android studio native方法报错,GitHub - ShawnZhang31/opencv-android-studio: 在Android Studio中以Native的方式集成O...
OpenCV Android Studio在Android Studio工程中使用Native的方式集成OpenCV为什么要使用Native方式集成OpenCV如果我们要处理的图片计算量不大,或者对处理速度不关注的时候,我们完全可以采用Java的来调用OpenCV。采用Java来调用OpenCV的集成方法非常简单,具体集成方法可以参考我的这个教程:https://panxsoft.coding.n
OpenCV Android Studio
在Android Studio工程中使用Native的方式集成OpenCV
为什么要使用Native方式集成OpenCV
如果我们要处理的图片计算量不大,或者对处理速度不关注的时候,我们完全可以采用Java的来调用OpenCV。采用Java来调用OpenCV的集成方法非常简单,具体集成方法可以参考我的这个教程:https://panxsoft.coding.net/s/89438a3d-52b9-47e6-9c6b-23841f86cd8f
但是如果我们要进行实时处理,或者需要和其他的视觉库一起来使用,那么Java的处理方式就比较不友好了或者效率也不行(虽然OpenCV最终都是在C/C++上执行的,但是直接用C/C++来开发关键算法,明显会使得app的运行效率大大提升)。为了更快的执行效率,或者更好的与其他的视觉库融合,推荐采用Native的融合方式。
环境
Android Studio 3.2.1
NDK R16C
OpenCV 3.3.0
CMAKE 3.6.4
注意
关于NDK的安装
在国内由于网络的原因有时候通过Android Studio下载NDK的时候会造成下载不得部分文件缺失,这样NDK安装时候成功就不知道,在编译的时候回出现莫名其妙的错误(我就被这种错误深深的坑过)。所以安装NDK最好的办法是在Android官网上下载完整的安装包再解压到自己的电脑上。并在Android Studio中设置NDK的目录。
工程配置
更新Android SDK并安装NDK
下载OpenCV SDK的Android版本
去OpenCV官网下载OpenCV的Android版本:https://opencv.org/
创建一个新的Android Studio工程
选择Include C++ Support
选择一个Empty Activity
在C++ Support中勾选 -fexception和 -frtti
导入OpenCV Library Module
New -> Import Module
选择$(OpenCV for android SDK 所在目录)/sdk/java
一路next即可
修改OpenCV Library Module的build.gradle和你的app的build.gradle一致
例如:我的工程的的app的build.gradle的如下:
compileSdkVersion 28
defaultConfig {
minSdkVersion 18
targetSdkVersion 28
}
则应该将opencv library的build.gradle也修改为与app的build.gradle一致。下面是我修改之后
android {
compileSdkVersion 28 //与app的build.gradle一致
// buildToolsVersion "28.0.3" 这一行可以注视点
defaultConfig {
minSdkVersion 18 //与app的build.gradle一致
targetSdkVersion 28 //与app的build.gradle一致
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
}
}
}
在 app module dependency中添加OpenCV Module
File -> Project structure -> Module app -> Dependencies tab -> New module dependency -> choose OpenCV library module
在工程的app/src/main目录下创建名为jniLibs的文件夹,并将$(OpenCV for android SDK 所在目录)/sdk/native/libs下面的文件夹拷贝到该文件夹路径下
为了是最终打包的APK尽可能的小,可以只拷贝对应ABI的文件.
将(OpenCV for android SDK 所在目录)/sdk/native/jni/include文件夹拷贝到app/src/main/cpp文件下
网上也有人说不用拷贝,在 CMakeLists.txt 设置就行了,但是我实际这样操作话会出现莫名其妙的错误,目前还不知道错误原因,等弄明白了再更新
如果在创建Android Studio工程的时候选择Include C++ Support,则在app/src/main文件夹下面会自动出现cpp文件夹。如果是自己手工添加C++ Support的话,存放C++文件的文件夹是自己定义的,总之就是将include文件放在你存放C++文件的文件夹下.
