代码主要是参考:

实现 uniapp 手写签名功能 - 简书

本示例主要包含三个功能:

1、绘制签名笔迹

2、判断当前是否已经签名 (食之无味,弃之可惜的功能,聊胜于无吧哈哈哈哈)

3、根据实际需求旋转笔迹方向,这个功能其实是通过uni-app提供的压缩图片的接口来实现的。因为当前设置是横屏签名,如果是这样保存的话,签名的方向是横向的,不符合当前的项目需求,所以,需要将生成的签名笔迹图旋转一定角度再保存。具体旋转角度,请根据实际需求进行相应的更改。

同时要注意,保存图片到本地的话,在H5平台下,tempFilePath 为 base64,真机的情况下会默认保存到相册,而压缩图片的接口调用好像要依靠真机,调试使用的时候要注意

这是效果图

这是代码

<template>
  <view class="container">

    <view class="sigh-btns">
      <button class="btn"
              @tap="handleCancel">取消</button>
      <button class="btn"
              @tap="handleReset">重写</button>
      <button class="btn"
              @tap="handleConfirm">确认</button>
    </view>
    <view class="sign-box">
      <canvas class="mycanvas"
              :style="{width:width +'px',height:height +'px'}"
              canvas-id="mycanvas"
              @touchstart="touchstart"
              @touchmove="touchmove"
              @touchend="touchend"></canvas>

        <canvas canvas-id="camCacnvs"
              :style="{width:height +'px',height:width +'px'}"
               class="canvsborder"></canvas>

    </view>
  </view>

</template>
<script>
var x = 20;
var y = 20;
var tempPoint = []; //用来存放当前画纸上的轨迹点
var id = 0;
var type = '';
let that;
let canvasw;
let canvash;
export default {
  data() {
    return {
      ctx: '', //绘图图像
      points: [], //路径点集合,
      width: 0,
      height: 0
    };
  },
  mounted() {},

  onLoad(option) {
    that = this;
    console.log(option);
    id = option.id;
    type = option.type;
    this.ctx = uni.createCanvasContext('mycanvas', this); //创建绘图对象
    //设置画笔样式
    this.ctx.lineWidth = 4;
    this.ctx.lineCap = 'round';
    this.ctx.lineJoin = 'round';

    uni.getSystemInfo({
      success: function (res) {
        console.log(res);
        that.width = res.windowWidth * 0.8;
        that.height = res.windowHeight * 0.85;
      }
    });
  },

  methods: {
    //触摸开始,获取到起点
    touchstart: function (e) {
      let startX = e.changedTouches[0].x;
      let startY = e.changedTouches[0].y;
      let startPoint = {
        X: startX,
        Y: startY
      };

      /* **************************************************
				    #由于uni对canvas的实现有所不同,这里需要把起点存起来
				 * **************************************************/
      this.points.push(startPoint);

      //每次触摸开始,开启新的路径
      this.ctx.beginPath();
    },

    //触摸移动,获取到路径点
    touchmove: function (e) {
      let moveX = e.changedTouches[0].x;
      let moveY = e.changedTouches[0].y;
      let movePoint = {
        X: moveX,
        Y: moveY
      };
      this.points.push(movePoint); //存点
      let len = this.points.length;
      if (len >= 2) {
        this.draw(); //绘制路径
      }
      tempPoint.push(movePoint);
    },

    // 触摸结束,将未绘制的点清空防止对后续路径产生干扰
    touchend: function () {
      this.points = [];
    },

    /* ***********************************************	
			#   绘制笔迹
			#   1.为保证笔迹实时显示,必须在移动的同时绘制笔迹
			#   2.为保证笔迹连续,每次从路径集合中区两个点作为起点(moveTo)和终点(lineTo)
			#   3.将上一次的终点作为下一次绘制的起点(即清除第一个点)
			************************************************ */
    draw: function () {
      let point1 = this.points[0];
      let point2 = this.points[1];
      this.points.shift();
      this.ctx.moveTo(point1.X, point1.Y);
      this.ctx.lineTo(point2.X, point2.Y);
      this.ctx.stroke();
      this.ctx.draw(true);
    },

    handleCancel() {
      uni.navigateBack({
        delta: 1
      });
    },

    //清空画布
    handleReset: function () {
      console.log('handleReset');
      that.ctx.clearRect(0, 0, that.width, that.height);
      that.ctx.draw(true);
      tempPoint = [];
    },

    //将签名笔迹上传到服务器,并将返回来的地址存到本地
    handleConfirm: function () {
      if (tempPoint.length == 0) {
        uni.showToast({
          title: '请先签名',
          icon: 'none',
          duration: 2000
        });
        return;
      }
      uni.canvasToTempFilePath({
        canvasId: 'mycanvas',
        success: function (res) {
          let tempPath = res.tempFilePath;

          const ctx = uni.createCanvasContext('camCacnvs', that);
          ctx.translate(0, that.width);
          ctx.rotate((-90 * Math.PI) / 180);
          ctx.drawImage(tempPath, 0, 0, that.width, that.height);
          ctx.draw();
          setTimeout(() => {
			  
			  //保存签名图片到本地
            uni.canvasToTempFilePath(
              {
                canvasId: 'camCacnvs',
                success: function (res) {
					//这是签名图片文件的本地临时地址
                  let path = res.tempFilePath;
                 
                },
                fail: err => {
                  console.log('fail', err);
                }
              },
              this
            );
          }, 200);
        }
      });
    }
  }
};
</script>

<style lang="scss" scoped>
.container {
  display: flex;
  flex-direction: row;
}

.sign-box {
  width: 80%;
  height: 90%;
  margin: auto;
  display: flex;
  flex-direction: column;
  text-align: center;
}

.sign-view {
  height: 100%;
}

.sigh-btns {
  height: 100%;
  margin: auto;
  display: flex;
  flex-direction: column;
  justify-content: space-around;
}

.btn {
  margin: auto;
  padding: 8rpx;
  transform: rotate(90deg);
  border: grey 1rpx solid;
}

.mycanvas {
  margin: auto 0rpx;
  background-color: #ececec;
}

.canvsborder {
  border: 1rpx solid #333;
  position: fixed;
  top: 0;
  left: 10000rpx;
}
</style>

更新于 2022/08/02  :

1、修复在iOS上无法使用的问题

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