flutter实现简单UDP通信
【代码】flutter实现简单UDP通信。
·
flutter实现简单UDP通信
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示例代码
import 'dart:convert';
import 'dart:io';
import 'package:flutter/material.dart';
void main() {
runApp(UdpDebuggerApp());
}
class UdpDebuggerApp extends StatelessWidget {
Widget build(BuildContext context) {
return MaterialApp(
title: 'UDP Debugger',
home: UdpDebuggerScreen(),
);
}
}
class UdpDebuggerScreen extends StatefulWidget {
_UdpDebuggerScreenState createState() => _UdpDebuggerScreenState();
}
class _UdpDebuggerScreenState extends State<UdpDebuggerScreen> {
RawDatagramSocket? _socket; //? _socket可以为空 dart强制执行null检查
String _response = '';
final TextEditingController _hostController = TextEditingController();
final TextEditingController _portController = TextEditingController();
final TextEditingController _messageController = TextEditingController();
void _startListening() async {
final String host = _hostController.text;
final int port = int.tryParse(_portController.text) ?? 0; //expr1 ?? expr2 如果expr1非空,则返回其值;否则,计算并返回expr2的值
try {
_socket = await RawDatagramSocket.bind(host, port);
_socket!.listen((RawSocketEvent event) { //! 空断言运算符 将表达式转换为其基础的不可空类型,如果转换失败,则抛出运行时异常;
if (event == RawSocketEvent.read) {
final datagram = _socket!.receive();
if (datagram != null) {
final message = utf8.decode(datagram.data);
setState(() {
_response = message;
});
}
}
});
} catch (e) {
print('Error: $e');
}
}
void _sendMessage() {
if (_socket == null) return;
final String host = _hostController.text;
final int port = int.tryParse(_portController.text) ?? 0;
final String message = _messageController.text;
final address = InternetAddress(host);
_socket!.send(utf8.encode(message), address, port);
setState(() {
_response = '';
});
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('UDP Debugger'),
),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
TextField(
controller: _hostController,
decoration: InputDecoration(labelText: 'Host'),
),
TextField(
controller: _portController,
decoration: InputDecoration(labelText: 'Port'),
keyboardType: TextInputType.number,
),
TextField(
controller: _messageController,
decoration: InputDecoration(labelText: 'Message'),
),
SizedBox(height: 10),
ElevatedButton(
onPressed: _startListening,
child: Text('Start Listening'),
),
SizedBox(height: 10),
ElevatedButton(
onPressed: _sendMessage,
child: Text('Send Message'),
),
SizedBox(height: 10),
Text('Response:'),
Expanded(
child: SingleChildScrollView(
child: Text(_response),
),
),
],
),
),
);
}
void dispose() {
//请在 TextEditingController 使用完毕时将其 dispose ,从而确保所有被这个对象所使用的资源被释放。
_hostController.dispose();
_portController.dispose();
_messageController.dispose();
_socket?.close();
super.dispose();
}
}
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