配置CMakeLists.txt文件
配置CMakeLists.txt有两种方法,选择一种适合你自己的
第一种:这种方式比较简单,一般不会出现什么错误,但是打包的*.so文件会稍微大一点,初学者推荐始终这种配置方式
cmake_minimum_required(VERSION 3.4.1)
# OpenCV 配置
include_directories(${CMAKE_SOURCE_DIR}/src/main/cpp/include)
add_library( lib_opencv SHARED IMPORTED )
set_target_properties(lib_opencv PROPERTIES IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/src/main/jniLibs/${ANDROID_ABI}/libopencv_java3.so)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
# You can define multiple libraries, and CMake builds it for you.
# Gradle automatically packages shared libraries with your APK.
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
# Associated headers in the same location as their source
# file are automatically included.
src/main/cpp/native-lib.cpp )
# Searches for a specified prebuilt library and stores the path as a
# variable. Because system libraries are included in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log )
# Specifies libraries CMake should link to your target library. You
# can link multiple libraries, such as libraries you define in the
# build script, prebuilt third-party libraries, or system libraries.
target_link_libraries( # Specifies the target library.
native-lib
# OpenCV lib
lib_opencv
# Links the target library to the log library
# included in the NDK.
${log-lib} )
第二种:将opencv中的*.so文件一个一个指定打包。这种方法可以最大限度的减少打包的*.so文件的大小。但是对于OpenCV有一定的要求,初学者不建议采用这种�配置方式。
# NDK的最小版本
cmake_minimum_required(VERSION 3.4.1)
# 显示CMake Build的输出信息
set(CMAKE_VERBOSE_MAKEFILE on)
set(libs "${CMAKE_SOURCE_DIR}/src/main/jniLibs")
include_directories(${CMAKE_SOURCE_DIR}/src/main/cpp/include)
add_library(libopencv_java3 SHARED IMPORTED )
set_target_properties(libopencv_java3 PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_java3.so")
add_library(libopencv_calib3d STATIC IMPORTED )
set_target_properties(libopencv_calib3d PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_calib3d.a")
add_library(libopencv_core STATIC IMPORTED )
set_target_properties(libopencv_core PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_core.a")
add_library(libopencv_features2d STATIC IMPORTED )
set_target_properties(libopencv_features2d PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_features2d.a")
add_library(libopencv_flann STATIC IMPORTED )
set_target_properties(libopencv_flann PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_flann.a")
add_library(libopencv_highgui STATIC IMPORTED )
set_target_properties(libopencv_highgui PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_highgui.a")
add_library(libopencv_imgcodecs STATIC IMPORTED )
set_target_properties(libopencv_imgcodecs PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_imgcodecs.a")
add_library(libopencv_imgproc STATIC IMPORTED )
set_target_properties(libopencv_imgproc PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_imgproc.a")
add_library(libopencv_ml STATIC IMPORTED )
set_target_properties(libopencv_ml PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_ml.a")
add_library(libopencv_objdetect STATIC IMPORTED )
set_target_properties(libopencv_objdetect PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_objdetect.a")
add_library(libopencv_photo STATIC IMPORTED )
set_target_properties(libopencv_photo PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_photo.a")
add_library(libopencv_shape STATIC IMPORTED )
set_target_properties(libopencv_shape PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_shape.a")
add_library(libopencv_stitching STATIC IMPORTED )
set_target_properties(libopencv_stitching PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_stitching.a")
add_library(libopencv_superres STATIC IMPORTED )
set_target_properties(libopencv_superres PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_superres.a")
add_library(libopencv_video STATIC IMPORTED )
set_target_properties(libopencv_video PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_video.a")
add_library(libopencv_videoio STATIC IMPORTED )
set_target_properties(libopencv_videoio PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_videoio.a")
add_library(libopencv_videostab STATIC IMPORTED )
set_target_properties(libopencv_videostab PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_videostab.a")
add_library(libopencv_ts STATIC IMPORTED )
set_target_properties(libopencv_ts PROPERTIES
IMPORTED_LOCATION "${libs}/${ANDROID_ABI}/libopencv_ts.a")
add_library( # Sets the name of the library.
