目录

俄罗斯方块(上下左右键控制)

 Fly bird

贪吃蛇 

 吃豆人

 迷宫(随机)

 打方块

狼人杀(人机)


俄罗斯方块(上下左右键控制)

//上下左右键控制
#include<bits/stdc++.h>
#include<windows.h>
int a[24][17],i,j,tim=800,ti=800,shape=0,b,bn,ta[4][4],turn[4][4],nex[4][4],nextshape,add=0,score=0,speed=1,ok=1,mouse=0,best=0;
void Place(const int x, const int y)
{
COORD PlaceCursorHere;
PlaceCursorHere.X = y;
PlaceCursorHere.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), PlaceCursorHere);
return;
}
void color(int x)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x);
}
void appear()
{
for(i=3; i<=22; i++) for(j=1; j<=15; j++) if(a[i][j]!=0)
        {
            Place(i-2,2*j);
            printf("■");
        }
}
void disappear()
{
for(i=3; i<=22; i++) for(j=1; j<=15; j++) if(a[i][j]==2)
        {
            Place(i-2,2*j);
            printf(" ");
        }
}
int search(int x0,int y0,int x,int y)
{
POINT pt;
HWND h=GetForegroundWindow();
GetCursorPos(&pt);
ScreenToClient(h,&pt);
if(pt.x>=x0&&pt.y>=y0&&pt.x<=x&&pt.y<=y)
{
    if(mouse!=0)
    {
        Sleep(100);
        return 2;
    }
    else return 1;
}
else return 0;
}
void button(int x)
{
int m=x*10;
if(x<3)
{
    Place(22,m);
    printf("┌┄┄┄┐");
    Place(23,m);
    {
        if(x==0)
        {
            if(ok!=0) printf("┆开始 ┆");
            else printf("┆暂停 ┆");
        }
        if(x==1) printf("┆重置 ┆");
        if(x==2) printf("┆退出 ┆");
    }
    Place(24,m);
    printf("└┄┄┄┘");
}
else
{
    Place(9,m-33);
    printf("┌┄┄┐");
    Place(10,m-33);
    {
        if(x==4) printf("┆是┆");
        else printf("┆否┆");
    }
    Place(11,m-33);
    printf("└┄┄┘");
}
}
void menu(int x)
{
int k,l;
if(x==0)
{
    if(ok!=0)
    {
        ok=0;
        return;
    }
    else while(1)
        {
            mouse=GetAsyncKeyState(VK_LBUTTON);
            Place(9,13);
            printf("暂停");
            if(search(7,360,71,390)==2) break;
            Sleep(50);
        }
    Place(9,12);
    for(j=1; j<=6; j++) printf(" "); //appear();
}
else
{
    for(i=1; i<=20; i++) for(j=2; j<=30; j++)
        {
            Place(i,j);
            printf(" ");
        }
    Place(7,2);
    for(i=1; i<=15; i++) printf("┄");
    Place(12,2);
    for(i=1; i<=15; i++) printf("┄");
    Place(8,6);
    printf("你想要 ");
    if(x==1) printf("重置?");
    if(x==2) printf("exit?");
    button(4);
    button(5);
    while(1)
    {
        mouse=GetAsyncKeyState(VK_LBUTTON);
        for(i=0; i<=1; i++)
        {
            k=search(63+i*80,150,110+i*80,180);
            if(k!=2)
            {
                if(k==1) color(15);
                else color(7);
                button(i+4);
            }
            else
            {
                for(l=7; l<=12; l++) for(j=2; j<=30; j++)
                    {
                        Place(l,j);
                        printf(" ");
                    }
                if(i==0)
                {
                    if(x==1) ok=2;
                    else exit(0);
                }
                return;
            }
        }
        Sleep(50);
    }
}
}
void click()
{
for(i=0; i<=2; i++)
{
    mouse=GetAsyncKeyState(VK_LBUTTON);
    int k=search(i*80+7,360,i*80+71,390);
    if(k!=2)
    {
        if(k==1) color(15);
        else color(7);
        button(i);
        color(7);
    }
    else
    {
        menu(i);
        return;
    }
}
Sleep(50);
}
void ss()
{
Place(9,39);
printf("%d",score);
if(score>=speed*100)
{
    speed++;
    ti=ti-200;
    if(ti<0) ti=0;
    else
    {
        for(i=1; i<=4; i++)
        {
            Place(9,12);
            printf("加速!");
            Sleep(70);
            Place(9,12);
            for(j=1; j<=9; j++) printf(" ");
            Sleep(70);
        }
        Sleep(200);
    }
}
if(best<score) best=score;
appear();
Place(12,39);
printf("%d",speed);
Place(15,39);
printf("%d",best);
}
void replace()
{
for(i=1; i<=20; i++) for(j=2; j<=30; j++)
    {
        Place(i,j);
        printf(" ");
    }
for(i=0; i<=22; i++) for(j=1; j<=15; j++) a[i][j]=0;
for(i=1; i<=15; i++) a[23][i]=1;
for(i=1; i<=23; i++)
{
    a[i][0]=1;
    a[i][16]=1;
}
ss();
tim=800;
ti=800;
shape=0;
add=0;
score=0;
speed=1;
}
void change(int x)
{
int q=0,l;
for(l=1; l<=x; l++)
{
    for(j=0; j<=2+add; j++)
    {
        for(i=2+add; i>=0; i--)
        {
            turn[j][q]=ta[i][j];
            q++;
            if(q>2+add) q=0;
        }
    }
    for(i=0; i<=3; i++) for(j=0; j<=3; j++) ta[i][j]=turn[i][j];
}
}
void born()
{
int x,q=0;
srand(time(NULL));
bn=b;
shape=nextshape;
x=rand()%12+1;
if(b==5&&x>1)
{
    x--;
    add=1;
}
for(i=0; i<=2+add; i++) for(j=x; j<=x+2+add; j++)
    {
        a[i][j]=nex[i][q];
        q++;
        if(q>2+add) q=0;
    }
add=0;
}
void next()
{
srand(time(NULL));
b=rand()%7;
nextshape=rand()%4;
add=0;
for(i=3; i<=6; i++) for(j=37; j<=45; j++)
    {
        Place(i,j);
        printf(" ");
    }
for(i=0; i<=3; i++) for(j=0; j<=3; j++) nex[i][j]=turn[i][j]=ta[i][j]=0;
ta[1][1]=2;
if(b==0) ta[1][2]=ta[1][0]=ta[0][1]=2;
if(b==1) ta[1][2]=ta[1][0]=ta[0][0]=2;
if(b==2) ta[1][2]=ta[1][0]=ta[0][2]=2;
if(b==3) ta[1][0]=ta[0][1]=ta[0][2]=2;
if(b==4) ta[0][0]=ta[0][1]=ta[1][2]=2;
if(b==5)
{
    ta[1][0]=ta[1][2]=ta[1][3]=2;
    add=1;
}
if(b==6) ta[0][0]=ta[0][1]=ta[1][0]=2;
if(nextshape>0&&b!=6)
{
    change(nextshape);
    for(i=0; i<=3; i++) for(j=0; j<=3; j++)
        {
            nex[i][j]=turn[i][j];
            if(nex[i][j]==2)
            {
                Place(i+3,j*2+37);
                printf("■");
            }
        }
}
else
{
    for(i=0; i<=3; i++) for(j=0; j<=3; j++)
        {
            nex[i][j]=ta[i][j];
            if(nex[i][j]==2)
            {
                Place(i+3,j*2+37);
                printf("■");
            }
        }
}
}
void clear()
{
int c=0,f=0,l[23],s=0,k;
for(i=3; i<=22; i++)
{
    l[i]=0;
    for(j=1; j<=15; j++) c=a[i][j]+c;
    if(c==15)
    {
        for(j=1; j<=15; j++) a[i][j]=0;
        for(k=i-1; k>=2; k--) for(j=1; j<=15; j++) a[k+1][j]=a[k][j];
        f++;
        l[i]=1;
        s=5;
    }
    c=0;
}
score=score+f*10;
while(f>1)
{
    score=score+f*5;
    f--;
}
f=0;
while(s>0)
{
    for(i=22; i>=3; i--) if(l[i]==1)
        {
            Place(i-2,2);
            for(j=1; j<=15; j++) printf("■");
        }
    Sleep(70);
    for(i=22; i>=3; i--) if(l[i]==1)
        {
            Place(i-2,2);
            for(j=1; j<=30; j++) printf(" ");
        }
    Sleep(70);
    s--;
}
for(i=3; i<=22; i++) for(j=1; j<=15; j++)
    {
        Place(i-2,2*j);
        printf(" ");
    }
appear();
}
void control()
{
int up,down,right,left,c=0,d=0,x,y,no=0,k,l=0,q=0;
k=shape;
add=0;
up=GetAsyncKeyState(VK_UP);
down=GetAsyncKeyState(VK_DOWN);
right=GetAsyncKeyState(VK_RIGHT);
left=GetAsyncKeyState(VK_LEFT);
if(down!=0)
{
    tim=0;
}
if(left!=0||right!=0)
{
    Sleep(100);
    disappear();
    for(i=0; i<=22; i++) for(j=1; j<=15; j++)
        {
            if(a[i][j]==2&&a[i][j-1]!=1) c++;
            if(a[i][j]==2&&a[i][j+1]!=1) d++;
        }
    for(i=0; i<=22; i++) for(j=1; j<=15; j++) if(left!=0&&c==4&&a[i][j]==2)
            {
                a[i][j-1]=a[i][j];
                a[i][j]=0;
            }
    for(i=0; i<=22; i++) for(j=15; j>=1; j--) if(right!=0&&d==4&&a[i][j]==2)
            {
                a[i][j+1]=a[i][j];
                a[i][j]=0;
            }
    appear();
}
if(up!=0&&bn!=6)
{
    Sleep(150);
    disappear();
    for(i=0; i<=22; i++)
    {
        for(j=1; j<=15; j++) if(a[i][j]==2)
            {
                x=i;
                no=1;
                break;
            }
        if(no==1) break;
    }
    no=0;
    for(j=1; j<=15; j++)
    {
        for(i=0; i<=22; i++) if(a[i][j]==2)
            {
                y=j;
                no=1;
                break;
            }
        if(no==1) break;
    }
    no=0;
    if(k==1) y--;
    if(k==2) x--;
    add=0;
    if(bn==5)
    {
        add=1;
        if(k==0||k==2) x--;
        if(k==1||k==3) y--;
    }
    for(i=0; i<=3; i++) for(j=0; j<=3; j++) ta[i][j]=a[x+i][y+j];
    if(bn>=0&&bn<5)
    {
        if(k==0) ta[2][0]=0;
        if(k==1) ta[0][0]=0;
        if(k==2) ta[0][2]=0;
        if(k==3) ta[2][2]=0;
    }
    if(bn==5)
    {
        if(k==0) ta[0][3]=ta[2][0]=ta[2][1]=ta[3][1]=ta[3][0]=0;
        if(k==1) ta[0][0]=ta[1][0]=ta[0][1]=ta[1][1]=ta[3][3]=0;
        if(k==2) ta[3][0]=ta[0][2]=ta[0][3]=ta[1][2]=ta[1][3]=0;
        if(k==3) ta[0][0]=ta[2][2]=ta[2][3]=ta[3][2]=ta[3][3]=0;
    }
    for(i=0; i<=2+add; i++) for(j=0; j<=2+add; j++) if(ta[i][j]!=1) l++;
    if(l==9+add*7)
    {
        change(1);
        for(i=0; i<=22; i++) for(j=1; j<=15; j++) if(a[i][j]==2) a[i][j]=0;
        for(i=0; i<=2+add; i++) for(j=0; j<=2+add; j++) if(turn[i][j]==2) a[x+i][y+j]=turn[i][j];
        shape++;
    }
    if(shape>3) shape=0;
    appear();
}
}
int main()
{
int k,start,finish,d;
printf("┌");
for(i=1; i<=15; i++) printf("┄");
printf("┐\n");
for(i=1; i<=20; i++) printf("┆\n");
printf("└");
for(i=1; i<=15; i++) printf("┄");
printf("┘");
for(i=1; i<=20; i++)
{
    Place(i,32);
    printf("┆\n");
}
Place(2,37);
printf("下一个");
Place(8,37);
printf("得分");
Place(14,37);
printf("最高分");
Place(11,37);
printf("速度");
for(i=0; i<=2; i++) button(i);
while(ok==1) click();
while(ok!=1)
{
    replace();
    next();
    while(1)
    {
        born();
        next();
        while(1)
        {
            appear();
            k=0;
            start=clock();
            while(1)
            {
                finish=clock();
                d=finish-start;
                if(d>=tim) break;
                control();
                click();
                if(ok==2) break;
            }
            if(ok==2) break;
            disappear();
            for(i=22; i>=0; i--) for(j=1; j<=15; j++) if(a[i][j]==2&&a[i+1][j]!=1) k++;
            if(k==4)
            {
                for(i=22; i>=0; i--) for(j=1; j<=15; j++) if(a[i][j]==2)
                        {
                            a[i+1][j]=2;
                            a[i][j]=0;
                        }
            }
            else
            {
                for(i=22; i>=0; i--) for(j=1; j<=15; j++) if(a[i][j]==2) a[i][j]=1;
                break;
            }
            tim=ti;
            appear();
        }
        if(ok==2) break;
        appear();
        clear();
        ss();
        for(i=1; i<=15; i++) if(a[2][i]==1)
            {
                ok=1;
                break;
            }
    }
    if(ok==2)
    {
        ok=0;
        continue;
    }
    for(i=1; i<=20; i++) for(j=2; j<=30; j++)
        {
            Place(i,j);
            printf(" ");
        }
    Place(9,12);
    printf("游戏结束!");
    while(ok==1) click();
}
return 0;
}

