基于Android的五子棋的开发

需求分析

1 棋盘和棋子绘制
2 按照五子棋的规则制定游戏胜负规则
3 鼠标响应 在对战中 需要通过鼠标点击下棋 进行游戏的基本操作
4 游戏模式 双人对战 两人交替落子 双方孰先孰后随机决定
5 棋子的形式和作用 棋子分为黑白两种棋子 双方各持一种棋子 通过黑先白后的方式来进行对局
6 通过棋子完成五连珠结束游戏

流程图

在这里插入图片描述

android stdio中的基本架构

在这里插入图片描述

CheckWinner.java

  package com.example.wuziqi;
   import android.graphics.Point;
    import java.util.List;
/**
 * Created by Linux on 2016/4/8.
 */
public class CheckWinner {
    private Point point1, point2;
    private int checkModel = Constants.HORIZONTAL;
    public boolean checkFiveInLineWinner(List<Point> points) {
        for (Point point : points) {
            int x = point.x;
            int y = point.y;
            if (checkHorizontal(x, y, points)) {
                return true;
            } else if (checkVertical(x, y, points)) {
                return true;
            } else if (checkLeftDiagonal(x, y, points)) {
                return true;
            } else if (checkRighttDiagonal(x, y, points)) {
                return true;
            }
        }
        return false;
    }
    private boolean check(int x, int y, List<Point> points, int checkOri) {
        int count = 1;
        for (int i = 1; i < Constants.MAX_COUNT_IN_LINE; i++) {
            switch (checkOri) {
                case Constants.HORIZONTAL:
                    point1 = new Point(x - i, y);
                    break;
                case Constants.VERTICAL:
                    point1 = new Point(x, y - i);
                    break;
                case Constants.LEFT_DIAGONAL:
                    point1 = new Point(x - i, y + i);
                    break;
                case Constants.RIGHT_DIAGONAL:
                    point1 = new Point(x + i, y + i);
                    break;
            }
            if (points.contains(point1)) {
                count++;
            } else {
                break;
            }
        }
        for (int i = 1; i < Constants.MAX_COUNT_IN_LINE; i++) {
            switch (checkOri) {
                case Constants.HORIZONTAL:
                    point2 = new Point(x + i, y);
                    break;
                case Constants.VERTICAL:
                    point2 = new Point(x, y + i);
                    break;
                case Constants.LEFT_DIAGONAL:
                    point2 = new Point(x + i, y - i);
                    break;
                case Constants.RIGHT_DIAGONAL:
                    point2 = new Point(x - i, y - i);
                    break;
            }
            if (points.contains(point2)) {
                count++;
            } else {
                break;
            }
        }

        if (count == Constants.MAX_COUNT_IN_LINE) {

            return true;
        }
        return false;
    }
    // 横向判断
    private boolean checkHorizontal(int x, int y, List<Point> points) {
        checkModel = Constants.HORIZONTAL;
        return check(x, y, points, checkModel);
    }

    // 竖向判断
    private boolean checkVertical(int x, int y, List<Point> points) {
        checkModel = Constants.VERTICAL;
        return check(x, y, points, checkModel);
    }

    // 左斜判断
    private boolean checkLeftDiagonal(int x, int y, List<Point> points) {
        checkModel = Constants.LEFT_DIAGONAL;
        return check(x, y, points, checkModel);
    }

    // 右斜判断
    private boolean checkRighttDiagonal(int x, int y, List<Point> points) {
        checkModel = Constants.RIGHT_DIAGONAL;
        return check(x, y, points, checkModel);
    }

}

ChessBoardView.java

package com.example.wuziqi;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;

import java.util.ArrayList;

public class ChessBoardView extends View {
    // 棋盘的宽度,也是长度
    private int mViewWidth;
    // 棋盘每格的长度
    private float maxLineHeight;
    private Paint paint = new Paint();
    // 定义黑白棋子的Bitmap
    private Bitmap mwhitePiece, mblackPiece;
    private float ratioPieceOfLineHeight = 3 * 1.0f / 4;

// 判断当前落下的棋子是否是白色的
private boolean mIsWhite = true;
// 记录黑白棋子位置的列表
private ArrayList<Point> mwhiteArray = new ArrayList<>();
private ArrayList<Point> mblackArray = new ArrayList<>();