native-lib
# Sets the library as a shared library.
SHARED
# Provides a relative path to your source file(s).
# Associated headers in the same location as their source
# file are automatically included.
src/main/cpp/native-lib.cpp )
find_library( # Sets the name of the path variable.
log-lib
# Specifies the name of the NDK library that
# you want CMake to locate.
log)
target_link_libraries(native-lib android log
libopencv_java3 libopencv_calib3d libopencv_core libopencv_features2d libopencv_flann libopencv_highgui libopencv_imgcodecs
libopencv_imgproc libopencv_ml libopencv_objdetect libopencv_photo libopencv_shape libopencv_stitching libopencv_superres
libopencv_video libopencv_videoio libopencv_videostab
${log-lib}
)
如何指定编译的ABI可以在app的build.gradle中指定
apply plugin: 'com.android.application'
android {
compileSdkVersion 28
defaultConfig {
applicationId "com.xxxxx.xxxx"
minSdkVersion 18
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions" //CMake编译支持
abiFilters 'armeabi-v7a', 'x86', 'x86_64', 'arm64-v8a', 'armeabi' //指定需要编译的ABI
}
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
sourceSets{
main{
jniLibs.srcDirs = ['src/main/jniLibs']
}
}
}
dependencies {
implementation fileTree(include: ['*.jar'], dir: 'libs')
implementation 'com.android.support:appcompat-v7:28.0.0'
implementation 'com.android.support.constraint:constraint-layout:1.1.3'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
implementation project(':openCVLibrary330')
}
Demo检查
要检查我们是否配置成功,可以先Build一下,如果一切正常则配置成功。否则根据提示修正错误即可。如果一切正常,我们来做一个从工程:打开摄像头并使用OpenCV提供Canndy算子来检测摄像头画面中对象轮廓。效果图如下:
效果图
为app的AndroidManifest.xml文件添加摄像头访问权限
修改activity_main.xml文件添加摄像头画面SurfaceView
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
android:id="@+id/camera_surface"
android:layout_width="match_parent"
android:layout_height="match_parent" />
修改app/src/main/cpp下的native-lib.cpp文件,添加Canndy处理方法
#include
#include
#include
#include
#include
using namespace std;
using namespace cv;
extern "C" JNIEXPORT jstring JNICALL Java_com_seventythree_cvtest_MainActivity_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";
return env->NewStringUTF(hello.c_str());
}
/**
* @brief 使用Canndy算子检测图像中的对象轮廓
* @param matAddrGray, Mat图像的内存地址
*/
extern "C" JNIEXPORT void JNICALL Java_com_seventythree_cvtest_MainActivity_CanndyDetect(
JNIEnv *env,
jobject thiz,
jlong matAddrGray) {
Mat &grayMat = *(Mat *) matAddrGray;
Canny(grayMat, grayMat, 50, 100);
}
修改MainActivity.java
package com.你自己的包名;
import android.Manifest;
import android.content.pm.PackageManager;
import android.support.annotation.NonNull;
import android.support.v4.app.ActivityCompat;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.Log;
import android.view.SurfaceView;
import android.view.WindowManager;
import android.widget.TextView;
import android.widget.Toast;
import org.opencv.android.BaseLoaderCallback;
import org.opencv.android.CameraBridgeViewBase;
import org.opencv.android.LoaderCallbackInterface;
import org.opencv.android.OpenCVLoader;
import org.opencv.core.Mat;
public class MainActivity extends AppCompatActivity implements CameraBridgeViewBase.CvCameraViewListener2 {
private static final String TAG = "MainActivity";
private CameraBridgeViewBase mCameraBridgeViewBase;
private BaseLoaderCallback _baseLoaderCallback = new BaseLoaderCallback(this)
{
@Override
public void onManagerConnected(int status)
{
switch (status)
{
case LoaderCallbackInterface.SUCCESS:
{
Log.i(TAG, "OpenCV库加载成功");
// opencv初始化之后加载ndk打包的模块
System.loadLibrary("native-lib");
mCameraBridgeViewBase.enableView();
}break;
default:
{
super.onManagerConnected(status);
}break;
}
}
};
// // Used to load the 'native-lib' library on application startup.