 Fly bird

#include<bits/stdc++.h>
#include<Windows.h>
#define PR_Box printf("■")
#define PR_Gold printf("★")
#define PR_Ag printf("☆")
#define PR_FBird printf("Ю")
#define PR_DBird printf("Ф")
#define PR_Land printf("┳┳┯")
#define PR_Bg_TL printf("╔")
#define PR_Bg_TR printf("╗")
#define PR_Bg_DL printf("╚")
#define PR_Bg_DR printf("╝")
#define PR_Bg_X printf("═")
#define PR_Bg_Y printf("║")
#define PR_Blank printf(" ");
int Grade=1,C_Gold=0,C_Ag=0,Score=0,Delay_time=1000,Max_blank=9,Distance=18;
struct Birds {
int x,y;
int condition;
};
Birds*Bird=(Birds*)malloc(sizeof(Birds));
struct Bg {
int x,y;
int l_blank;
int reward[9];
Bg*pri;
Bg*next;
};
Bg*Bg1=new Bg[sizeof(Bg)];
void Position(int x,int y) {
COORD pos= {x-1,y-1};
HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out,pos);
}
void CreatBird() {
Bird->x=41;
Bird->y=10;
Bird->condition=0;
}
void CreatBg() {
Bg*Bg2=(Bg*)malloc(sizeof(Bg));
Bg1->x=90;
Bg1->y=8;
Bg2->x=Bg1->x+Distance;
Bg2->y=9;
Bg1->l_blank=Max_blank-Grade;
Bg2->l_blank=Max_blank-Grade;
Bg1->next=Bg2;
Bg1->pri=Bg2;
Bg2->next=Bg1;
Bg2->pri=Bg1;
}
void InsertBg(Bg*p) {
int temp;
Bg*Bgs=(Bg*)malloc(sizeof(Bg));
Bgs->x=p->pri->x+Distance;
Bgs->l_blank=Max_blank-Grade;
srand((int)time(0));
temp=rand();
if(temp%2==0) {
    if((temp%4+p->pri->y+Max_blank-Grade)<21)Bgs->y=p->pri->y+temp%4;
    else Bgs->y=p->pri->y;
} else {
    if((p->pri->y-temp%4)>2)Bgs->y=p->pri->y-temp%4;
    else Bgs->y=p->pri->y;
}
Bgs->pri=p->pri;
Bgs->next=p;
p->pri->next=Bgs;
p->pri=Bgs;
}
void Check_Bg(Bg*q) {
Bg*p=q;
int i=0,temp;
while(++i<=5) {
    if(p->x>-4)p=p->next;
    else {
        srand((int)time(0));
        temp=rand();
        if(temp%2==0) {
            if((temp%4+p->y+Max_blank-Grade)<21)p->y=p->y+temp%4;
            else p->y=p->y;
            p->x=p->pri->x+Distance;
            p->l_blank=Max_blank-Grade;
        } else {
            if((p->y-temp%4)>2)p->y=p->y-temp%4;
            else p->y=p->y;
            p->x=p->pri->x+Distance;
            p->l_blank=Max_blank-Grade;
        }
    }
}
}
void Loop_Bg(Bg*q) {
Bg*p=q;
int i=0;
while(++i<=5) {
    p->x=p->x-1;
    p=p->next;
    if(Bird->x==p->x) {
        Score+=1;
        if(Score%4==0&&Grade<4)Grade++;
    }
}
}
void Prt_Bg(Bg*q) {
Bg*p=q;
int i=0,k,j;
while(++i<=5) {
    if(p->x>0&&p->x<=78) {
        for(k=2; k<p->y; k++) {
            Position(p->x+1,k);
            PR_Box;
            PR_Box;
            PR_Blank
        }
        Position(p->x,p->y);
        PR_Box;
        PR_Box;
        PR_Box;
        PR_Blank;
        Position(p->x,p->y+p->l_blank);
        PR_Box;
        PR_Box;
        PR_Box;
        PR_Blank;
        k=k+p->l_blank+1;
        for(k; k<=22; k++) {
            Position(p->x+1,k);
            PR_Box;
            PR_Box;
            PR_Blank;
        }
        Position(p->x,23);
        for(k=1; k<Distance/3-2; k++)PR_Land;
    }
    p=p->next;
    if(p->x==0) {
        for(j=2; j<p->y; j++) {
            Position(p->x+1,j);
            PR_Blank;
            PR_Blank;
        }
        Position(p->x+1,p->y);
        PR_Blank;
        PR_Blank;
        PR_Blank;
        Position(p->x+1,p->y+Max_blank-Grade);
        PR_Blank;
        PR_Blank;
        PR_Blank;
        j=j+Max_blank-Grade+1;
        for(j; j<=22; j++) {
            Position(p->x+1,j);
            PR_Blank;
            PR_Blank;
        }
    }
}
}
void PrtBg() {
int i;
Position(1,1);
PR_Bg_TL;
Position(79,1);
PR_Bg_TR;
Position(1,24);
PR_Bg_DL;
Position(79,24);
PR_Bg_DR;
for(i=3; i<=78; i+=2) {
    Position(i,1);
    PR_Bg_X;
    Position(i,24);
    PR_Bg_X;
}
}
void PrtBird() {
Position(Bird->x,Bird->y-1);
PR_Blank;
Position(Bird->x,Bird->y);
PR_FBird;
Position(38,2);
printf("Score:%d",Score);
}
int CheckYN(Bg*q) {
Bg*p=q;
int i=0;
while(++i<=5) {
    if(Bird->y>23)return 0;
    if(Bird->x==p->x&&Bird->y<=p->y)return 0;
    if((Bird->x==p->x||Bird->x==p->x+1||Bird->x==p->x+2)&&Bird->y==p->y)return 0;
    if(Bird->x==p->x&&Bird->y>p->y+p->l_blank)return 0;
    if((Bird->x==p->x||Bird->x==p->x+1||Bird->x==p->x+2)&&Bird->y==p->y+p->l_blank)return 0;
    p=p->next;
}
return 1;
}
void Prtfirst() {
printf("══════════════════════════════════════\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ C++语言版 Flappy Bird\n");
printf(" ■■ ■■ 瞎搞人:侦探鼠\n");
printf(" ■■ ■■ 瞎搞日期:2019.7.3\n");
printf(" ■■ ■■ 耗时:2.46小时\n");
printf(" ■■■ ■■ 游戏说明:\n");
printf(" ■■ 1-按上箭头使鸟起飞\n");
printf(" ■■ 2-等级越高,难度越大!\n");
printf(" Ю ■■■\n");
printf("\n");
printf(" \n\n\n\n\n\n\n\n");
printf(" ┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳┳┯┳\n");
system("pause");
Position(1,1);
int i=0;
while(i++<40*25)PR_Blank;
}
int main() {
int i=0;
char ch;
Prtfirst();
PrtBg();
CreatBg();
InsertBg(Bg1);
InsertBg(Bg1);
InsertBg(Bg1);
CreatBird();
while(1) {
    if(!CheckYN(Bg1))break;
    Check_Bg(Bg1);
    Prt_Bg(Bg1);
    PrtBird();
    Loop_Bg(Bg1);
    Bird->y=Bird->y+1;
    if(GetAsyncKeyState(VK_UP)) {
        Position(Bird->x,Bird->y-1);
        PR_Blank;
        Bird->y=Bird->y-4;
    }
    while(i++<500);
    {
        Sleep(100);
    }
    i=0;
}
Position(38,10);
printf("Game Over!");
Position(1,25);
system("pause");
}

