本文实例讲述了java基于OpenGL ES实现渲染的方法。分享给大家供大家参考。具体如下:

1. Run.java文件:

package net.obviam.opengl;

import android.app.Activity;

import android.opengl.GLSurfaceView;

import android.os.Bundle;

import android.view.Window;

import android.view.WindowManager;

public class Run extends Activity {

/** The OpenGL view */

private GLSurfaceView glSurfaceView;

/** Called when the activity is first created. */

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

// requesting to turn the title OFF

requestWindowFeature(Window.FEATURE_NO_TITLE);

// making it full screen

getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);

// Initiate the Open GL view and

// create an instance with this activity

glSurfaceView = new GLSurfaceView(this);

// set our renderer to be the main renderer with

// the current activity context

glSurfaceView.setRenderer(new GlRenderer());

setContentView(glSurfaceView);

}

/** Remember to resume the glSurface */

@Override

protected void onResume() {

super.onResume();

glSurfaceView.onResume();

}

/** Also pause the glSurface */

@Override

protected void onPause() {

super.onPause();

glSurfaceView.onPause();

}

}

2. GlRenderer.java文件:

import javax.microedition.khronos.egl.EGLConfig;

import javax.microedition.khronos.opengles.GL10;

import android.opengl.GLSurfaceView.Renderer;

public class GlRenderer implements Renderer {

@Override

public void onDrawFrame(GL10 gl) {

}

@Override

public void onSurfaceChanged(GL10 gl, int width, int height) {

}

@Override

public void onSurfaceCreated(GL10 gl, EGLConfig config) {

}

}

希望本文所述对大家的java程序设计有所帮助。

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