最近研究了下自定义View,就自己写了个Demo练练手。网上有很多讲自定义View实现的文章,我这里就不说了,直接上Demo。

先看下效果

42c87137fdbb

八卦图.png

实现思路

1、左右两边分别画一个背景为黑色和白色的半圆。

2、上下画两个小圆

3、最后画鱼眼

实现步骤

1、设置自定义属性

//这里我们设置了两个属性,一个是背景色,另一个是八卦的半径

2、定义画笔和其他属性

/**

* 黑色画笔

*/

private Paint mBlackPaint;

/**

* 白色画笔

*/

private Paint mWhitePaint;

/**

* 背景颜色

*/

private int mBgColor;

/**

* 八卦半径

*/

private int mRadius;

3、初始化画笔

public BaGuaView(Context context) {

this(context, null);

}

public BaGuaView(Context context, AttributeSet attrs) {

this(context, attrs, 0);

}

public BaGuaView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

TypedArray array = context.getTheme().obtainStyledAttributes(attrs, R.styleable.BaGuaView, defStyleAttr, 0);

try {

mBgColor = array.getColor(R.styleable.BaGuaView_bgColor, Color.GRAY);//默认为棕色

mRadius = array.getInteger(R.styleable.BaGuaView_radius, 100);//默认半径为100

} finally {

array.recycle();

}

mWhitePaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mBlackPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mWhitePaint.setColor(Color.WHITE);

mBlackPaint.setColor(Color.BLACK);

}

4、画两个半圆

//将Canvas坐标移动到画布中心

canvas.translate(getWidth() / 2, getHeight() / 2);

//设置背景色

canvas.drawColor(mBgColor);

//设置绘制区域,这里是以画布中心为坐标原点

RectF rectF = new RectF(-mRadius, -mRadius, mRadius, mRadius);

//画左边黑色半圆

canvas.drawArc(rectF, 90, 180, true, mBlackPaint);

//画右边白色半圆

canvas.drawArc(rectF, -90, 180, true, mWhitePaint);

效果如下

42c87137fdbb

八卦1.png

5、绘制两个鱼头

//圆心分别上下移动半径的一半,半径为原来的一半

canvas.drawCircle(0, -mRadius / 2, mRadius / 2, mBlackPaint);

canvas.drawCircle(0, mRadius / 2, mRadius / 2, mWhitePaint);

效果如下

42c87137fdbb

八卦2.png

6、绘制鱼眼

//画两个更小的圆,还以鱼头的圆心为圆心,半径为原半径的1/6,这个值可以自己设定

canvas.drawCircle(0, -mRadius / 2, mRadius / 6, mWhitePaint);

canvas.drawCircle(0, mRadius / 2, mRadius / 6, mBlackPaint);

效果如下

42c87137fdbb

八卦3.png

7、让八卦转动起来

//设置旋转角度

private float degrees = 0;

//设置完背景色之后让Canvas旋转

degrees = degrees + 3;

canvas.rotate(degrees);

//在八卦绘制完成之后每隔15ms刷新绘制,实现旋转效果

postInvalidateDelayed(15);

这样我们就通过自定义View实现了八卦图的功能。是不是很酷炫呀。

完整代码

public class BaGuaView extends View {

/**

* 黑色画笔

*/

private Paint mBlackPaint;

/**

* 白色画笔

*/

private Paint mWhitePaint;

/**

* 背景颜色

*/

private int mBgColor;

/**

* 八卦半径

*/

private int mRadius;

public BaGuaView(Context context) {

this(context, null);

}

public BaGuaView(Context context, AttributeSet attrs) {

this(context, attrs, 0);

}

public BaGuaView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

TypedArray array = context.getTheme().obtainStyledAttributes(attrs, R.styleable.BaGuaView, defStyleAttr, 0);

try {

mBgColor = array.getColor(R.styleable.BaGuaView_bgColor, Color.GRAY);//默认为棕色

mRadius = array.getInteger(R.styleable.BaGuaView_radius, 100);//默认半径为100

} finally {

array.recycle();

}

mWhitePaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mBlackPaint = new Paint(Paint.ANTI_ALIAS_FLAG);

mWhitePaint.setColor(Color.WHITE);

mBlackPaint.setColor(Color.BLACK);

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

int width = 0;

int height = 0;

//设定宽度

int widthMode = MeasureSpec.getMode(widthMeasureSpec);

int widthSize = MeasureSpec.getSize(widthMeasureSpec);

if (widthMode == MeasureSpec.EXACTLY) {

width = getPaddingLeft() + getPaddingRight() + widthSize;

} else if (widthMode == MeasureSpec.AT_MOST) {

width = getPaddingLeft() + getPaddingRight() + mRadius * 2;

}

//设定高度

int heightMode = MeasureSpec.getMode(widthMeasureSpec);

int heightSize = MeasureSpec.getSize(widthMeasureSpec);

if (heightMode == MeasureSpec.EXACTLY) {

height = getPaddingBottom() + getPaddingTop() + heightSize;

} else if (widthMode == MeasureSpec.AT_MOST) {

height = getPaddingBottom() + getPaddingTop() + mRadius * 2;

}

setMeasuredDimension(width, height);

}

@Override

protected void onLayout(boolean changed, int left, int top, int right, int bottom) {

super.onLayout(changed, left, top, right, bottom);

}

//设置旋转角度

private float degrees = -5;

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//将Canvas坐标移动到画布中心

canvas.translate(getWidth() / 2, getHeight() / 2);

//设置背景色

canvas.drawColor(mBgColor);

//设置完背景色之后让Canvas旋转

degrees = degrees + 5;

canvas.rotate(degrees);

//设置绘制区域,这里是以画布中心为坐标原点

RectF rectF = new RectF(-mRadius, -mRadius, mRadius, mRadius);

//画左边黑色半圆

canvas.drawArc(rectF, 90, 180, true, mBlackPaint);

//画右边白色半圆

canvas.drawArc(rectF, -90, 180, true, mWhitePaint);

//绘制两个小圆

canvas.drawCircle(0, -mRadius / 2, mRadius / 2, mBlackPaint);

canvas.drawCircle(0, mRadius / 2, mRadius / 2, mWhitePaint);

//

//绘制两个鱼眼,画两个更小的圆,还以刚鱼头的圆心为圆心,半径为原半径的1/6,这个值可以自己设定

canvas.drawCircle(0, -mRadius / 2, mRadius / 6, mWhitePaint);

canvas.drawCircle(0, mRadius / 2, mRadius / 6, mBlackPaint);

//每隔15ms刷新

postInvalidateDelayed(15);

}

}

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