贪吃蛇 

#include <cstdio>
#include <iostream>
#include <ctime>
#include <conio.h>
#include <windows.h>       //停顿:Sleep(); 
#include <cstdlib>         //清屏:system("cls");
#include <cstring>         //1:'◎' 2:'⊙' 3:'▲' 4:'◆' 5:'■'
using namespace std;
int a[100][100], dir[100][100];
//string guo[5]={'▲','◆','■','▼','★'};
int fx[4][2] = { {0,-1},{1,0},{0,1},{-1,0} }; //ap来记录奖励块的分   
int n, m, ff, f = 1, t = 50, T = 50, ap = 10, egg[2], danshu, headx, heady, endx, endy, point = 0, apple = 0, fangx, stopp = 0, panduan = 0;  //ff用来判断  panduan 0:中途退出;1:咬到自己;2:重置  
int lastfx;
int zuobi = 0;
int fff[110][110];
string print[4][4] = { {"═","╔","  ","╚"},{"╝","║","╚","  "},{"  ","╗","═","╝"},{"╗"," ","╔","║"} };
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
void gotoxy(int x, int y)//位置函数(行为x 列为y)
{
COORD pos;
pos.X = 2 * y;
pos.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void reset() {
system("cls");
color(7); printf("                   ★"); color(10); printf("贪吃蛇"); color(11); printf("★\n\n"); color(7);
printf("⊙打印若有错位请调整窗口大小或按r重输小点的数⊙\n\n  请输入场地大小(格式:行数 列数) 推荐(20 20) \n\n>>");
scanf("%d%d", &n, &m);
system("cls");
color(14);
for (int i = 1; i <= m; i++) { gotoxy(0, i); printf("※"); gotoxy(n + 1, i); printf("※"); }
for (int i = 1; i <= n; i++) { gotoxy(i, 0); printf("※"); gotoxy(i, m + 1); printf("※"); }
color(10);
memset(fff, 0, sizeof(fff));
gotoxy(0, 0); printf("┍");
gotoxy(n + 1, 0); printf("┕");
gotoxy(0, m + 1); printf("┑");
gotoxy(n + 1, m + 1); printf("┙");
color(7);
gotoxy(0, m + 5); printf("方向:a/s/d/w | 1/2/3/5");
gotoxy(1, m + 5); printf("暂停:p       |       0");
gotoxy(2, m + 5); printf("减速:q/j     |     4/7");
gotoxy(3, m + 5); printf("加速:e/k     |     6/9");
gotoxy(4, m + 5); printf("重置:r       |       .");
gotoxy(5, m + 5); printf("地图:h       |       +");
headx = endx = endy = 1; heady = 3;
f = 1; ff = 3;
memset(a, 1, sizeof(a));
memset(dir, 0, sizeof(dir));
a[1][1] = a[1][2] = a[1][3] = 0;
gotoxy(1, 1); printf("⊙");
gotoxy(1, 2); printf("⊙");
gotoxy(1, 3); printf("◎");
dir[1][1] = dir[1][2] = dir[1][3] = 2;
apple = 0; fangx = 2; point = 0; danshu = 0; lastfx = 2; stopp = 0;
if (zuobi) { color(12); gotoxy(12, m + 5); printf("作弊可耻!"); gotoxy(m + 4, 0); printf("做了弊还没路走那就救不了你了,乖乖重来吧......"); color(7); }
}
void haha() {
char ch = getch();
if ((ch == 'a' || ch == '1') && dir[headx][heady] != 2) { fangx = 0; return; }
if ((ch == 's' || ch == '2') && dir[headx][heady] != 3) { fangx = 1; return; }
if ((ch == 'd' || ch == '3') && dir[headx][heady] != 0) { fangx = 2; return; }
if ((ch == 'w' || ch == '5') && dir[headx][heady] != 1) { fangx = 3; return; }
if (ch == 'p' || ch == '0') { stopp = (stopp + 1) % 2; return; }
if (ch == 'q' || ch == '4') { T += 10; if (T >= 1005) T = 1005; return; }
if (ch == 'e' || ch == '6') { T -= 10; if (T <= 1) T = 2; return; }
if (ch == 'j' || ch == '7') { T += 1; if (T >= 1005) T = 1005; return; }
if (ch == 'k' || ch == '9') { T -= 1; if (T <= 1) T = 2; return; }
if (ch == 'r' || ch == '.') { ff = 2; f = 0; panduan = 0; return; }
if (ch == 'h' || ch == '8') {
    zuobi += 1; zuobi %= 2;
    if (zuobi) { color(12); gotoxy(12, m + 5); printf("作弊可耻!"); gotoxy(m + 4, 0); printf("做了弊还没路走那就救不了你了,乖乖重来吧......"); color(7); }
    else { printf("                "); gotoxy(m + 4, 0); printf("                                                   "); }
}
if (ch == 'g' || ch == '+') {
    gotoxy(n + 50, 0);
    printf("现在切换到地图编辑模式\n\nq/4 为开始放置模式(光标移动过的痕迹会留下障碍物)\n\ne/6 为取消放置障碍物模式\n\nj/0 为橡皮模式(再按一次退出橡皮模式)\n\n按 h/+ 继续游戏\n\n");
    printf("\n按任意键开始编辑地图");
    color(13);
    int x = 1, y = 1, dfx, moshi = 0;
    ch = getch(); gotoxy(0, 0); gotoxy(1, 1);
    while (ch != 'h' && ch != '+') {
        if (ch == 'a' || ch == '1') dfx = 0;
        else if (ch == 's' || ch == '2') dfx = 1;
        else if (ch == 'd' || ch == '3') dfx = 2;
        else if (ch == 'w' || ch == '5') dfx = 3;
        else dfx = 5;
        if (ch == 'q' || ch == '4') moshi = 1;
        if (ch == 'e' || ch == '6') moshi = 0;
        if (ch == 'j' || ch == '0') if (moshi - 2) moshi = 2; else moshi = 0;
        if (dfx <= 4) {
            if (x + fx[dfx][0] > 0 && x + fx[dfx][0] <= n && y + fx[dfx][1] > 0 && y + fx[dfx][1] <= m) { x += fx[dfx][0]; y += fx[dfx][1]; }
            if (x > 0 && x <= n && y > 0 && y <= m) {
                gotoxy(x, y);
                if (moshi == 1 && a[x][y] && !fff[x][y]) { a[x][y] = 0; fff[x][y] = 1; printf("□"); }
                if (moshi == 2 && fff[x][y]) { a[x][y] = 1; fff[x][y] = 0; printf("  "); }
                gotoxy(x, y);
            }
        }
        ch = getch();
    }
    color(7);
}
}
void findegg() {
srand(time(NULL));
int aa = 1;
while (!a[egg[0]][egg[1]]) { egg[0] = (rand() % (n)) + 1; egg[1] = (rand() % m) + 1; }
a[egg[0]][egg[1]] = 0;
point += ap;
gotoxy(egg[0], egg[1]); if (!apple) { printf("★"); ap = 8000 / T; if (ap >= 200) ap = 200; }
else { printf("●"); ap = 10; }
apple++; apple = apple % 10;
gotoxy(n + 2, 0); printf("距离下一个奖励蛋还有 "); color(11); cout << 9 - (8 + apple) % 10; color(7); printf(" 个");
danshu++;
return;
}
int gg() {
if (ff == 0) return(0);
if (ff == 1) { gotoxy(n + 2, 1); Sleep(3000); gotoxy(n + 26, 1); gotoxy(n + 10, 0); printf("哦豁~ 你咬到自己了o( ̄▽ ̄)d\n\n\n你共吃蛋 %d 个\n\n\n你共得分 %d 分,恭喜!\n\n\n等一下就继续", danshu, point); Sleep(5000); if (kbhit) return(1); }
if (ff == 2) return(1);
return 0;
}
void dong() {
gotoxy(11, m + 3); printf("当前的蛋有 %d 分            ", ap);
if (ap - 3 > 10) ap -= 3;
if (ap != 10) {
    gotoxy(egg[0], egg[1]);
    color(ap % 10);
    printf("★");
    color(7);
}
int x, y;
x = (headx + fx[fangx][0] - 1 + n) % (n)+1; y = (heady + fx[fangx][1] - 1 + m) % (m)+1;
dir[headx][heady] = fangx;
if (x == egg[0] && y == egg[1]) {
    gotoxy(headx, heady); cout << print[lastfx][fangx];
    dir[headx][heady] = fangx;
    headx = x; heady = y; a[x][y] = 0;
    gotoxy(headx, heady); printf("◎");
    findegg();
}
else if (a[x][y]) {
    gotoxy(headx, heady); cout << print[lastfx][fangx];
    headx = x; heady = y; a[x][y] = 0;
    gotoxy(headx, heady); printf("◎");
    gotoxy(endx, endy); printf("  "); a[endx][endy] = 1;
    x = endx; y = endy;
    endx += fx[dir[x][y]][0]; endx = (endx - 1 + n) % (n)+1;
    endy += fx[dir[x][y]][1]; endy = (endy - 1 + m) % (m)+1;
    dir[x][y] = -1;
}
else if (!zuobi) { f = 0; ff = 1; }
dir[headx][heady] = fangx;
lastfx = fangx;
return;
}
int main() {
while (1) {
    srand(time(NULL));
    reset();
    egg[0] = (rand() % n - 1) + 2; egg[1] = (rand() % m) + 1;
    a[egg[0]][egg[1]] = 0;
    gotoxy(egg[0], egg[1]); if (apple) { printf("★"); ap = 100; }
    else printf("●");
    while (f) {
        if (kbhit()) haha();
        gotoxy(9, m + 5); printf("吃蛋:%d 个", danshu);
        gotoxy(8, m + 5); printf("速度: %d   ", 1005 - T);
        //while (stopp) {Sleep(10); if (kbhit()) haha();}
        Sleep(1); t = (t - 1 + T) % T;
        if (t == 0 && !stopp) dong();
        gotoxy(7, m + 5); printf("得分:%d 分", point);
        gotoxy(12, m + 5);
    }
    if (!gg()) return 0;
}
return 0;
}