// static {
// System.loadLibrary("native-lib");
// }
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 设置windows保持常量
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setContentView(R.layout.activity_main);
// 在Android 6.0 +上可以
ActivityCompat.requestPermissions(MainActivity.this,
new String[]{Manifest.permission.CAMERA},
1);
mCameraBridgeViewBase = (CameraBridgeViewBase) findViewById(R.id.camera_surface);
mCameraBridgeViewBase.setVisibility(SurfaceView.VISIBLE);
mCameraBridgeViewBase.setCvCameraViewListener(this);
}
/**
* 重写onPause
*/
@Override
protected void onPause() {
super.onPause();
disableCamera();
}
/**
* 重写onResume
*/
@Override
protected void onResume() {
super.onResume();
if (!OpenCVLoader.initDebug())
{
Log.d(TAG, "应用内无法找到OpenCV库,使用OpenCV Manager进行初始化!");
OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION, this, _baseLoaderCallback);
}
else
{
Log.d(TAG, "使用应用内的OpenCV库进行初始化");
_baseLoaderCallback.onManagerConnected(LoaderCallbackInterface.SUCCESS);
}
}
/**
* 重修onDestroy
*/
@Override
protected void onDestroy() {
super.onDestroy();
disableCamera();
}
/**
* 摄像头授权回调
* @param requestCode
* @param permissions
* @param grantResults
*/
@Override
public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
switch (requestCode)
{
case 1:
{
// 如果用户取消授权,则result数组为空
if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED)
{
// 授权成功可以做一些你爱做的事了ˇˍˇ
}
else
{
// 授权失败了
Toast.makeText(MainActivity.this, "一定要授权才能使用呀", Toast.LENGTH_SHORT).show();
}
return;
}
// 其他的case大家根据自己的实际需求写吧
}
}
/**
* 禁用摄像头
*/
public void disableCamera()
{
if (mCameraBridgeViewBase !=null)
mCameraBridgeViewBase.disableView();
}
@Override
public void onCameraViewStarted(int width, int height) {
}
@Override
public void onCameraViewStopped() {
}
@Override
public Mat onCameraFrame(CameraBridgeViewBase.CvCameraViewFrame inputFrame)
{
Mat matGray = inputFrame.gray();
CanndyDetect(matGray.getNativeObjAddr());
return matGray;
}
/**
* A native method that is implemented by the 'native-lib' native library,
* which is packaged with this application.
*/
public native String stringFromJNI();
/**
* 对图像进行Canndy边缘检测
* @param matAddr 灰度图像的Mat地址
*/
public native void CanndyDetect(long matAddr);
}
常见问题
1. OpenCV JavaCameraView的画面旋转问题
今天晚上突然发现一个很严重的问题,使用本方法修改之后onCameraFrame中的Mat突然无法与布局中的JavaCameraView绑定了,具体原因正在排查中...
