BlurDialogFragment

This project allows to display DialogFragment with a burring effect behind. The blurring part is achieved through FastBlur algorithm thanks to the impressive work of Pavlo Dudka (cf Special Thanks).

lib.svg

Android%20Arsenal-BlurDialogFragment-brightgreen.svg?style=flat

Sample app

Gradle dependency

Since the library is promoted on maven central, just add a new gradle dependency :

compile 'fr.tvbarthel.blurdialogfragment:lib:2.1.4'

Don't forget to check the [Use RenderScript in Your Project] (#use-renderscript-in-your-project) if you're planning to use it.

Example

Activity with action bar [blurRadius 4, downScaleFactor 5.0] :

36a37d2c84b609c14daeb658ac3d5530.png

Fullscreen activity [blurRadius 2, downScaleFactor 8.0] :

e053e64aaa7da0a70ab3fc885ccbb153.png

Use RenderScript in Your Project

Simply add this line to your build.gradle

defaultConfig {

...

renderscriptTargetApi 22

renderscriptSupportModeEnabled true

...

}

Simple usage using inheritance

If you are using android.app.DialogFragment : extends BlurDialogFragment.

Play with the blur radius and the down scale factor to obtain the perfect blur.

Don't forget to enable log if you want to keep on eye the performance.

/**

* Simple fragment with blurring effect behind.

*/

public class SampleDialogFragment extends BlurDialogFragment {

}

If you are using android.support.v4.app.DialogFragment : extends SupportBlurDialogFragment.

Play with the blur radius and the down scale factor to obtain the perfect blur.

Don't forget to enable log in order to keep on eye the performance.

/**

* Simple fragment with blurring effect behind.

*/

public class SampleDialogFragment extends SupportBlurDialogFragment {

}

Customize your blurring effect

/**

* Simple fragment with a customized blurring effect.

*/

public class SampleDialogFragment extends BlurDialogFragment {

@Override

public void onCreate(Bundle savedInstanceState) {

...

}

@Override

protected float getDownScaleFactor() {

// Allow to customize the down scale factor.

return 5.0;

}

@Override

protected int getBlurRadius() {

// Allow to customize the blur radius factor.

return 7;

}

@Override

protected boolean isActionBarBlurred() {

// Enable or disable the blur effect on the action bar.

// Disabled by default.

return true;

}

@Override

protected boolean isDimmingEnable() {

// Enable or disable the dimming effect.

// Disabled by default.

return true;

}

@Override

protected boolean isRenderScriptEnable() {

// Enable or disable the use of RenderScript for blurring effect

// Disabled by default.

return true;

}

@Override

protected boolean isDebugEnable() {

// Enable or disable debug mode.

// False by default.

return true;

}

...

Default values are set to :

/**

* Since image is going to be blurred, we don't care about resolution.

* Down scale factor to reduce blurring time and memory allocation.

*/

static final float DEFAULT_BLUR_DOWN_SCALE_FACTOR = 4.0f;

/**

* Radius used to blur the background

*/

static final int DEFAULT_BLUR_RADIUS = 8;

/**

* Default dimming policy.

*/

static final boolean DEFAULT_DIMMING_POLICY = false;

/**

* Default debug policy.

*/

static final boolean DEFAULT_DEBUG_POLICY = false;

/**

* Default action bar blurred policy.

*/

static final boolean DEFAULT_ACTION_BAR_BLUR = false;

/**

* Default use of RenderScript.

*/

static final boolean DEFAULT_USE_RENDERSCRIPT = false;

Avoiding inheritance

If you want to avoid inheritance, use directly the BlurEngine.

Don't forget to link the engine to the lifecycle of your DialogFragment.

/**

* Your blur fragment directly using BlurEngine.

*/

public class SampleDialogFragment extends MyCustomDialogFragment {

/**

* Engine used to blur.