 吃豆人

 

#include <cstdio>
#include <iostream>
#include <ctime>
#include <conio.h>
#include <windows.h>       //停顿:Sleep(); 
#include <cstdlib>         //清屏:system("cls");
#include <cstring>         //1:'◎' 2:'⊙' 3:'▲' 4:'◆' 5:'■'
using namespace std;
int a[100][100], dir[100][100];
//string guo[5]={'▲','◆','■','▼','★'};
int fx[4][2] = { {0,-1},{1,0},{0,1},{-1,0} }; //ap来记录奖励块的分   
int n, m, ff, f = 1, t = 50, T = 50, ap = 10, egg[2], danshu, headx, heady, endx, endy, point = 0, apple = 0, fangx, stopp = 0, panduan = 0;  //ff用来判断  panduan 0:中途退出;1:咬到自己;2:重置  
int lastfx;
int zuobi = 0;
int fff[110][110];
string print[4][4] = { {"═","╔","  ","╚"},{"╝","║","╚","  "},{"  ","╗","═","╝"},{"╗"," ","╔","║"} };
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), a);
}
void gotoxy(int x, int y)//位置函数(行为x 列为y)
{
COORD pos;
pos.X = 2 * y;
pos.Y = x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void reset() {
system("cls");
color(7); printf("                   ★"); color(10); printf("贪吃蛇"); color(11); printf("★\n\n"); color(7);
printf("⊙打印若有错位请调整窗口大小或按r重输小点的数⊙\n\n  请输入场地大小(格式:行数 列数) 推荐(20 20) \n\n>>");
scanf("%d%d", &n, &m);
system("cls");
color(14);
for (int i = 1; i <= m; i++) { gotoxy(0, i); printf("※"); gotoxy(n + 1, i); printf("※"); }
for (int i = 1; i <= n; i++) { gotoxy(i, 0); printf("※"); gotoxy(i, m + 1); printf("※"); }
color(10);
memset(fff, 0, sizeof(fff));
gotoxy(0, 0); printf("┍");
gotoxy(n + 1, 0); printf("┕");
gotoxy(0, m + 1); printf("┑");
gotoxy(n + 1, m + 1); printf("┙");
color(7);
gotoxy(0, m + 5); printf("方向:a/s/d/w | 1/2/3/5");
gotoxy(1, m + 5); printf("暂停:p       |       0");
gotoxy(2, m + 5); printf("减速:q/j     |     4/7");
gotoxy(3, m + 5); printf("加速:e/k     |     6/9");
gotoxy(4, m + 5); printf("重置:r       |       .");
gotoxy(5, m + 5); printf("地图:h       |       +");
headx = endx = endy = 1; heady = 3;
f = 1; ff = 3;
memset(a, 1, sizeof(a));
memset(dir, 0, sizeof(dir));
a[1][1] = a[1][2] = a[1][3] = 0;
gotoxy(1, 1); printf("⊙");
gotoxy(1, 2); printf("⊙");
gotoxy(1, 3); printf("◎");
dir[1][1] = dir[1][2] = dir[1][3] = 2;
apple = 0; fangx = 2; point = 0; danshu = 0; lastfx = 2; stopp = 0;
if (zuobi) { color(12); gotoxy(12, m + 5); printf("作弊可耻!"); gotoxy(m + 4, 0); printf("做了弊还没路走那就救不了你了,乖乖重来吧......"); color(7); }
}
void haha() {
char ch = getch();
if ((ch == 'a' || ch == '1') && dir[headx][heady] != 2) { fangx = 0; return; }
if ((ch == 's' || ch == '2') && dir[headx][heady] != 3) { fangx = 1; return; }
if ((ch == 'd' || ch == '3') && dir[headx][heady] != 0) { fangx = 2; return; }
if ((ch == 'w' || ch == '5') && dir[headx][heady] != 1) { fangx = 3; return; }
if (ch == 'p' || ch == '0') { stopp = (stopp + 1) % 2; return; }
if (ch == 'q' || ch == '4') { T += 10; if (T >= 1005) T = 1005; return; }
if (ch == 'e' || ch == '6') { T -= 10; if (T <= 1) T = 2; return; }
if (ch == 'j' || ch == '7') { T += 1; if (T >= 1005) T = 1005; return; }
if (ch == 'k' || ch == '9') { T -= 1; if (T <= 1) T = 2; return; }
if (ch == 'r' || ch == '.') { ff = 2; f = 0; panduan = 0; return; }
if (ch == 'h' || ch == '8') {
    zuobi += 1; zuobi %= 2;
    if (zuobi) { color(12); gotoxy(12, m + 5); printf("作弊可耻!"); gotoxy(m + 4, 0); printf("做了弊还没路走那就救不了你了,乖乖重来吧......"); color(7); }
    else { printf("                "); gotoxy(m + 4, 0); printf("                                                   "); }
}
if (ch == 'g' || ch == '+') {
    gotoxy(n + 50, 0);
    printf("现在切换到地图编辑模式\n\nq/4 为开始放置模式(光标移动过的痕迹会留下障碍物)\n\ne/6 为取消放置障碍物模式\n\nj/0 为橡皮模式(再按一次退出橡皮模式)\n\n按 h/+ 继续游戏\n\n");
    printf("\n按任意键开始编辑地图");
    color(13);
    int x = 1, y = 1, dfx, moshi = 0;
    ch = getch(); gotoxy(0, 0); gotoxy(1, 1);
    while (ch != 'h' && ch != '+') {
        if (ch == 'a' || ch == '1') dfx = 0;
        else if (ch == 's' || ch == '2') dfx = 1;
        else if (ch == 'd' || ch == '3') dfx = 2;
        else if (ch == 'w' || ch == '5') dfx = 3;
        else dfx = 5;
        if (ch == 'q' || ch == '4') moshi = 1;
        if (ch == 'e' || ch == '6') moshi = 0;
        if (ch == 'j' || ch == '0') if (moshi - 2) moshi = 2; else moshi = 0;
        if (dfx <= 4) {
            if (x + fx[dfx][0] > 0 && x + fx[dfx][0] <= n && y + fx[dfx][1] > 0 && y + fx[dfx][1] <= m) { x += fx[dfx][0]; y += fx[dfx][1]; }
            if (x > 0 && x <= n && y > 0 && y <= m) {
                gotoxy(x, y);
                if (moshi == 1 && a[x][y] && !fff[x][y]) { a[x][y] = 0; fff[x][y] = 1; printf("□"); }
                if (moshi == 2 && fff[x][y]) { a[x][y] = 1; fff[x][y] = 0; printf("  "); }
                gotoxy(x, y);
            }
        }
        ch = getch();
    }
    color(7);
}
}
void findegg() {
srand(time(NULL));
int aa = 1;
while (!a[egg[0]][egg[1]]) { egg[0] = (rand() % (n)) + 1; egg[1] = (rand() % m) + 1; }
a[egg[0]][egg[1]] = 0;
point += ap;
gotoxy(egg[0], egg[1]); if (!apple) { printf("★"); ap = 8000 / T; if (ap >= 200) ap = 200; }
else { printf("●"); ap = 10; }
apple++; apple = apple % 10;
gotoxy(n + 2, 0); printf("距离下一个奖励蛋还有 "); color(11); cout << 9 - (8 + apple) % 10; color(7); printf(" 个");
danshu++;
return;
}
int gg() {
if (ff == 0) return(0);
if (ff == 1) { gotoxy(n + 2, 1); Sleep(3000); gotoxy(n + 26, 1); gotoxy(n + 10, 0); printf("哦豁~ 你咬到自己了o( ̄▽ ̄)d\n\n\n你共吃蛋 %d 个\n\n\n你共得分 %d 分,恭喜!\n\n\n等一下就继续", danshu, point); Sleep(5000); if (kbhit) return(1); }
if (ff == 2) return(1);
return 0;
}
void dong() {
gotoxy(11, m + 3); printf("当前的蛋有 %d 分            ", ap);
