Python计算图像纹理-灰度共生矩阵
基于Python探究灰度共生矩阵(GLCM)那点事儿 - 知乎一、什么是灰度共生矩阵? 灰度共生矩阵(Gray-level co-occurrence matrix;GLCM)和相关的纹理特征计算是图像的一种分析技术。给定一个图像,该图像由各自具有一定强度(特定灰度级)的像素组成,GLCM矩阵在图像…https://zhuanlan.zhihu.com/p/367213524GitHub - 10
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灰度共生矩阵、纹理特征具体定义及计算方法:HARALICK R M,SHANMUGAM K,DINSTEIN I H.Textural Features for Image Classification[J]. IEEE Transactionson Systems,Man,and Cybernetics,1973,SMC-3(6):610-621.
原始代码(下文仅对原始代码稍许改动,文中共14种纹理,此处仅计算9种)
https://github.com/tzm030329/GLCM/blob/master/fast_glcm.pyhttps://github.com/tzm030329/GLCM/blob/master/fast_glcm.py
灰度共生矩阵
灰度共生矩阵(GLCM, Gray-level co-occurrence matrix),就是通过计算灰度图像得到它的共生矩阵,然后透过计算该共生矩阵得到矩阵的部分特征值,来分别代表图像的某些纹理特征(纹理的定义仍是难点)。灰度共生矩阵能反映图像灰度关于方向、相邻间隔、变化幅度等综合信息,它是分析图像的局部模式和它们排列规则的基础。
import numpy as np
import cv2
"""计算灰度共生矩阵"""
def fast_glcm(img, vmin=0, vmax=255, levels=8, kernel_size=5, distance=1.0, angle=0.0):
'''
Parameters
----------
img: array_like, shape=(h,w), dtype=np.uint8
input image
vmin: int
minimum value of input image
vmax: int
maximum value of input image
levels: int
number of grey-levels of GLCM
kernel_size: int
Patch size to calculate GLCM around the target pixel
distance: float
pixel pair distance offsets [pixel] (1.0, 2.0, and etc.)
angle: float
pixel pair angles [degree] (0.0, 30.0, 45.0, 90.0, and etc.)
Returns
-------
Grey-level co-occurrence matrix for each pixels
shape = (levels, levels, h, w)
'''
# digitize
bins = np.linspace(vmin, vmax+1, levels+1)
gl1 = np.digitize(img, bins) - 1
# make shifted image
dx = distance*np.cos(np.deg2rad(angle))
dy = distance*np.sin(np.deg2rad(-angle))
mat = np.array([[1.0,0.0,-dx], [0.0,1.0,-dy]], dtype=np.float32)
h,w = img.shape
gl2 = cv2.warpAffine(gl1, mat, (w,h), flags=cv2.INTER_NEAREST,
borderMode=cv2.BORDER_REPLICATE)
# make glcm
glcm = np.zeros((levels, levels, h, w), dtype=np.uint8)
for i in range(levels):
for j in range(levels):
mask = ((gl1==i) & (gl2==j))
glcm[i,j, mask] = 1
kernel = np.ones((kernel_size, kernel_size), dtype=np.uint8)
for i in range(levels):
for j in range(levels):
glcm[i,j] = cv2.filter2D(glcm[i,j], -1, kernel)
glcm = glcm.astype(np.float32)
return glcm
"""计算纹理特征"""
def fast_textural_features(glcm, vmin=0, vmax=255, levels=8, kernel_size=5):
_,_,h,w = glcm.shape
# 计算最大值
max_ = np.max(glcm, axis=(0,1))
# 计算熵
pnorm = glcm / np.sum(glcm, axis=(0,1)) + 1./kernel_size**2
ent = np.sum(-pnorm * np.log(pnorm), axis=(0,1))
# 均值/标准差/对比度/相异性/同质性/角二阶距
mean,std2,cont,diss,homo,asm = [np.zeros((h,w), dtype=np.float32) for x in range(6)]
for i in range(levels):
for j in range(levels):
mean += glcm[i,j] * i / (levels)**2 # 计算均值
cont += glcm[i,j] * (i-j)**2 # 计算对比度
diss += glcm[i,j] * np.abs(i-j) # 计算相异性
homo += glcm[i,j] / (1.+(i-j)**2) # 计算同质性
asm += glcm[i,j]**2 # 计算角二阶距
# 计算能量
ene = np.sqrt(asm)
# 计算标准差
for i in range(levels):
for j in range(levels):
std2 += (glcm[i,j] * i - mean)**2
std = np.sqrt(std2)
return [max_,ent,mean,std,cont,diss,homo,asm,ene]
if __name__ == '__main__':
img = cv2.imread("input.png",0) # 以灰度读取
glcm = fast_glcm(img, vmin=0, vmax=255, levels=8, kernel_size=5, distance=1.0, angle=0.0) # 计算共生矩阵
textural = fast_textural_features(glcm, vmin=0, vmax=255, levels=8, kernel_size=5)
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