这是由于OpenCV的SDK中的JavaViewCamera.java中未对屏幕方向进行处理的原型。可以自己写适配屏幕方向的方法,这里仅以portrait为例演示如何旋转摄像头画面旋转90°的方法
首先采用反射的方法在JavaCameraView类中添加旋转摄像头的方法
/**
* 使用反射的方法调用摄像头的旋转方法
* @param camera 摄像头对象
* @param angle 旋转角度,逆时针为正,顺时针为负
*/
private void setDisplayOrientation(Camera camera, int angle)
{
Method setOrientation;
try {
setOrientation = camera.getClass().getMethod("setDisplayOrientation", new Class[]{int.class});
if (setOrientation != null)
setOrientation.invoke(camera, new Object[]{angle});
}catch (Exception e1) {}
}
修改JavaCameraView类的initializeCamera方法
首先定位到initializeCamera方法中如下代码块
/* Finally we are ready to start the preview */
Log.d(TAG, "startPreview");
mCamera.startPreview();
将上面的代码块修改成如下样子
/* Finally we are ready to start the preview */
Log.d(TAG, "startPreview");
// 修正摄像头画面 Added By shawnzhang
// mCamera.setDisplayOrientation(90); // 不采用仿射的方法
setDisplayOrientation(mCamera, 90); //旋转摄像头
mCamera.setPreviewDisplay(getHolder()); // 刷新Canvas
// 修正摄像头画面 Added By shawnzhang
mCamera.startPreview();
此时摄像头画面就在portrait方式下正常了,当然你也可以不采用反射的方法,直接采用注释掉的方法来处理,不过OpenCV的Java源码多采用反射的处理方式,这样做也是符合OpenCV的方式而已。
2. OpenCV的摄像头预览画面变形
默认情况下使用JavaCameraView直接打开摄像头的画面是变形的,这是由于JavaCameraView类的initializeCamera方法中调用的calculateCameraFrameSize方法的问题,OpenCV的原始代码如下:
if (sizes != null) {
/* Select the size that fits surface considering maximum size allowed */
Size frameSize = calculateCameraFrameSize(sizes, new JavaCameraSizeAccessor(), width, height);
/* Image format NV21 causes issues in the Android emulators */
if (Build.FINGERPRINT.startsWith("generic")
calculateCameraFrameSize在CameraBridgeViewBase.java中实现,参数sizes是摄像头支持的previewSize, 参数width和height是显示摄像头画面的Frame的宽和高,由调用initializeCamera方法的对象传入,
这样计算最佳FrameSize的参数都有了。在JavaViewCamera中创建一个根据摄像头支持的previewSize和显示摄像头画面的SurefaceView选择最佳FrameSize的方法,代码如下:
/**
* 根据显示摄像头画面的SurfaceView的尺寸选择最合适的FrameSize
* @param supportedSizes 摄像头支持的previewSize列表
* @param surfaceWidth 显示摄像头画面的SurfaceView的宽度
* @param surfaceHeight 显示摄像头画面的SurfaceView的高度
* @return 注意返回值的Size采用的是org.opencv.core.Size 而不是android.haraware.Camera.Size
*/
private Size getBestCameraFrameSize(List supportedSizes,int surfaceWidth, int surfaceHeight)
{
float tmp = 0.0f;
float minDiff = 100.0f;
int bestWidth = 0;
int bestHeight = 0;
float x_d_y = (float)surfaceWidth/(float)surfaceHeight;
Size best = null;
for (android.hardware.Camera.Size size : supportedSizes)
{
tmp = Math.abs(((float)size.height/(float)size.width)-x_d_y);
if (tmp < minDiff)
{
minDiff = tmp;
bestWidth = size.width;
bestHeight = size.height;
}
}
return new Size(bestWidth, bestHeight);
}
然后修改initializeCamera方法中计算最佳FrameSize的代码块如下所示:
if (sizes != null) {
/* Select the size that fits surface considering maximum size allowed */
// Size frameSize = calculateCameraFrameSize(sizes, new JavaCameraSizeAccessor(), width, height);
// 选择最适合的Frame的Size Add By Shawnzhang
Size frameSize = getBestCameraFrameSize(sizes, width, height);
// 选择最适合的Frame的Size Add By Shawnzhang
/* Image format NV21 causes issues in the Android emulators */
if (Build.FINGERPRINT.startsWith("generic")
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