if (ap - 3 > 10) ap -= 3;
if (ap != 10) {
    gotoxy(egg[0], egg[1]);
    color(ap % 10);
    printf("★");
    color(7);
}
int x, y;
x = (headx + fx[fangx][0] - 1 + n) % (n)+1; y = (heady + fx[fangx][1] - 1 + m) % (m)+1;
dir[headx][heady] = fangx;
if (x == egg[0] && y == egg[1]) {
    gotoxy(headx, heady); cout << print[lastfx][fangx];
    dir[headx][heady] = fangx;
    headx = x; heady = y; a[x][y] = 0;
    gotoxy(headx, heady); printf("◎");
    findegg();
}
else if (a[x][y]) {
    gotoxy(headx, heady); cout << print[lastfx][fangx];
    headx = x; heady = y; a[x][y] = 0;
    gotoxy(headx, heady); printf("◎");
    gotoxy(endx, endy); printf("  "); a[endx][endy] = 1;
    x = endx; y = endy;
    endx += fx[dir[x][y]][0]; endx = (endx - 1 + n) % (n)+1;
    endy += fx[dir[x][y]][1]; endy = (endy - 1 + m) % (m)+1;
    dir[x][y] = -1;
}
else if (!zuobi) { f = 0; ff = 1; }
dir[headx][heady] = fangx;
lastfx = fangx;
return;
}
int main() {
while (1) {
    srand(time(NULL));
    reset();
    egg[0] = (rand() % n - 1) + 2; egg[1] = (rand() % m) + 1;
    a[egg[0]][egg[1]] = 0;
    gotoxy(egg[0], egg[1]); if (apple) { printf("★"); ap = 100; }
    else printf("●");
    while (f) {
        if (kbhit()) haha();
        gotoxy(9, m + 5); printf("吃蛋:%d 个", danshu);
        gotoxy(8, m + 5); printf("速度: %d   ", 1005 - T);
        //while (stopp) {Sleep(10); if (kbhit()) haha();}
        Sleep(1); t = (t - 1 + T) % T;
        if (t == 0 && !stopp) dong();
        gotoxy(7, m + 5); printf("得分:%d 分", point);
        gotoxy(12, m + 5);
    }
    if (!gg()) return 0;
}
return 0;
}

 迷宫(随机)

 

#include <stdio.h>
#include <conio.h>
#include <windows.h>
#include <time.h>
#define Height 25 //迷宫的高度,必须为奇数
#define Width 25 //迷宫的宽度,必须为奇数
#define Wall 1
#define Road 0
#define Start 2
#define End 3
#define Esc 5
#define Up 1
#define Down 2
#define Left 3
#define Right 4
int map[Height+2][Width+2];
void gotoxy(int x,int y) { //移动坐标
    COORD coord;
    coord.X=x;
    coord.Y=y;
    SetConsoleCursorPosition( GetStdHandle( STD_OUTPUT_HANDLE ), coord );
}
void hidden() { //隐藏光标
    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    CONSOLE_CURSOR_INFO cci;
    GetConsoleCursorInfo(hOut,&cci);
    cci.bVisible=0;//赋1为显示,赋0为隐藏
    SetConsoleCursorInfo(hOut,&cci);
}
void create(int x,int y) { //随机生成迷
    int c[4][2]= {0,1,1,0,0,-1,-1,0}; //四个方向
    int i,j,t;
//将方向打乱
    for(i=0; i<4; i++) {
        j=rand()%4;
        t=c[i][0];
        c[i][0]=c[j][0];
        c[j][0]=t;
        t=c[i][1];
        c[i][1]=c[j][1];
        c[j][1]=t;
    }
    map[x][y]=Road;
    for(i=0; i<4; i++)
        if(map[x+2*c[i][0]][y+2*c[i][1]]==Wall) {
            map[x+c[i][0]][y+c[i][1]]=Road;
            create(x+2*c[i][0],y+2*c[i][1]);
        }
}
int get_key() { //接收按键
    char c;
    while(c=getch()) {
        if(c==27) return Esc; //Esc
        if(c!=-32)continue;
        c=getch();
        if(c==72) return Up; //上
        if(c==80) return Down; //下
        if(c==75) return Left; //左
        if(c==77) return Right; //右
    }
    return 0;
}
void paint(int x,int y) { //画迷宫
    gotoxy(2*y-2,x-1);
    switch(map[x][y]) {
        case Start:
            printf("入");
            break; //画入口
        case End:
            printf("出");
            break; //画出口
        case Wall:
            printf("▇");
            break; //画墙
        case Road:
            printf("  ");
            break; //画路
    }
}
void game() {
    int x=2,y=1; //玩家当前位置,刚开始在入口处
    int c; //用来接收按键
    while(1) {
        gotoxy(2*y-2,x-1);
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
        printf("▇▇"); //画出玩家当前位置
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |FOREGROUND_BLUE|FOREGROUND_RED|FOREGROUND_GREEN);

        if(map[x][y]==End) { //判断是否到达出口
            gotoxy(30,24);
            printf("到达终点,按任意键结束");
            getch();
            break;
        }
        c=get_key();
        if(c==Esc) {
            gotoxy(0,24);
            break;
        }
        switch(c) {
            case Up: //向上走
                if(map[x-1][y]!=Wall) {
                    paint(x,y);
                    x--;
                }
                break;
            case Down: //向下走
                if(map[x+1][y]!=Wall) {
                    paint(x,y);
                    x++;
                }
                break;
            case Left: //向左走
                if(map[x][y-1]!=Wall) {
                    paint(x,y);
                    y--;
                }
                break;
            case Right: //向右走
                if(map[x][y+1]!=Wall) {
                    paint(x,y);
                    y++;
                }
                break;
        }
    }
}
int main() {
    int i,j;
    srand((unsigned)time(NULL)); //初始化随即种子
    hidden(); //隐藏光标
    for(i=0; i<=Height+1; i++)
        for(j=0; j<=Width+1; j++)
            if(i==0||i==Height+1||j==0||j==Width+1) //初始化迷宫
                map[i][j]=Road;
            else map[i][j]=Wall;
    create(2*(rand()%(Height/2)+1),2*(rand()%(Width/2)+1)); //从随机一个点开始生成迷宫,该点行列都为偶数
    for(i=0; i<=Height+1; i++) { //边界处理
        map[i][0]=Wall;
        map[i][Width+1]=Wall;
    }
    for(j=0; j<=Width+1; j++) { //边界处理
        map[0][j]=Wall;
        map[Height+1][j]=Wall;
    }
    map[2][1]=Start; //给定入口
    map[Height-1][Width]=End; //给定出口
    for(i=1; i<=Height; i++)
        for(j=1; j<=Width; j++) //画出迷宫
            paint(i,j);
    game(); //开始游戏
    getch();
    return 0;
}