// 游戏是否结束
private boolean mIsGameOver;
// 游戏结束,是否是白色方胜利
private boolean mIsWhiteWinner;

public ChessBoardView(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
}
private void init() {
    paint.setColor(0x88000000);
    paint.setAntiAlias(true);
    paint.setDither(true);
    paint.setStyle(Paint.Style.STROKE);

    mwhitePiece = BitmapFactory.decodeResource(getResources(), R.mipmap.stone_w2);
    mblackPiece = BitmapFactory.decodeResource(getResources(), R.mipmap.stone_b1);
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    int widthSize = MeasureSpec.getSize(widthMeasureSpec);
    int widthModel = MeasureSpec.getMode(widthMeasureSpec);

    int heightSize = MeasureSpec.getSize(heightMeasureSpec);
    int heightModel = MeasureSpec.getMode(heightMeasureSpec);

    int width = Math.min(widthSize, heightSize);
    if (widthModel == MeasureSpec.UNSPECIFIED) {
        width = heightSize;
    } else if (heightModel == MeasureSpec.UNSPECIFIED) {
        width = widthSize;
    }
    setMeasuredDimension(width, width);
}
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    // 绘制棋盘的网格
    drawBoard(canvas);
    // 绘制棋盘的黑白棋子
    drawPieces(canvas);
    // 检查游戏是否结束
    checkGameOver();
}
// 检查游戏是否结束
private void checkGameOver() {
    CheckWinner checkWinner = new CheckWinner();
    boolean whiteWin = checkWinner.checkFiveInLineWinner(mwhiteArray);
    boolean blackWin = checkWinner.checkFiveInLineWinner(mblackArray);
    if (whiteWin || blackWin) {
        mIsGameOver = true;
        mIsWhiteWinner = whiteWin;
        String text = mIsWhiteWinner ? "白棋胜利" : "黑棋胜利";
        Toast.makeText(getContext(), text, Toast.LENGTH_SHORT).show();
    }
}
// 根据黑白棋子的数组绘制棋子
private void drawPieces(Canvas canvas) {
    for (int i = 0, n = mwhiteArray.size(); i < n; i++) {
        Point whitePoint = mwhiteArray.get(i);
        float left = (whitePoint.x + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;
        float top = (whitePoint.y + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;
        canvas.drawBitmap(mwhitePiece, left, top, null);
    }
    for (int i = 0, n = mblackArray.size(); i < n; i++) {
        Point blackPoint = mblackArray.get(i);
        float left = (blackPoint.x + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;
        float top = (blackPoint.y + (1 - ratioPieceOfLineHeight) / 2) * maxLineHeight;

        canvas.drawBitmap(mblackPiece, left, top, null);
    }
}
// 绘制棋盘的网线
private void drawBoard(Canvas canvas) {
    int w = mViewWidth;
    float lineHeight = maxLineHeight;
    for (int i = 0; i < Constants.MAX_LINE; i++) {
        int startX = (int) (lineHeight / 2);
        int endX = (int) (w - lineHeight / 2);
        int y = (int) ((0.5 + i) * lineHeight);
        canvas.drawLine(startX, y, endX, y, paint);
        canvas.drawLine(y, startX, y, endX, paint);
    }
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    mViewWidth = w;
    maxLineHeight = mViewWidth * 1.0f / Constants.MAX_LINE;
    int pieceWidth = (int) (maxLineHeight * ratioPieceOfLineHeight);
    mwhitePiece = Bitmap.createScaledBitmap(mwhitePiece, pieceWidth, pieceWidth, false);
    mblackPiece = Bitmap.createScaledBitmap(mblackPiece, pieceWidth, pieceWidth, false);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
    if (mIsGameOver) {
        return false;
    }
    int action = event.getAction();
    if (action == MotionEvent.ACTION_UP) {
        int x = (int) event.getX();
        int y = (int) event.getY();
        Point point = getValidPoint(x, y);
        if (mwhiteArray.contains(point) || mblackArray.contains(point)) {
            return false;
        }
        if (mIsWhite) {
            mwhiteArray.add(point);
        } else {
            mblackArray.add(point);
        }
        invalidate();
        mIsWhite = !mIsWhite;
    }
    return true;
}
private Point getValidPoint(int x, int y) {
    int validX = (int) (x / maxLineHeight);
    int validY = (int) (y / maxLineHeight);
    return new Point(validX, validY);
}
private static final String INSTANCE = "instance";
private static final String INSTANCE_GAME_OVER = "instance_game_over";
private static final String INSTANCE_WHITE_ARRAY = "instance_white_array";
private static final String INSTANCE_BLACK_ARRAY = "instance_black_array";
@Override
protected Parcelable onSaveInstanceState() {
    Bundle bundle = new Bundle();
    bundle.putParcelable(INSTANCE, super.onSaveInstanceState());
    bundle.putBoolean(INSTANCE_GAME_OVER, mIsGameOver);

    bundle.putParcelableArrayList(INSTANCE_BLACK_ARRAY, mblackArray);
    bundle.putParcelableArrayList(INSTANCE_WHITE_ARRAY, mwhiteArray);
    return bundle;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
    if (state instanceof Bundle) {
        Bundle bundle = (Bundle) state;
        mIsGameOver = bundle.getBoolean(INSTANCE_GAME_OVER);
        mwhiteArray = bundle.getParcelableArrayList(INSTANCE_WHITE_ARRAY);
        mblackArray = bundle.getParcelableArrayList(INSTANCE_BLACK_ARRAY);
        super.onRestoreInstanceState(bundle.getParcelable(INSTANCE));
        return;
    }
    super.onRestoreInstanceState(state);
}
// 再来一局
public void start() {
    mwhiteArray.clear();
    mblackArray.clear();
    mIsGameOver = false;
    mIsWhiteWinner = false;
    invalidate();
}

