) {

cl = (int) (l - radius * Math.cos(i * a));

} else {

cl = (int) (l + radius * Math.cos(i * a));

}

if (position == Position.LEFT_TOP || position == Position.RIGHT_TOP) {

ct = (int) (t + radius * Math.sin(i * a));

} else {

ct = (int) (t - radius * Math.sin(i * a));

}

View childView = getChildAt(i + 1);

childView.layout(cl, ct, cl + childView.getMeasuredWidth(), ct + childView.getMeasuredHeight());

childView.setOnClickListener(this);

childView.setTag(i);

childView.setVisibility(View.GONE);

}

}

–动画的展开与关闭,这里没有用属性动画,原理是:当用户关闭菜单的时候,将子按钮隐藏,打开才打的时候在把子按钮显示出来

private void changeState() {

int childMuneCount = getChildCount() - 1;

//设置展开按钮旋转动画

Animation animation = new RotateAnimation(0, 360, centerBtn.getMeasuredWidth() / 2, centerBtn.getMeasuredHeight() / 2);

animation.setDuration(animationTime);

centerBtn.setAnimation(animation);

animation.start();

View childView;

//子按钮有两个动画(位移、旋转),所以这里用到动画集,这里也涉及到一些数学知识,和之前设置子按钮位置差不多

AnimationSet animationSet;

Animation translateAnimation;

Animation rotateAnimation;

int cl, ct;

float a = (float) (Math.PI / 2 / (childMuneCount - 1));

if (state == State.OPEN) {

state = State.COLSE;

for (int i = 0; i < childMuneCount; i++) {

if (position == Position.RIGHT_BOTTOM || position == Position.RIGHT_TOP)

cl = (int) (radius * Math.cos(i * a));

else

cl = (int) (-radius * Math.cos(i * a));

if (position == Position.LEFT_TOP || position == Position.RIGHT_TOP)

ct = (int) (-radius * Math.sin(i * a));

else

ct = (int) (radius * Math.sin(i * a));

childView = getChildAt(i + 1);

childView.setVisibility(View.GONE);

translateAnimation = new TranslateAnimation(0, cl, 0, ct);

translateAnimation.setDuration(animationTime);

rotateAnimation = new RotateAnimation(0, 360, childView.getMeasuredHeight() / 2, childView.getMeasuredHeight() / 2);

rotateAnimation.setDuration(animationTime);

animationSet = new AnimationSet(true);

animationSet.addAnimation(rotateAnimation);

animationSet.addAnimation(translateAnimation);

childView.setAnimation(animationSet);

animationSet.start();

childView.setVisibility(View.GONE);

}

} else {

state = State.OPEN;

for (int i = 0; i < childMuneCount; i++) {

if (position == Position.RIGHT_BOTTOM || position == Position.RIGHT_TOP)

cl = (int) (radius * Math.cos(i * a));

else

cl = (int) (-radius * Math.cos(i * a));

if (position == Position.LEFT_TOP || position == Position.RIGHT_TOP)

ct = (int) (-radius * Math.sin(i * a));

else

ct = (int) (radius * Math.sin(i * a));

childView = getChildAt(i + 1);

childView.setVisibility(View.GONE);

translateAnimation = new TranslateAnimation(cl, 0, ct, 0);

translateAnimation.setDuration(animationTime);

rotateAnimation = new RotateAnimation(360, 0, childView.getMeasuredHeight() / 2, childView.getMeasuredHeight() / 2);

rotateAnimation.setDuration(animationTime);

animationSet = new AnimationSet(true);

animationSet.addAnimation(rotateAnimation);

animationSet.addAnimation(translateAnimation);

childView.setAnimation(animationSet);

animationSet.start();

childView.setVisibility(View.VISIBLE);

}

}

}

–写到这里我们的卫星菜单已经可以展现出来的,运行一下,效果还是不错的。美中不足的是,子按钮还没有点击事件,下面我们就将这个小小的不足补充一下。我们可以通过给子按钮添加点击事件来监听它,但点击之后要做的事情不可能写在ViewGroup中,这就需要用接口进行回调。大家看一下在设置子按钮位置的时候有这样一句代码 childView.setTag(i); 它的目的就是给子按钮添加索引,接下来看一下具体怎样实现的。

@Override

public void onClick(View v) {

if (v.getId() == centerBtn.getId()) {

changeState();

} else {

if (menuItemListener != null) {

menuItemListener.onclick((Integer) v.getTag());

}

}

}

public interface MenuItemListener {

void onclick(int position);

}

public void setMenuItemListener(MenuItemListener menuItemListener) {

this.menuItemListener = menuItemListener;

}

–到这里我们已经完全实现了卫星菜单的所有功能,但大家有没有发现,一些菜单在展开之后,我们点击其他区域,菜单会自动收起来,所以我们还要给我们的ViewGroup添加onTouchEvent事件,在菜单展开的时候,他把菜单收起来,并将此次点击拦截。

@Override

public boolean onTouchEvent(MotionEvent event) {

if (state == State.OPEN) {

changeState();

return true; //拦截

}

return super.onTouchEvent(event);

}

5.下面试用一下我们编写的卫星菜单,看一下成果。

activity_main.xml

xmlns:tools="http://schemas.android.com/tools"

xmlns:wzw="http://schemas.android.com/apk/res/com.satemenudemo"

android:layout_width="match_parent"

android:layout_height="match_parent">

android:id="@+id/menu_id"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:layout_margin="3dp"

wzw:position="right_bottom"

wzw:radius="150dp">

android:id="@+id/center_btn"

android:layout_width="40dp"

android:layout_height="40dp"

android:background="@drawable/add" />

android:id="@+id/menu1"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:background="@drawable/find" />

android:id="@+id/menu2"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:background="@drawable/shop" />

android:id="@+id/menu3"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:background="@drawable/people" />

android:id="@+id/menu4"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:background="@drawable/love" />

MainActivity.java

public class MainActivity extends Activity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

SateMenu sateMenu = (SateMenu) findViewById(R.id.menu_id);

sateMenu.setMenuItemListener(new SateMenu.MenuItemListener() {

@Override

public void onclick(int position) {

Toast.makeText(MainActivity.this, "-- "+position, Toast.LENGTH_SHORT).show();

}

});

}

}

以上所述是小编给大家介绍的Android卫星菜单效果的实现方法,希望对大家有所帮助,如果大家有任何疑问欢迎给我留言,小编会及时回复大家的!

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