 打方块

#include<bits/stdc++.h>//打方块 Windows10
#include<windows.h>
using namespace std;
int fen,mb[10][18],leaf;

void kg(int a) {
    for(int i=0; i<a; i++)
        cout<<' ';
}

void go(int x, int y) {
    COORD p;
    p.X=(x-1)*2;
    p.Y=y-1;
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),p);
}

void printtu(int x,int y,bool a) {
    go(x,y);
    cout<<"■";
    if(x>2&&x<11) {
        go(x-1,y+1);
        cout<<"■■■";
    } else if(x==2) {
        go(x,y+1);
        cout<<"■■";
    } else if(x==11) {
        go(x-1,y+1);
        cout<<"■■";
    } else;

    if(a)
        for(int i=0; i<18; i++) {
            go(2,i+2);
            kg(20);
        }

    Sleep(100);

    go(x,y);
    kg(2);
    if(x>2&&x<11) {
        go(x-1,y+1);
        kg(6);
    } else if(x==2) {
        go(x,y+1);
        kg(4);
    } else if(x==11) {
        go(x-1,y+1);
        kg(4);
    } else;
    go(14,5);
    kg(4);
    cout<<"\b\b\b\b"<<fen;

    if(a)
        for(int i=0; i<18; i++) {
            go(2,i+2);
            for(int o=0; o<10; o++) {
                if(mb[o][i])
                    cout<<"■";
                else kg(2);
            }
        }
}

void sj(int x) {
    int i;
    for(i=19;; i--) {
        go(x,i);
        cout<<"■";
        Sleep(10);
        cout<<"\b\b";
        kg(2);
        if(i<3)break;
        if(mb[x-2][i-3]==1)break;
    }
    mb[x-2][i-2]=1;
    go(x,i);
    cout<<"■";
    fen-=10;
    for(int o=0; o<10; o++)
        if(mb[o][i-2]==0)return;
    for(int o=0; o<10; o++)
        mb[o][i-2]=0;
    for(int o=i-2; o<17; o++)
        for(int j=0; j<10; j++)
            mb[j][o]=mb[j][o+1];
    for(int o=0; o<10; o++)
        mb[o][17]=0;
    printtu(x,20,1);
    fen+=100;
}

void mouse(int &x,int &y) {
    POINT p;
    HWND h=GetForegroundWindow();
    GetCursorPos(&p);
    ScreenToClient(h,&p);
    x=p.x;
    y=p.y;
}

void m(int wt) {
lkr:
    ;
    fen=-500;
    leaf=8;
    srand(time(0));
    system("mode con cols=33 lines=24");

    system("cls");
    cout<<"┌ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┐"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆ 分数"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆ 生命"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆ ";
    printf("%c %c %c %c\n",3,3,3,3);
    cout<<"┆ ";
    kg(20);
    cout<<"┆ ";
    printf("%c %c %c %c\n",3,3,3,3);
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"┆ ";
    kg(20);
    cout<<"┆"<<endl;
    cout<<"└ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┄ ┘"<<endl;
lk:
    ;
    for(int i=0; i<10; i++)
        for(int o=0; o<18; o++)
            mb[i][o]=0;
    int x=6;
    for(int i=wt*10;;) {
        if(i<wt*10)goto asd;

        for(int i=0; i<10; i++)
            for(int o=0; o<18; o++)
                if(mb[i][o]!=0)goto qwe;
        fen+=500;
qwe:
        ;

        for(int o=0; o<10; o++)
            if(mb[o][17]==1)goto as;

        for(int o=17; o>0; o--)
            for(int j=0; j<10; j++)
                mb[j][o]=mb[j][o-1];

        for(int o=0; o<10; o++)
            mb[o][0]=rand()%2;

asd:
        ;
        if(GetAsyncKeyState(VK_RIGHT)!=0&&x<11)x++;
        if(GetAsyncKeyState(VK_LEFT)!=0&&x>2)x--;
        if(GetAsyncKeyState(VK_UP)!=0)sj(x);
        printtu(x,20,i>=wt*10);
        if(i<wt*10)i++;
        else i=1;
    }
as:
    ;
    for(int i=2; i<22; i++) {
        go(2,i);
        kg(20);
    }
    fen-=600;
    switch(leaf) {
        case 1:
            go(13,8);
            cout<<' '<<' ';
            break;
        case 2:
            leaf--;
            go(14,8);
            cout<<' '<<' ';
            goto lk;
        case 3:
            leaf--;
            go(15,8);
            cout<<' '<<' ';
            goto lk;
        case 4:
            leaf--;
            go(16,8);
            cout<<' '<<' ';
            goto lk;
        case 5:
            leaf--;
            go(13,9);
            cout<<' '<<' ';
            goto lk;
        case 6:
            leaf--;
            go(14,9);
            cout<<' '<<' ';
            goto lk;
        case 7:
            leaf--;
            go(15,9);
            cout<<' '<<' ';
            goto lk;
        case 8:
            leaf--;
            go(16,9);
            cout<<' '<<' ';
            goto lk;
    }
    go(5,7);
    cout<<"你输了!";
    go(3,8);
    cout<<" ┆ 再来[R]┆ ┆ 返回[E]┆";
    for(;;) {
        if(GetAsyncKeyState('R')!=0||GetAsyncKeyState('r')!=0)goto lkr;
        if(GetAsyncKeyState('E')!=0||GetAsyncKeyState('e')!=0)return;
    }
}

void dafangkuai() {}
int main() {
    SetConsoleTitle("打方块Windows10");
    int q=3;
a:
    ;
    system("mode con cols=80 lines=25");
    system("cls");
    bool jh[8][27]= {0,0,1,0,0,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,1,0,0,1,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,1,0,0,0,0,1,1,1,1,0,1,1,1,0,0,0,1,0,1,0,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,1,0,0,1,1,0,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0};
    for(int i=2; i<10; i++) {
        go(7,i);
        for(int o=0; o<27; o++) {
            if(jh[i-2][o])
                cout<<"■";
            else cout<<' '<<' ';
        }
    }
    go(17,11);
    cout<<"|开始游戏|";
    go(17,13);
    cout<<"|设置游戏|";
    go(17,15);
    cout<<"|游戏规则|";
    go(17,17);
    cout<<"|退出游戏|";
    go(1,23);
    cout<<"[L]确定";
    int y=1;
    for(;;) {
        if(GetAsyncKeyState(VK_DOWN)!=0)y+=((y==4)?-3:1);
        if(GetAsyncKeyState(VK_UP)!=0)y-=((y==1)?-3:1);
        if(GetAsyncKeyState('l')!=0||GetAsyncKeyState('L')!=0)
            switch(y) {
                case 1:
                    system("cls");
                    m(q);
                    goto a;
                case 2:
                    system("cls");
                    go(16,11);
                    cout<<' '<<q<<"秒增加一行";
                    go(16,10);
                    printf("[%c]",30);
                    go(16,12);
                    printf("[%c]",31);
                    go(1,23);
                    cout<<"[K]确定";
                    for(;;) {
                        if(GetAsyncKeyState(VK_UP)!=0&&q<9) {
                            q++;
                            go(16,11);
                            cout<<' '<<q;
                        }
                        if(GetAsyncKeyState(VK_DOWN)!=0&&q>1) {
                            q--;
                            go(16,11);
                            cout<<' '<<q;
                        }
                        if(GetAsyncKeyState('k')!=0||GetAsyncKeyState('K')!=0)goto a;
                        Sleep(100);
                    }
                case 3:
                    MessageBox(0,"点确定浏览规则" ,"规则",MB_OK);
                    MessageBox(0,"←→控制炮台","规则",MB_OK);
                    MessageBox(0,"满一行即消除","规则",MB_OK);
                    MessageBox(0,"每消除一行+100","规则",MB_OK);
                    MessageBox(0,"少一条命-100","规则",MB_OK);
                    MessageBox(0,"全部消除+500","规则",MB_OK);
                    MessageBox(0,"发射一炮-10","规则",MB_OK);
                case 4:
                    return 0;
            }
        go(16,11);
        cout<<' '<<' ';
        go(22,11);
        cout<<' ';
        go(16,13);
        cout<<' '<<' ';
        go(22,13);
        cout<<' ';
        go(16,15);
        cout<<' '<<' ';
        go(22,15);
        cout<<' ';
        go(16,17);
        cout<<' '<<' ';
        go(22,17);
        cout<<' ';
        go(16,9+2*y);
        cout<<' '<<'>';
        go(22,9+2*y);
        cout<<'<';
        Sleep(100);
    }
}

