Unity安卓开屏动画
既然有显示,那当然需要隐藏了,在UI线程中调用就行,可以在进入到下载或者登录界面时关闭这个动画。drawable/splash_ani_0表示drawable文件夹中的图片名字。这样子就能在启动UnityActivity时展示一个开屏动画了。2、防止unity黑屏太久时间导致玩家不愿意等待。在Unity应用启动时,加自定义的开屏动画意义。activity_main.xml的布局设置。1、可以遮住U
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Unity安卓开屏动画
在Unity应用启动时,加自定义的开屏动画意义
1、可以遮住Unity个人版的启动log
2、防止unity黑屏太久时间导致玩家不愿意等待
#步骤
一、创建动画的布局界面
activity_main.xml的布局设置
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerInParent="false">
<ImageView
android:id="@+id/splash_frame"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:adjustViewBounds="false"
android:scaleType="fitCenter"
android:src="@drawable/sequence"
tools:src="@drawable/sequence" />
</RelativeLayout>
动画布局
sequence.xml
drawable/splash_ani_0表示drawable文件夹中的图片名字
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="true"
>
<item android:duration="40" android:drawable="@drawable/splash_ani_0"/>
<item android:duration="40" android:drawable="@drawable/splash_ani_1"/>
</animation-list>
二、在代码中调用
在主Activity代码中调用
// 启动图组件
private ImageView bgView = null;
private View view = null;
AnimationDrawable animationDrawable = null;
//mUnityPlayer是UnityPlayerActivity中的变量,可以直接使用
@Override // com.unity3d.player.UnityPlayerActivity
public void onCreate(Bundle savedInstanceState) {
//在onCreate方法中通过UI线程的方式调用
activity.runOnUiThread(new Runnable() {
@Override
public void run() {
showSplash();
}
});
}
public void showSplash(){
Log.i(Tag, "showSplash");
if (bgView != null || mUnityPlayer == null)
return;
//先为画布添加一层背景
bgView = new ImageView(this);
int color_splash_bg = R.color.color_splash_bg;
bgView.setBackgroundColor(getResources().getColor(color_splash_bg));
mUnityPlayer.addView(bgView);
//将我们创建的活动页添加到应用画布上
LayoutInflater flater = LayoutInflater.from(this);
int layoutID = getResources().getIdentifier("activity_main", "layout", getPackageName());
view = flater.inflate(layoutID, null);
int frame_id = view.getResources().getIdentifier("splash_frame", "id", getPackageName());
ImageView frameView = (ImageView)view.findViewById(frame_id);
mUnityPlayer.addView(view);
//启用动画,此处利用程序动态控制方便后面关闭
animationDrawable = (AnimationDrawable) frameView.getDrawable();
animationDrawable.start();
}
这样子就能在启动UnityActivity时展示一个开屏动画了
既然有显示,那当然需要隐藏了,在UI线程中调用就行,可以在进入到下载或者登录界面时关闭这个动画
private void hideSplash() {
Animation ani = new AlphaAnimation(1f, 0f);
ani.setDuration(100);
ani.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
Log.i(Tag, "hideSplash onAnimationEnd");
if(animationDrawable != null){
animationDrawable.stop();
animationDrawable = null;
}
if (view != null) {
mUnityPlayer.removeView(view);
view = null;
}
if (bgView != null) {
mUnityPlayer.removeView(bgView);
bgView = null;
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
bgView.startAnimation(ani);
}
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