*/

private BlurDialogEngine mBlurEngine;

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

mBlurEngine = new BlurDialogEngine(getActivity());

mBlurEngine.debug(mDebugEnable);

mBlurEngine.setBlurRadius(8);

mBlurEngine.setDownScaleFactor(8f);

mBlurEngine.debug(true);

mBlurEngine.setBlurActionBar(true);

mBlurEngine.setUseRenderScript(true);

}

@Override

public void onResume() {

super.onResume();

mBlurEngine.onResume(getRetainInstance());

}

@Override

public void onDismiss(DialogInterface dialog) {

super.onDismiss(dialog);

mBlurEngine.onDismiss();

}

@Override

public void onDestroy() {

super.onDestroy();

mBlurEngine.onDestroy();

}

@Override

public void onDestroyView() {

if (getDialog() != null) {

getDialog().setDismissMessage(null);

}

super.onDestroyView();

}

...

}

Benchmark

We used a Nexus 5 running a 4.4.4 stock rom for this bench.

Down scale factor 8.0 & Blur Radius 8 : Screenshot

Radius : 8

Down Scale Factor : 8.0

Blurred achieved in : 18 ms

Allocation : 4320ko (screen capture) + 270ko (FastBlur)

Down scale factor 6.0 & Blur Radius 12 : Screenshot

Radius : 12

Down Scale Factor : 6.0

Blurred achieved in : 31 ms

Allocation : 4320ko (screen capture) + 360ko (FastBlur)

Down scale factor 4.0 & Blur Radius 20 : Screenshot

Radius : 20

Down Scale Factor : 4.0

Blurred achieved in : 75 ms

Allocation : 4320ko (screen capture) + 540ko (FastBlur)

Known bugs

Wrong top offset when using the following line in application Theme :

true

RenderScript or not RenderScript

Thanks to amasciul blurring effect can now be achieved using ScriptIntrinsicBlur (v1.1.0).

Find more information on the memory trace and on the execution time.

Change logs

2.1.4 : Fix NPE during the blurring process thanks to Anth06ny, jacobtabak and serega2593 reports.

2.1.3 : Remove unused resources thanks to ligol report.

2.1.2 : Rework support of translucent status bar thanks to wangsai-silence report.

2.1.1 : Fix usage without renderscript as VerifyError was fired.

2.1.0 : Support AppCompatActivity and fix several bugs thanks to jacobtabak.

2.0.1 : BlurEngine is back again (restore "avoiding inheritance" usage, thanks to sergiopantoja report).

2.0.0 : Min SDK 9+, don't forget to check the above section "Use RenderScript in Your Project". (thanks to ligol).

1.1.0 : Allow to use RenderScript (thank to amasciul).

1.0.0 : Animate blurring effect, support tablet, tweak nav bar offset and reduce memory allocation.

0.1.2 : Fix bottom offset introduce by the navigation bar on Lollipop.

0.1.1 : Fix top offset when using Toolbar.

0.1.0 : Support appcompat-v7:21.

0.0.9 : Change default blur radius (8) and default down scale factor (4).

0.0.8 : Fix NoClassDefFound.

0.0.7 : Avoid using inheritance through BlurDialogEngine if needed.

Contributing

Contributions are welcome (: You can contribute through GitHub by forking the repository and sending a pull request.

When submitting code, please make every effort to follow existing conventions and style in order to keep the code as readable as possible. Please also make sure your code fit these convention by running gradlew check.

Credits

License

Copyright (C) 2014 tvbarthel

Licensed under the Apache License, Version 2.0 (the "License");

you may not use this file except in compliance with the License.

You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software

distributed under the License is distributed on an "AS IS" BASIS,

WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.

See the License for the specific language governing permissions and

limitations under the License.

Special Thanks to ...

Vincent Brison https://github.com/vincentbrison , for his early day support.

Alexandre Masciulli https://github.com/amasciul , for the integration of RenderScript.

Logo

华为开发者空间,是为全球开发者打造的专属开发空间,汇聚了华为优质开发资源及工具,致力于让每一位开发者拥有一台云主机,基于华为根生态开发、创新。

更多推荐