狼人杀(人机)

 

#include<bits/stdc++.h>
using namespace std;
int life[7]={1,1,1,1,1,1};
int potions[5]={-1,1};
int vote[7]={0};
string name[7]={"预言家","女巫","平民","平民","狼人","狼人"}; 
int seer(int x,int y,int n,int p1,int p2,int l1,int l2)
{
int rescued;
int die;
int die_potions;
bool gameover=false;
while(gameover==false)
{
    cout<<endl<<"下一天:----------------------------"<<endl;
    for(int i=1;i<=4;i++)
    {
        if(i==1&&(life[l1]>=0 or life[l2]>=0))
        {
            cout<<"狼人:"<<endl;
            srand((unsigned)time(NULL)); 
            die=rand()%6;
            while(name[die]=="狼人"||life[die]==-1) die=rand()%6;
            life[die]--;
            cout<<"狼人杀了"<<name[die]<<endl;
        }
        if(i==2&&life[x]>=0)
        {
            cout<<"预言家:"<<endl;
            cout<<"你是预言家,请输入0~5的编号(代表相应的人)(除了"<<x<<"号)来预言"<<endl;
            int res;
            cin>>res;
            if(name[res]=="平民"||name[res]=="女巫"||name[res]=="预言家") cout<<"好人"<<endl; 
            if(name[res]=="狼人") cout<<"坏人"<<endl; 
        }
        if(i==3&&life[n]>=0)
        {
            cout<<"女巫:"<<endl;
            int dor;
            srand((unsigned)time(NULL)); 
            dor=rand()%3;
            if(dor==0)
            {
                die_potions=rand()%6;
                while(name[die_potions]=="女巫"||life[die_potions]<=0) die_potions=rand()%6;
                life[die_potions]--;
                potions[dor]++;
                cout<<"女巫杀了"<<name[die_potions]<<endl;
            }
            if(dor==1)
            {
                int help;
                for(int i=0;i<6;i++) if(life[i]==0) life[i]++,help=i;
                potions[dor]--;
                cout<<"女巫救了"<<name[help]<<endl;
            }
            if(dor==2)
            {
                cout<<"没用药"<<endl; 
            }
        }
        if(i==4)
        {
            int sum_die=0;
            cout<<"今晚";
            for(int j=0;j<6;j++)
            {
                if(life[j]==0) 
                {
                    sum_die++;
                    life[j]--;
                    cout<<j<<"号"<<name[j]<<"死了"; 
                }
            } 
            if(sum_die==0) cout<<"是平安夜";
            int fl=0,fp=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1)
                {
                    if(name[j]=="狼人") fl++;
                    else fp++;
                }
            }
            if(fl==0) 
            {
                cout<<endl<<"平民赢了"<<endl; 
                gameover=true;
                continue;
            }
            if(fp==0)
            {
                cout<<endl<<"狼人赢了"<<endl;
                gameover=true; 
                continue;
            }
            cout<<endl<<"投票"<<endl; 
            int a[7]={0,0,0,0,0,0};
            for(int j=0;j<6;j++)
            {
                if(j==x&&life[x]==1) 
                {
                    cout<<"请投0~5号你认为是狼人的";
                    int ps;
                    cin>>ps;
                    a[ps]++; 
                }
                else if(life[j]==1)
                {
                    srand((unsigned)time(NULL)); 
                    int cs;
                    cs=rand()%6;
                    while(life[cs]!=1||cs==j) cs=rand()%6;
                    a[cs]++;
                }
            }
            cout<<"投票结果:"<<endl;
            cout<<"0 1 2 3 4 5"<<endl;
            for(int j=0;j<6;j++) cout<<a[j]<<" ";
            cout<<endl;
            int max=-1,mp;
            for(int j=0;j<6;j++) if(a[j]>=max) max=a[j],mp=j;
            cout<<mp<<"号"<<name[mp]<<"出局"<<endl<<endl;
            life[mp]=-1; 
            int good=0,bad=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1&&(name[j]=="平民"||name[j]=="女巫"||name[j]=="预言家")) good++;
                if(life[j]==1&&name[j]=="狼人") bad++;
            }
            if(bad==0) 
            {
                cout<<"平民赢了"<<endl;
                gameover=true;
            }
            if(good==0) 
            {
                cout<<"狼人赢了"<<endl;
                gameover=true;
            }
        }
    }
    system("pause");
}
return 0;
}
int Lycan(int x,int y,int n,int p1,int p2,int l1,int l2)
{
int rescued;
int die;
int die_potions;
bool gameover=false;
while(gameover==false)
{
    cout<<endl<<"下一天:----------------------------"<<endl;
    for(int i=1;i<=4;i++)
    {
        if(i==1&&life[x]>=0)
        {
            cout<<"狼人:"<<endl;
            cout<<"你是狼人,请输入0~5的编号(代表相应的人)(除了"<<x<<"和"<<l1+l2-x<<"号)来杀死"<<endl; 
            cin>>die;
            life[die]--;
            cout<<"狼人杀了"<<name[die]<<endl;
        }
        if(i==1&&life[x]==-1&&life[l1+l2-x]>=0)
        {
            cout<<"狼人:"<<endl;
            srand((unsigned)time(NULL)); 
            die=rand()%6;
            while(name[die]=="狼人"||life[die]==-1) die=rand()%6;
            life[die]--;
            cout<<"狼人杀了"<<name[die]<<endl;
        }
        if(i==2&&life[y]>=0)
        {
            cout<<"预言家:"<<endl;
            cout<<"预言完毕"<<endl; 
        }
        if(i==3&&life[n]>=0)
        {
            cout<<"女巫:"<<endl;
            int dor;
            srand((unsigned)time(NULL)); 
            dor=rand()%3;
            if(dor==0)
            {
                die_potions=rand()%6;
                while(name[die_potions]=="女巫"||life[die_potions]<=0) die_potions=rand()%6;
                life[die_potions]--;
                potions[dor]++;
                cout<<"女巫杀了"<<name[die_potions]<<endl;
            }
            if(dor==1)
            {
                int help;
                for(int i=0;i<6;i++) if(life[i]==0) life[i]++,help=i;
                potions[dor]--;
                cout<<"女巫救了"<<name[help]<<endl;
            }
            if(dor==2)
            {
                cout<<"没用药"<<endl; 
            }
        }
        if(i==4)
        {
            int sum_die=0;
            cout<<"今晚";
            for(int j=0;j<6;j++)
            {
                if(life[j]==0) 
                {
                    sum_die++;
                    life[j]--;
                    cout<<j<<"号"<<name[j]<<"死了"; 
                }
            } 
            if(sum_die==0) cout<<"是平安夜";
            int fl=0,fp=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1)
                {
                    if(name[j]=="狼人") fl++;
                    else fp++;
                }
            }
            if(fl==0) 
            {
                cout<<endl<<"平民赢了"<<endl; 
                gameover=true;
                continue;
            }
            if(fp==0)
            {
                cout<<endl<<"狼人赢了"<<endl;
                gameover=true; 
                continue;
            }
            cout<<endl<<"投票"<<endl; 
            int a[7]={0,0,0,0,0,0};
            for(int j=0;j<6;j++)
            {
                if(j==x&&life[x]==1) 
                {
                    cout<<"请投0~5号你认为是狼人的";
                    int ps;
                    cin>>ps;
                    a[ps]++; 
                }
                else if(life[j]==1)
                {
                    srand((unsigned)time(NULL)); 
                    int cs;
                    cs=rand()%6;
                    while(life[cs]!=1||cs==j) cs=rand()%6;
                    a[cs]++;
                }
            }
            cout<<"投票结果:"<<endl;
            cout<<"0 1 2 3 4 5"<<endl;
            for(int j=0;j<6;j++) cout<<a[j]<<" ";
            cout<<endl;
            int max=-1,mp;
            for(int j=0;j<6;j++) if(a[j]>=max) max=a[j],mp=j;
            cout<<mp<<"号"<<name[mp]<<"出局"<<endl<<endl;
            life[mp]=-1; 
            int good=0,bad=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1&&(name[j]=="平民"||name[j]=="女巫"||name[j]=="预言家")) good++;
                if(life[j]==1&&name[j]=="狼人") bad++;
            }
            if(bad==0) 
            {
                cout<<"平民赢了"<<endl;
                gameover=true;
            }
            if(good==0) 
            {
                cout<<"狼人赢了"<<endl;
                gameover=true;
            }
        }
    }
    system("pause");
}
return 0;
}
int witch(int x,int y,int n,int p1,int p2,int l1,int l2)
{
int rescued;
int die;
int die_potions;
bool gameover=false;
while(gameover==false)
{
