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用Qt开发小游戏《愤怒的小鸟》
Qt小游戏,愤怒的小鸟
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文章目录
前言
本文章主要讲解我和朋友一起用Qt开发的小游戏《愤怒的小鸟》,游戏素材来源于游戏截图和网上查找。这是一款曾经在手机上风靡一时的横屏小游戏,游戏具体怎么玩想必我就不用跟大家介绍了吧。主要说说里面最不好实现的一个东西:“物理引擎”,就是小鸟的飞行轨迹和小鸟和障碍物的撞击效果。
一、游戏效果
二、代码功能模块
1.第一个模块(主模块) 登录界面
核心代码如下(示例):
void Widget::regiser(bool)
{
//查询用户是否已经存在
QString str = QString("select * from usertable where account='%0';")\
. arg(le_account->text());
QSqlQuery query;
query.exec(str);
while(query.next())
{
QMessageBox msgBox;
msgBox.setText("该用户已存在!请重新注册!");
msgBox.exec();
return ;
}
//不存在就注册
bool ok;
QString username = QInputDialog::getText(this, "Angry Birds",
"User name:",QLineEdit::Normal,QDir::home().dirName(),
&ok);
if (ok && !username.isEmpty())
{
//向入据库中加入一条用户信息
QString str = QString("insert into usertable values('%0', '%1', '%2', '0');")\
.arg(le_account->text()).arg(le_password->text()).arg(username);//插入用户 账号,密码,用名
QSqlQuery query;
query.exec(str);
QMessageBox msgBox;
msgBox.setText("恭喜你!注册成功!");
msgBox.exec();
}
}
void Widget::login(bool)
{
//账号√ 密码√
QString str = QString("select * from usertable where account='%0' and password='%1';")\
.arg(le_account->text()).arg(le_password->text());
QSqlQuery query;
query.exec(str);
while(query.next())
{
qDebug() << query.value(0).toString();
qDebug() << query.value(1).toString();
qDebug() << query.value(2).toString();
qDebug() << query.value(3).toString();
emit login_successed();//发射登录成功的信号
hide();//隐藏当前界面
return ;
}
//账号√密码×
str = QString("select * from usertable where account='%0';")\
.arg(le_account->text());
query.exec(str);
while(query.next())
{
QMessageBox msgBox;
msgBox.setText("密码错误!请重新输入!");
msgBox.exec();
return ;
}
//账号x
QMessageBox msgBox;
msgBox.setText("该用户不存在!请先注册!");
msgBox.exec();
}
2.第二个模块 游戏开始界面
核心代码如下(示例):
Start::Start(QWidget *parent) : QWidget(parent)
{
setFixedSize(1800,967);
setGeometry(70,50,1800,967);
this->setWindowIcon(QIcon(":/img/icon.png"));
this->setWindowTitle("愤怒的小鸟");
//界面跳转
choose = new choosepoint;
connect(this, &Start::start, this, [&](){
choose->setGeometry(this->geometry());
choose->show();
});//绑定当前界面 发射的start开始游戏的信号 给选择关卡界面choose 让它显示
connect(choose, &choosepoint::choosesceneback, this, [&](){
this->setGeometry(choose->geometry());
this->show();
});//绑定choose选择关卡界面 发射的choosesceneback返回信号 给当前界面 让它显示
/*connect(choose, &choosepoint::choosesceneback, [=](){//绑定choose选择关卡界面 发射的choosesceneback返回信号 给当前界面 让它显示
choose->hide();
this->show();
});*/
}
void Start::paintEvent(QPaintEvent *event)
{
QPainter p(this);
p.drawPixmap(0, 0, 1800, 967, QPixmap(":/img/start.jpg"));
p.drawPixmap(1713, 10, 77, 32, QPixmap(":/img/BackButton.png"));
}
void Start::mousePressEvent(QMouseEvent *event)
{
//点击密码的显示与隐藏
if(event->pos().x() > 760 && event->pos().x() < 1040 && event->pos().y() > 510 && event->pos().y() < 640)
{
emit start();
hide();//隐藏当前界面