}

Constants.java

 package com.example.wuziqi;

/**
 * Created by Linux on 2016/4/8.
 */
public class Constants {

    // 五子连珠
    public final static int MAX_COUNT_IN_LINE = 5;
    // 棋盘的行数
    final static int MAX_LINE = 25;

    // 检查的方向
    final static int HORIZONTAL = 0;
    final static int VERTICAL = 1;
    final static int LEFT_DIAGONAL = 2;
    final static int RIGHT_DIAGONAL = 3;
}

MainActivity.java

package com.example.wuziqi;

import android.content.Intent;
import android.os.Bundle;

import android.view.Menu;
import android.view.MenuItem;
import android.view.View;

import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {
    private ChessBoardView chessBoardView;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    chessBoardView = (ChessBoardView) findViewById(R.id.boardView);
}
public void doClick(View v) {
    Intent intent = new Intent(MainActivity.this, MusicServer.class);
    switch (v.getId()) {
        case R.id.button1:
            this.startService(intent);
            break;
        case R.id.button2:
            this.stopService(intent);
            break;
    }
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
    int id = item.getItemId();
    // 再来一局
    if (id == R.id.action_setting) {
        chessBoardView.start();
        return true;
    }
    return super.onOptionsItemSelected(item);
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    getMenuInflater().inflate(R.menu.menu_main, menu);
    return true;
}

}

MusicServers.java

package com.example.wuziqi;
import android.app.Service;
import android.content.Intent;
import android.media.MediaPlayer;
import android.os.IBinder;
import android.util.Log;
public class MusicServer extends Service {
    private MediaPlayer mp;
    public IBinder onBind(Intent intent) {
        Log.e("Service", "onBind被调用");
        mp.start();
        return null;
    }

    public void onCreate() {
        Log.e("Service", "onCreate被调用");
        mp = MediaPlayer.create(this, R.raw.yinyue);
        super.onCreate();
    }

    public void onDestroy() {
        Log.e("Service", "onDestroy被调用");
        mp.stop();
        super.onDestroy();
    }

    public int onStartCommand(Intent intent, int flags, int startId) {
        Log.e("Service", "onStartCommand被调用");
        mp.start();
        return super.onStartCommand(intent, flags, startId);
    }

    public boolean onUnbind(Intent intent) {
        Log.e("Service", "onUnbind被调用");
        mp.stop();
        return super.onUnbind(intent);
    }
}

AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.wuziqi">

<application
    android:allowBackup="true"
    android:icon="@mipmap/ic_launcher"
    android:label="@string/app_name"
    android:supportsRtl="true"
    android:theme="@style/AppTheme">

    <activity android:name=".MainActivity">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>

    </activity>
    <service
        android:name=".MusicServer"
        android:enabled="true"
        android:exported="true"></service>
</application>
</manifest>

activity_main.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@mipmap/bg1"
    tools:context="com.example.wuziqi.MainActivity">

    <com.example.wuziqi.ChessBoardView
        android:id="@+id/boardView"
        android:layout_centerInParent="true"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />

    <Button
        android:id="@+id/button1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@+id/textView"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="16dp"
        android:onClick="doClick"
        android:text="开启音乐" />

    <Button
        android:id="@+id/button2"
        style="?android:attr/buttonStyleSmall"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@+id/button1"
        android:layout_alignStart="@+id/button1"
        android:layout_marginStart="94dp"
        android:layout_marginTop="-48dp"
        android:onClick="doClick"
        android:text="停止音乐" />

</RelativeLayout>

menu_main.xml

<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:tools="http://schemas.android.com/tools"
    xmlns:android="http://schemas.android.com/apk/res/android">

    <item android:id="@+id/action_setting"
        android:title="再来一局"
        android:orderInCategory="100"
        android:showAsAction="never"
        tools:ignore="AppCompatResource" />
    <item android:id="@+id/action_setting1"
        android:title="悔棋"
        android:orderInCategory="100"
        android:showAsAction="never"
        tools:ignore="AppCompatResource" />
</menu>

运行结果

在这里插入图片描述
悔棋由于没时间所以没实现,如果有问题希望大家帮忙改正。

Logo

华为开发者空间,是为全球开发者打造的专属开发空间,汇聚了华为优质开发资源及工具,致力于让每一位开发者拥有一台云主机,基于华为根生态开发、创新。

更多推荐