    cout<<endl<<"下一天:----------------------------"<<endl;
    for(int i=1;i<=4;i++)
    {
        if(i==1&&(life[l1]>=0 or life[l2]>=0))
        {
            cout<<"狼人:"<<endl;
            srand((unsigned)time(NULL)); 
            die=rand()%6;
            while(name[die]=="狼人"||life[die]==-1) die=rand()%6;
            life[die]--;
            cout<<"狼人杀了"<<name[die]<<endl;
        }
        if(i==2&&life[y]>=0)
        {
            cout<<"预言家:"<<endl;
            cout<<"预言完毕"<<endl; 
        }
        if(i==3&&life[n]>=0)
        {
            cout<<"女巫:"<<endl;
            cout<<"你是女巫,请输入d、r、n。d代表要杀、r代表要救,n代表不用药"<<endl;
            char dor;
            cin>>dor;
            if(dor=='d')
            {
                cout<<"请输入0~5号你要杀的人(除了"<<n<<"号)"<<endl;
                cin>>die_potions;
                life[die_potions]--;
                potions[0]++;
                cout<<"女巫杀了"<<name[die_potions]<<endl;
            }
            if(dor=='r')
            {
                int help;
                for(int i=0;i<6;i++) if(life[i]==0) life[i]++,help=i;
                potions[1]--;
                cout<<"女巫救了"<<name[help]<<endl;
            }
            if(dor=='n')
            {
                cout<<"没用药"<<endl; 
            }
        }
        if(i==4)
        {
            int sum_die=0;
            cout<<"今晚";
            for(int j=0;j<6;j++)
            {
                if(life[j]==0) 
                {
                    sum_die++;
                    life[j]--;
                    cout<<j<<"号"<<name[j]<<"死了"; 
                }
            } 
            if(sum_die==0) cout<<"是平安夜";
            int fl=0,fp=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1)
                {
                    if(name[j]=="狼人") fl++;
                    else fp++;
                }
            }
            if(fl==0) 
            {
                cout<<endl<<"平民赢了"<<endl; 
                gameover=true;
                continue;
            }
            if(fp==0)
            {
                cout<<endl<<"狼人赢了"<<endl;
                gameover=true; 
                continue;
            }
            cout<<endl<<"投票"<<endl; 
            int a[7]={0,0,0,0,0,0};
            for(int j=0;j<6;j++)
            {
                if(j==x&&life[x]==1) 
                {
                    cout<<"请投0~5号你认为是狼人的";
                    int ps;
                    cin>>ps;
                    a[ps]++; 
                }
                else if(life[j]==1)
                {
                    srand((unsigned)time(NULL)); 
                    int cs;
                    cs=rand()%6;
                    while(life[cs]!=1||cs==j) cs=rand()%6;
                    a[cs]++;
                }
            }
            cout<<"投票结果:"<<endl;
            cout<<"0 1 2 3 4 5"<<endl;
            for(int j=0;j<6;j++) cout<<a[j]<<" ";
            cout<<endl;
            int max=-1,mp;
            for(int j=0;j<6;j++) if(a[j]>=max) max=a[j],mp=j;
            cout<<mp<<"号"<<name[mp]<<"出局"<<endl<<endl;
            life[mp]=-1; 
            int good=0,bad=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1&&(name[j]=="平民"||name[j]=="女巫"||name[j]=="预言家")) good++;
                if(life[j]==1&&name[j]=="狼人") bad++;
            }
            if(bad==0) 
            {
                cout<<"平民赢了"<<endl;
                gameover=true;
            }
            if(good==0) 
            {
                cout<<"狼人赢了"<<endl;
                gameover=true;
            }
        }
    }
    system("pause");
}
return 0;
}
int commoner(int x,int y,int n,int p1,int p2,int l1,int l2)
{
int rescued;
int die;
int die_potions;
bool gameover=false;
while(gameover==false)
{
    cout<<endl<<"下一天:----------------------------"<<endl;
    for(int i=1;i<=4;i++)
    {
        if(i==1&&(life[l1]>=0 or life[l2]>=0))
        {
            cout<<"狼人:"<<endl;
            srand((unsigned)time(NULL)); 
            die=rand()%6;
            while(name[die]=="狼人"||life[die]==-1) die=rand()%6;
            life[die]--;
            cout<<"狼人杀了"<<name[die]<<endl;
        }
        if(i==2&&life[y]>=0)
        {
            cout<<"预言家:"<<endl;
            cout<<"预言完毕"<<endl; 
        }
        if(i==3&&life[n]>=0)
        {
            cout<<"女巫:"<<endl;
            int dor;
            srand((unsigned)time(NULL)); 
            dor=rand()%3;
            if(dor==0)
            {
                die_potions=rand()%6;
                while(name[die_potions]=="女巫"||life[die_potions]<=0) die_potions=rand()%6;
                life[die_potions]--;
                potions[dor]++;
                cout<<"女巫杀了"<<name[die_potions]<<endl;
            }
            if(dor==1)
            {
                int help;
                for(int i=0;i<6;i++) if(life[i]==0) life[i]++,help=i;
                potions[dor]--;
                cout<<"女巫救了"<<name[help]<<endl;
            }
            if(dor==2)
            {
                cout<<"没用药"<<endl; 
            }
        }
        if(i==4)
        {
            int sum_die=0;
            cout<<"今晚";
            for(int j=0;j<6;j++)
            {
                if(life[j]==0) 
                {
                    sum_die++;
                    life[j]--;
                    cout<<j<<"号"<<name[j]<<"死了"; 
                }
            } 
            if(sum_die==0) cout<<"是平安夜";
            int fl=0,fp=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1)
                {
                    if(name[j]=="狼人") fl++;
                    else fp++;
                }
            }
            if(fl==0) 
            {
                cout<<endl<<"平民赢了"<<endl; 
                gameover=true;
                continue;
            }
            if(fp==0)
            {
                cout<<endl<<"狼人赢了"<<endl;
                gameover=true; 
                continue;
            }
            cout<<endl<<"投票"<<endl; 
            int a[7]={0,0,0,0,0,0};
            for(int j=0;j<6;j++)
            {
                if(j==x&&life[x]==1) 
                {
                    cout<<"请投0~5号你认为是狼人的";
                    int ps;
                    cin>>ps;
                    a[ps]++; 
                }
                else if(life[j]==1)
                {
                    srand((unsigned)time(NULL)); 
                    int cs;
                    cs=rand()%6;
                    while(life[cs]!=1||cs==j) cs=rand()%6;
                    a[cs]++;
                }
            }
            cout<<"投票结果:"<<endl;
            cout<<"0 1 2 3 4 5"<<endl;
            for(int j=0;j<6;j++) cout<<a[j]<<" ";
            cout<<endl;
            int max=-1,mp;
            for(int j=0;j<6;j++) if(a[j]>=max) max=a[j],mp=j;
            cout<<mp<<"号"<<name[mp]<<"出局"<<endl<<endl;
            life[mp]=-1; 
            int good=0,bad=0;
            for(int j=0;j<6;j++)
            {
                if(life[j]==1&&(name[j]=="平民"||name[j]=="女巫"||name[j]=="预言家")) good++;
                if(life[j]==1&&name[j]=="狼人") bad++;
            }
            if(bad==0) 
            {
                cout<<"平民赢了"<<endl;
                gameover=true;
            }
            if(good==0) 
            {
                cout<<"狼人赢了"<<endl;
                gameover=true;
            }
        }
    }
    system("pause");
}
return 0;
}
int main()
{
begin:
cout<<"狼人杀"<<endl;
cout<<"1个预言家 1个女巫 2个平民 2个狼人"<<endl;
srand((unsigned)time(NULL)); 
for(int i=1;i<=1000;i++)
{
    int x=rand()%6; 
    int y=rand()%6;
    swap(name[x],name[y]);
}
int player=rand()%6;
cout<<"你是"<<name[player]<<endl<<"您的编号是"<<player<<endl<<endl;
int l1,l2,l=1;
int y;
int n;
int p1,p2,p=1;
for(int i=0;i<6;i++)
{
    if(name[i]=="狼人"&&l==1) 
    {
        l1=i;
        l++;
        continue;
    }
    if(name[i]=="狼人"&&l==2) l2=i,l++;
    if(name[i]=="预言家") y=i;
    if(name[i]=="女巫") n=i;
    if(name[i]=="平民"&&p==1) 
    {
        p1=i;
        p++;
        continue;
    }
    if(name[i]=="平民"&&p==2) p2=i,p++;
}
if(player==y) seer(player,y,n,p1,p2,l1,l2);
if(player==l1 or player==l2) Lycan(player,y,n,p1,p2,l1,l2);
if(player==n) witch(player,y,n,p1,p2,l1,l2);
if(player==p1 or player==p2) commoner(player,y,n,p1,p2,l1,l2);
else return 0;
}

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