}
if(event->pos().x() > 1713 && event->pos().x() < 1790 && event->pos().y() > 10 && event->pos().y() < 42)
{
emit back();
hide();//隐藏当前界面
}
}
3.第三个模块 关卡选择界面
choosepoint::choosepoint(QWidget *parent) : QMainWindow(parent)
{
//选择关卡场景
this->setFixedSize(1800, 967);
setGeometry(70,50,1800,967);
this->setWindowIcon(QIcon(":/img/icon.png"));
this->setWindowTitle("关卡场景");
//返回按钮
mybushbutton * backbtn = new mybushbutton(":/img/BackButton.png",":/img/BackButtonSelected.png");
backbtn->setParent(this);
backbtn->move(1713, 10);
//跳转到上一个界面
connect(backbtn, &mybushbutton::clicked,[=](){
QTimer::singleShot(300,this,[=](){
emit this->choosesceneback(); //为了看到动画效果
hide();
});
});
int i;
//跳转到关卡界面 创建选择关卡的按钮
for( i = 0; i < 20; i++)
{
mybushbutton * menubtn = new mybushbutton(":/img/LevelIcon.png");
menubtn->setParent(this);
menubtn->move( 560 + i % 5 * 160, 300 + i / 5 * 130); //一维数构造二维数组
connect(menubtn, &mybushbutton::clicked,[=](){
this->hide();//隐藏当前界面
//界面跳转
shot = new slingshot(i + 1);
shot->setGeometry(this->geometry());
shot->show();
//设置游戏场景初始位置
//监听返回
connect(shot, &slingshot::back, this, [=](){
this->setGeometry(shot->geometry());
shot->deleteLater();
this->show();
});//
});
QLabel * label = new QLabel;
label->setParent(this);
label->setFixedSize(menubtn->width(),menubtn->height());
label->setText(QString::number(i+1));
label->move(560 + i % 5 * 160, 300 + i / 5 * 130);
//设置label上的文字对齐方式
label->setAlignment(Qt::AlignHCenter | Qt:: AlignVCenter);
//设置鼠标穿透事件 51号
label->setAttribute(Qt::WA_TransparentForMouseEvents);
}
}
//重写绘图事件
void choosepoint::paintEvent(QPaintEvent *)
{
QPainter painter(this);
QPixmap pix;
//加载图片
pix.load(":/img/choose.jpg");
painter.drawPixmap(0,0,this->width(),this->height(),pix);
}
4.第四个模块 游戏界面
void slingshot::mouseMoveEvent(QMouseEvent *event)
{
//判断拉动皮筋
if(event->pos().x() > 440 && event->pos().x() < 490 && event->pos().y() > 546 && event->pos().y() < 556)
pullflag = true;
if(pullflag && event->pos().x() >0 && event->pos().x() < 900 && event->pos().y() > 0 && event->pos().y() < 967)
posline = event->pos();
update();
}
void slingshot::mouseReleaseEvent(QMouseEvent *event)
{
//判断在拉动皮筋后松开皮筋
if(pullflag)
{
emit Releaseline();
check->b->current_vx = check->b->current_vy = 0;
vx = 465 - posline.x();
vy = 551 - posline.y();
resistance_const = 0.0003;
accg = -30.6;
qDebug() << 465 - posline.x() << 551 - posline.y() << "hhhhh";
posline = QPoint(465, 551);
pullflag = false;
}
update();
}
void slingshot::mousePressEvent(QMouseEvent *event)
{
//退出游戏
if(event->pos().x() > 1740 && event->pos().x() < 1790 && event->pos().y() > 10 && event->pos().y() < 60)
{
QMessageBox msgBox;
msgBox.setText("你确定要退出游戏吗?");
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::Cancel);
if( QMessageBox::Yes == msgBox.exec())
{
emit back();
hide();//隐藏当前界面
}
}
}
void slingshot::slig(QPoint p)
{
//判断拉动皮筋
if(p.x() > 440 && p.x() < 490 && p.y() > 546 && p.y() < 556)
pullflag = true;
if(pullflag && p.x() >100 && p.x() < 763 && p.y() > 240 && p.y() < 840)
posline = p;
update();
}
5.第五个模块 鸟对象
void bird::port(qreal vx, qreal vy, qreal resistance_const, qreal accg)
{
if(current_vy == 0 && current_vx == 0 && time == 0)
{
current_vx = vx;
current_vy = vy;
this->resistance_const = resistance_const;
this->accg = accg;
}
if(time == 0)
{
wpos = this->geometry().topLeft();
track_x = track_y = 0;
}
resistance_ax = resistance_const * current_vx * current_vx / bird_weight;
//resistance_ay = resistance_const * current_vy * current_vy / bird_weight;
//qDebug() << resistance_ax << "ax";
last_vx = current_vx;
current_vx -= (resistance_ax + 0.4 * 0.01);
if(flag == true)
{
current_vy += (accg * 0.1 + 2);
energy -= (accg * 0.1 + 2);
if(energy < 0)
flag = false;
}else
{
current_vy -= (accg * 0.1 - 2);
energy += (accg * 0.1 - 2);
if(current_vy < 0)
flag = true;
}
if( qAbs(current_vx + last_vx) != qAbs(qAbs(current_vx) + qAbs(last_vx)) ) //单位统一
{
vx_flag = false;
}
time += 0.1;
qDebug() << current_vx << "vx";
qDebug() << current_vy << "vy";
if(vx_flag == true) //
{
track_x += current_vx * 0.1;
//track_x = vx * time - 1/2.0 * resistance_ax * time * time - 0.2 * time *time * time;
}
//last_y = track_y;
track_y += current_vy * 0.1;
//track_y = vy * time - 1/2.0 * accg * time * time ;
//emit bird_move(track_x, track_y);
qDebug() << wpos.x() + track_x << wpos.y() + track_y;
move(wpos.x() + track_x , wpos.y() + track_y );
if(wpos.x() + track_x > 1800 || wpos.y() + track_y > 967 || wpos.y() + track_y < 0 ||
wpos.x() + track_x < 0 || (current_vx == 0 && current_vy == 0 ))
{
//move(wpos);
move(10 , 600);
timer->stop();
time = 0;
track_x = track_y = 0;
}
emit bird_move(QPoint(geometry().topLeft().x() + width()/2,
geometry().topLeft().y() + height()/2));
}
void bird::mouseMoveEvent(QMouseEvent *event)
{
//move(event->globalX() - pos.x(), event->globalY() - pos.y());
pos1 = event->globalPos();
// qDebug() << "pos1" << pos1.x() << pos1.y();
// qDebug() << "pos" << pos.x() << pos.y();
// qDebug() << "wpos" << wpos.x() << wpos.y();
//qDebug() << wpos.x()+pos1.x()-pos.x() << wpos.y()+pos1.y()-pos.y() << "mouse";
move(wpos.x()+pos1.x()-pos.x(),
wpos.y()+pos1.y()-pos.y());
emit bird_move(QPoint(geometry().topLeft().x() + width()/2,
geometry().topLeft().y() + height()/2));
// qDebug() << "x " << geometry().topLeft().x() + width()/2 <<
// "y" << geometry().topLeft().y() + height()/2;
}
void bird::mousePressEvent(QMouseEvent *event)
{
pos = event->globalPos();
wpos = this->geometry().topLeft();
if(event->buttons() == Qt::RightButton)
{
//emit botton_clicek(50);
current_vx = current_vy = 0;
}
// pos = event->pos();
}
void bird::paintEvent(QPaintEvent *event)
{
QPainter p(this);
p.drawPixmap(0, 0, *pix);
}
总结
`本文章尚未完成,期待作者后续补充更改。。。。
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